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#101 (permalink) | |
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Join Date: Jun 2005
Posts: 30
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#102 (permalink) | |
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Account Terminated
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Like I said, EA has changed over the years and while something that work 15 years ago might have worked for them, having a hands on their departments is actually a good thing most of the time, just look at the Madden series for evidence of that. Clearly I even know about the "change" that appears to have taken place between the clouser of the OSI office and the move to the main EA office. We also cannot blame that change on EA, but perhaps the industry making it harder to have two offices, even though everything important was being done out of the EA office. Doesn't really matter where the "team" who codes for Ultima Online, the change we all know about would have taken place no matter what, its just a matter of finding the right project manager to bring back some of postive elements that have been perhaps lost over the years. Would like to add, even Ultima Online's creator understand that while UO is a great game, is still the first generation of those games. I am actually looking foward to his new game, since it would be what some consider a third generation, and looks really cool. |
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#103 (permalink) | |
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Join Date: Jun 2005
Posts: 30
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#105 (permalink) | |
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Account Terminated
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#106 (permalink) |
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Forum Novice
Join Date: Sep 2004
Location: Canada
Age: 27
Posts: 308
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This is what i have got from looking up the info for you guys..
In March 2001, Electronic Arts (parent company of Origin) announced that development on Ultima Worlds Online: Origin (Ultima online 2) would cease in order to provide additional support for Ultima Online. Shortly after, EA announced it had laid off 200 employees including some at Origin Systems. Just a few years later, history repeated itself when EA cancelled Ultima X: Odyssey in 2004 EA is sometimes criticized for buying smaller development studios primarily for their intellectual property assets, and then making the developers produce run-of-the-mill games on these same franchises. For example, Origin produced Ultima VIII: Pagan and Ultima IX: Ascension under EA's ownership, and these two are considered among the worst of the series, obviously aimed at lowest common denominator audience. (Richard Garriott, the originator of the Ultima series, wasn't fond of EA at all, and previous Ultima games contained some subtle attacks on EA). Late productions generally have not been known for their originality. (((( Mog: Isnt that the frigin truth )))) EA is also criticized for shutting down its acquired studios after a poorly performing game. Many see EA's control and direction as being primarily responsible for the game's failure rather than the studio. , Westwood Studios, and Bullfrog had previously produced games attracting a significant fanbase, and when they were closed down many top designers and programmers refused to stay with EA and formed rival studios. (((( Mog: Dammit i was hoping for a sequal to syndicate, and syndicate wars one day.. )))) EA has also been criticized for other aggressive business methods like the acquisition of 19.9 percent of shares of their competitor Ubisoft in what was called a "hostile act" by Ubisoft (((( Mog: Dammit there gonna screw ubi 2,. i liked them, there sequal to heroes of might and magic was pretty good.. )))) Released on September 30, 1997, by Origin Systems, Ultima Online (UO) was a popular graphical massively multiplayer online role-playing game that was instrumental to the development of the genre, and is still running today. Several expansions have been released, but its aging game engine and graphics make it very outdated compared to competitive, new massively multiplayer games. Since the release of Ultima Online: Age of Shadows expansion, many veteran players have all but removed themselves from the game to either try new MMORPGs, free shards (((( Mog : thats what im talkin about )))) , or quit entirely. Ultima Online was originally intended to ship with artwork depicting human children. This artwork appeared in the beta version, but was removed before the final version was released over concerns that the game might not get acceptable ratings if players found ways to abuse the children, even though they had no fighting animations. (((( Mog : i like this one because they are full of crap, because those child animations were in 2d all the way up to age of renessance they were not elliminated after the beta )))) Technically-inclined fans of Ultima Online have reverse-engineered the game to produce emulators of the original game servers. This emulation is legal, and EA is aware of its existence, although in certain countries the authors of these emulators are considered to have violated their software license by reverse-engineering the game, and may be banned from the official UO servers as a result (((( Mog: thats kind of a reward, no? )))) (((( Mog: there was a time when ultima online was www.uo.com then it changed to www.owo.com and now its back to www.uo.com, im assuming that had somthing to do with all of this but i cant say forsure. ))) The company was founded in 1983 by brothers Robert and Richard Garriott ("Lord British"), their father Owen and Chuck "Chuckles" Bueche after Richard had terminated his contract with Sierra On-Line to publish the third part in Richard's Ultima series, Exodus: Ultima III. Origin produced many successful games including the Ultima Series, Wing Commander Series, Strike Commander, Crusader: No Remorse, System Shock, and Wings of Glory. In September 1992 Electronic Arts acquired the company. In 1997, they released one of the earliest and most successful graphical Massively Multiplayer Online Role-Playing Games: Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, EA cancelled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000. (((( Mog: ya see the original guy was pissed off at EA for being mentally challenged and left )))) In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later cancelled. In February of 2004, the studio was disbanded by Electronic Arts. (((( Mog: im really not liking EA games )))) Richard Garriott creator of Ultima, founder of Origin. Later founded Destination Games later acquired by NC Soft. (((( Mog: well maybe theres hope yet )))) (((( Mog: I do remember though Prior to EA games Infussion of video game aids on origin systems, the advertisment at the start of UO was Origin systems "we create worlds" then of course EA games spunked there EA games challenge everything crap on it later. it was when UO went 3d from memory anyway. besides you know EA is just screwing around with ultima i mean the addition of the sex sounds is enough.. you know there just messing around.. thats about it for what info i can find. feel free to look more up if you need it)))) |
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#107 (permalink) | |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,922
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#108 (permalink) |
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Forum Novice
Join Date: Sep 2004
Location: Canada
Age: 27
Posts: 308
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Dude your so right.
i forgot about the EA games crap at the start of Sim city 4,. no wonder i hated part 4... you know what. think about all the EA games BS... they seem to buy out all these little companys with sweet game ideas. then they release crappyer versions of the game,. and sell them the seems to be the EA way. because all the games i like and wished there was a sequal to always get butchered by EA. it isnt making the sequals that kills my favorite games.... its EA... it all makes sence now.. |
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#109 (permalink) | |
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Forum Expert
Join Date: Nov 2005
Location: San Diego, CA
Posts: 1,833
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There was a later stage at Origin systems, where EA changed the nature of this independence. The community may be confused about ownership issues, but they are correct when they say that EA began to meddle in UO's development at a particular time. FYI. C// |
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#110 (permalink) |
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Forum Novice
Join Date: Sep 2004
Location: Canada
Age: 27
Posts: 308
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The info i provided i just looked up,. and mixed matched from a few different sources so people could see what i found...
i dont really care much about this subject personally because i dont play OSI i cant do a comparison personally because i played Ultima from beta testing the game till about a year and a half after it was released. i quit while the game was still 2D i kept up on it to see what they added but i started my own server prior to the release of a 3d client on sphere so i wasnt there for this whole apparent EA retartedness. i do know however that all the game companys i liked that have been "aquired" by EA started producing Crap games shortly after. i just never put 2 and 2 together until this conversation. |
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#111 (permalink) | |
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Account Terminated
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Would like to add, perhaps its not the people at EA we should blame, but the people at OSI that jumped ship? Maxis behind Will Wright ( sp ) is doing really well. Sims and Sims 2 sold what like 3 million copies each, and god knows how many expansion packs? Now with Spore, that will hell allow for unlimited expansion packs, I mean how can you not "expand" the universe to allow for more items. Of course what will happen is the "users" content and perhaps "creators" content will be added as expansion packs. Anyways needless to say EA Sports, and Maxis are my favorite game studios for alot of reasons. |
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#112 (permalink) |
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Forum Novice
Join Date: Sep 2004
Location: Canada
Age: 27
Posts: 308
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Personally i enjoyed,.
Maxis, for the whole sim sector, perticularly Simcity Bullfrog, for syndicate series Microprose, mostly for UFO enemy unknown and Xcom TFTD but i liked the transport tycoon game and rollercoaster tycoon 2, not to mention Master of orion 2. i cant really say ive ever really played much EA sports. |
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#113 (permalink) | |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,922
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And You are right, I may hate EA as much as everyone else here, but if they do one thing perfectly, It's sports |
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#114 (permalink) |
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Forum Novice
Join Date: Sep 2004
Location: Canada
Age: 27
Posts: 308
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Didnt EA originally make All sports games before it started buying the smaller companys?
it kinda sucks though because all the older games i used to like are dead now.. Except X-com was bought by Hasbro, which made it a crappy first person shooter... Anyone remember X-com? |
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#116 (permalink) |
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Master of the Internet
Join Date: Feb 2004
Location: NC/NC State Univ
Age: 23
Posts: 16,424
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They made Need For Speed...that was a good game.
I have the PC version of High Stakes...the intro says "Electronic Arts", not EA... (@Jabroney: EVERYTHING! O_O)
__________________
Goodbye, folks. |
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#117 (permalink) | |
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Forum Novice
Join Date: Sep 2004
Location: Canada
Age: 27
Posts: 308
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Quote:
__________________
Lets go get some BBQ and get Busy. Last edited by mogbert; 06-09-2006 at 09:25 PM. |
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#118 (permalink) | |
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Forum Expert
Join Date: Jan 2004
Location: Florida
Age: 33
Posts: 544
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