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| Announcements Administration announcements for RunUO Releases and the RunUO website. |
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#1 (permalink) |
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RunUO Project Manager
Join Date: Jul 2004
Location: Harrison, OH
Age: 29
Posts: 3,620
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This post will serve as an advanced notice that RunUO will not attempt to reverse engineer Ultima Online: Kingdom Reborn. Over the years RunUO has rebuilt everything OSI did for Ultima Online and then followed up the patches EA Games has put out for the game. However Ultima Online: Kingdom Reborn is a different beast... we all love Ultima Online and the RunUO Team has decided we shall respect the work done to revitalize this game.
We also ask that you respect the NDA that is currently in place for UO:KR and not post any screen shots or game data. This should be considered a rule violation on the forum if you do post this data and will result in a termination of your account. You are welcome to link to remote information from an official UO site but do not use this site to disseminate any information you receive while participating in either the Alpha or Beta. My personal feeling on the matter is that this attempt to revitalize an already 10 year old game will fail. The game will never again be what it once was but we should definitely give them the chance to prove us wrong. If they pull it off good for them and congratulations. Deep in my gut something about UO:KR really bothers me... it seems as though this is EA's attempt to shut down RunUO and Free Shards. We appreciate your support in this and we look forward to completing RunUO 100% up to where EA breaks off for UO:KR. Thanks, Ryan |
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#3 (permalink) |
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Forum Expert
Join Date: Dec 2005
Location: Missouri , USA
Age: 38
Posts: 256
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Good Call Ryan. I think theres much we can do with what we have , and not sure Our Shard would even consider switching over to UOKR anyway.... The Possibilitys of what we can do with RunUo Is almost Limitless and no need to try to deal with the issues UOKR will have
![]() Keep up the good work guys <3 RunUo |
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#4 (permalink) |
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Forum Expert
Join Date: Jan 2004
Location: Florida
Age: 32
Posts: 544
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I'll comply whole-heartedly and disagree. By not keeping up, RunUo could stagnate and there just arent enough people with different ideas. At least keeping RunUo OSI standard did keep everyone working. But, after all, it's not my emulator. I understand the points made but wonder if there are other reasons as well. Pity really.. I was looking forward to seeing KR. The 2D client could really use the overhaul.
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#7 (permalink) |
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Newbie
Join Date: May 2005
Posts: 27
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I agree with that decision and think your reasons are valid. Like Spark I feel there is so much we can do with what is available to us . Everyday I get an idea or he does to do this or that. I for one am very content with what I do have to work with, its lots !
__________________
There is alot I don't know but there is nothing I cannot learn. |
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#9 (permalink) | |
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RunUO Project Manager
Join Date: Jul 2004
Location: Harrison, OH
Age: 29
Posts: 3,620
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Quote:
Respect is #1. Legal issues are #2. We need to keep this project as safe as possible. We will obviously follow up with lawyers upon UO:KR's release but there's no promise that we'll ever support UO:KR. Giving this project a finite goal for where to go with it really does make the project that much more successful. Anyone is welcome to start a RunUO project that supports UO:KR it just wont be us. Safety of the project is paramount. |
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#11 (permalink) | |
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Forum Expert
Join Date: Jan 2004
Location: Florida
Age: 32
Posts: 544
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Quote:
Thanks for the reply Ryan, that makes a little more sense to me and I don't disagree from the #2 reason down. I would like to beg your pardon and ask about the comment about the finite goal. Does this mean that once that point is hit the project is out of development mode from you all? Will your team then only develop ideas for the UoGamers shards? Again thanks for the fair reply. |
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#12 (permalink) | |
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RunUO Project Manager
Join Date: Jul 2004
Location: Harrison, OH
Age: 29
Posts: 3,620
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Quote:
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#13 (permalink) |
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Forum Expert
Join Date: Nov 2003
Location: Illinois, USA
Age: 21
Posts: 2,911
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__________________
Useful links (Use them or die in a fire!!!): Ultimate Little Guide, C# Tutorials & Docs, RunUO Basic Scripts, Run UO How to..., Configure server for connections, Scripting for Dummies, Common Problem Solutions, FAQ Forum, RunUO Wiki, Basic Generics, Xml Tutorial |
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#14 (permalink) |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,336
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I don't necessarily like the decision - but I understand it. There are no doubt certain realities involved.
I also agree that although a new client is a positive step, it won't really revitalize the game. Eye candy only goes so far. |
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#18 (permalink) | |
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Forum Expert
Join Date: Aug 2006
Location: New Castle, Indiana
Age: 20
Posts: 941
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UO:KR is a mockery of UO in my opinion, and your choice to very possibly not support it, obviously was thought out and came to the conclusion you MAY and thats an indefinite may support it, I however will not use this client, whos to say that the gateway progs will even try to support them? and if not its a waist of download space, im sure if RunUO wont support it neither will they.
good call, and kudos on everything, Quote:
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#20 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,336
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Quote:
There are a few cosmetic changes but mostly I think the new client is just an upgrade of the artwork and the addition of some particle effects...eye candy. It's not all THAT much different than the existing 2D client that I can see. (Although I do hate that they are getting rid of backpacks). |
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#22 (permalink) |
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Master of the Internet
Join Date: Oct 2005
Age: 44
Posts: 6,283
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Well, the way I see it, nothing has been done up til now about RunUO, so they have kind of set a precident and would have a hard time pressing any suit about what they have themselves allowed for years.
Once they release a new client, all bets are off.
__________________
Why is it that I'm never as smart as I thought I was yesterday? My vast knowledge is only surpassed by my infinite ignorance. <TheOutkastDev> i might have to hire an assassin to killl mal so that i can jump in front of the bullet and piss on him |
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#23 (permalink) |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,927
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certain new lands and expansion pack content won't be accessible with legacy...or so they say... :/ They plan on phasing out legacy on OSI, so people who like Legacy (Aka everyone who counts) won't be able to play there anymore
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#24 (permalink) |
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Forum Expert
Join Date: Nov 2005
Location: San Diego, CA
Posts: 1,824
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Well. What I'm curious about is what instrument of law they'd be using in litigation. It's always been very, very nebulous. For example, if I already have the client legitimately, then it cannot be a copyright violation they allege. If the client agreement says I can't use the client to connect to a freeserver, then I suppose they could sue for breach of contract. It would be interesting to see what that group of attorneys that provides defense to the emu community has to say about this stuff.
More to the point, Ryan seems concerned that the new client has locked this down better than the old. I can kind of understand being tired of moving forward with UO against this new client (work, work, work, it's always more work! but there seems to be an undercurrent that Ryan thinks litigation might be a reality if the community messes around here.Why is that? C// |
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#25 (permalink) |
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Master of the Internet
Join Date: Oct 2005
Age: 44
Posts: 6,283
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I think the ad in that magazine that was posted was more or less a warning, and the added things that users keep running into in the new client versions lately are meant, in part, to see what this community does.
I can't speak for what laws (other than copyright which covers wayyyy too much territory in my opinion) would be broken, but for my tastes, the easiest way to avoid a problem is to not be near the problem. Might not be a tasty answer, but if nothing is done to support etc. the new client, there can be no suit of any kind.
__________________
Why is it that I'm never as smart as I thought I was yesterday? My vast knowledge is only surpassed by my infinite ignorance. <TheOutkastDev> i might have to hire an assassin to killl mal so that i can jump in front of the bullet and piss on him |
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