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Old 10-23-2007, 08:27 PM   #26 (permalink)
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Thanx for the Support Sience.

Thats All I asked for.
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Old 10-24-2007, 08:57 PM   #27 (permalink)
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Plus I Still Don't even understand Completely on whats its all about.
Kinda funny

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I mean I understand what its about
Maybe you can explain the exact things you don't get nextime instead of being so vague?
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Old 10-24-2007, 11:08 PM   #28 (permalink)
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Nevermind.....

Last edited by TheRockstar2253; 10-24-2007 at 11:17 PM.
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Old 10-25-2007, 08:45 AM   #29 (permalink)
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Nevermind.....
All Jeff is saying is that if you have trouble understanding what to do on the forge site, being more specific in describing your issues will get you decent/better help.

Think of it as if somebody posted that they added a script to runuo and all they say is now it doesn't work. We can't help them with nothing to base our help on.
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Old 10-25-2007, 12:33 PM   #30 (permalink)
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Well I'm not gonna use runuo forge right now. I have too many other things to worry about. I will get runuo forge when I have the time to use it.
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Old 01-11-2008, 07:00 PM   #31 (permalink)
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I registered a Project. My Ingame Reputation System. I got an E-mail saying my Project was Pending to be allowed by the admins. I went to RunUOForge to check and see if it was active, and It came up saying "Permission Denied"

Does this mean my Project was Denied? Or Still Pending? Just wondering since I'm new to this. Thnx.
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Old 01-11-2008, 08:09 PM   #32 (permalink)
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hey,

i like you reputation system. i converted it to runuo1 to use it with our shard-project. one question. i use a heavy modified runuo/sunuo system. i stripped the runuo scripts down to the basic scripts. everything i developed further, i put in modules. thats why i'm not able to use your PlayerMobile.cs modifications. Because, all modules are loaded after the basic core scripts.
Are you able to modify your reputation system, that i don't have to modify the playermobile or other core scripts? Or any other solution.

regards
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Old 01-11-2008, 08:19 PM   #33 (permalink)
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hey,

i like you reputation system. i converted it to runuo1 to use it with our shard-project. one question. i use a heavy modified runuo/sunuo system. i stripped the runuo scripts down to the basic scripts. everything i developed further, i put in modules. thats why i'm not able to use your PlayerMobile.cs modifications. Because, all modules are loaded after the basic core scripts.
Are you able to modify your reputation system, that i don't have to modify the playermobile or other core scripts? Or any other solution.

regards
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Send me a PM so we can keep it out of the Announcements. Nothing against you it's just I don't think Ryan will allow it here. So contact me in Private Messaging .
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Old 04-14-2008, 05:47 AM   #34 (permalink)
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why is runUO forge down and when it will be running again ?
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Old 04-14-2008, 08:05 AM   #35 (permalink)
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why is runUO forge down and when it will be running again ?
It may have something to do with the recent server move. I'm sure the team will get it up and running again as soon as they can.
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Old 04-14-2008, 07:05 PM   #36 (permalink)
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It is all a lie.

I broke it. There I said it, they don't have to cover me with their excuses. I broke it. I promise next time I won't use the proccessors to heat up lunch.
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Old 04-18-2008, 04:19 PM   #37 (permalink)
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It is all a lie.

I broke it. There I said it, they don't have to cover me with their excuses. I broke it. I promise next time I won't use the proccessors to heat up lunch.
You're not supposed to fry chips, just the fish...

Any idea when this will be back up?
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Old 04-18-2008, 07:40 PM   #38 (permalink)
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I can't help it, I suck at cooking
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Old 07-27-2008, 03:07 AM   #39 (permalink)
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Does RunUOForge still exist?, i can't access it anymore, connection times out.
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Old 07-27-2008, 02:00 PM   #40 (permalink)
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Does RunUOForge still exist?, i can't access it anymore, connection times out.
it went down when connectuo went down.
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Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO
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Old 07-27-2008, 06:01 PM   #41 (permalink)
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o ok, I didn't think of that.
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Old 08-01-2008, 06:50 AM   #42 (permalink)
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so, when wil itl be up again? or it wont?
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Old 09-03-2008, 09:47 AM   #43 (permalink)
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It seems quite dead. More than one month and not even a statement mentioning what's up with it.
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Old 09-03-2008, 12:17 PM   #44 (permalink)
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It seems quite dead. More than one month and not even a statement mentioning what's up with it.
I think their main priority is to get ConnectUO fixed and a couple of other things before they think about getting RunUOForge running again.
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