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#101 (permalink) | |
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ConnectUO Creator
Join Date: Jan 2004
Age: 29
Posts: 6,076
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Quote:
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Jeff Boulanger ConnectUO - Creator/Core Developer ConnectUO Swag/Merchandise Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#102 (permalink) | |
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Forum Novice
Join Date: Nov 2008
Age: 23
Posts: 199
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Quote:
Amen. RunUO did do the hardest job, and that's figuring out all the packet code behind what makes UO work. That could not have been an easy task, when zero knowledge about it was available. With just the network portion of RunUO alone, one could easily create a whole new emulator if they really wanted to, and its great that RunUO has made it open source as if they wanted to they could of easily made the core closed source. I have been designing my shard from ground up using a highly modified runuo core, and plan to have full ML. To me if you want something you should have to work for it and not just leech off others.
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Acronis :: Don't let data disasters kill you. Backup! |
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#103 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 47
Posts: 4,754
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But certainly the RUO team has put together the best UO emulator, and they have done the best job of keeping their emulator current with changes, and have produced the most well thought-out and well programmed code. And the network code is all top notch as you mentioned. |
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#104 (permalink) | ||
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Forum Expert
Join Date: Jan 2007
Location: Pontauban, once upon a time
Posts: 2,393
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This is the runuo (ML/SE) shard: "UO Gamers: Demise ("Demise") is just like what you'd get with the EA Games version of Ultima Online, only better. The team behind Demise strives to keep the current features of OSI into the RunUO package while using Demise as a test bed for new code and features. Demise is a great server for those players who are leaving Ultima Online or are just curious as to what it has become. Demise has a very large player base averaging nearly 500 users online at all times, a great staff behind it and one of The RunUO Team's most tenacious coders keeping it running like a well-oiled-machine. Demise is really a "feather in the cap" to the RunUO team because it showcases just how adaptable not only RunUO is, but how adaptable The RunUO Team is." Or as described on the Demise home page: "The official sponsorship from The RunUO Team means that UO Gamers: Demise is managed by an extremely professional development team. As they work on updating RunUO to the latest-and-greatest features they are tested here first before becoming part of an official release. This means UO Gamers: Demise see's all of the latest and greatest The RunUO Team has to offer."
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"The ultimate is not to win, but to reach within the depths of your capabilities and to compete against yourself."
Last edited by Pont; 04-14-2009 at 05:41 PM. |
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#105 (permalink) | ||
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Bug Hunter
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![]() By some posts I have seen in Demise' forums, looks like Asayre is really busy in real life (so it's said by staff, Asayre's last post was on Christmas... and now it's flagged as "guest"). Last RunUO updates were done by Mark, that seems now the only one dev who maintains the core. My impression (because I have not lived the RunUO community for so long time), is there are too few RunUO core devs now. As Ryan said in first post: Quote:
And if you can program a bit in C#, try to do patches to submit to Mark.
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If you guys want ML, you are going to have to create it, submit it, and if it is good enough it will more than likely be added to the repository - Jeff Last edited by osd_daedalus; 04-18-2009 at 12:24 PM. |
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#106 (permalink) |
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Bug Hunter
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Time to revitalize this thread... I think you have already noticed what I'm saying but I'm doing an official request now:
About a month ago, I and some UOG: Demise players decided to follow Jeff's suggestion about preparing patches and submitting them to Mark. I think the "project" is going quite well, as you can see by last RunUO updates. With this, Demise forum admins created a new forum section here: Bug Reports - UO Gamers: Demise where we talk about bugs discovered in Demise (that is formerly the official RunUO test shard) and submit fixes. We discuss them there and not in RunUO forums because it's easier for Demise players to submit reports and fixes... we like everyone to partecipate. Although a good number of Demise players are also coders, we can't reach to go through some bugs and new features. Said this, I'd like to invite everyone who is interested in the ML develop to join Demise forum (it's part of RunUO network, so you can use your RunUO username-password) and help us in reporting and fixing bugs and implementing features. There is already a list I am maintaining in a sticky thread that should make things easier. I'm not asking you to help us coding for "a shard", I'm giving you the opportunity to code for RunUO, and we need skilled coders for it. Thank you for your attention ![]()
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If you guys want ML, you are going to have to create it, submit it, and if it is good enough it will more than likely be added to the repository - Jeff |
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#108 (permalink) |
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Bug Hunter
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that we reached to get a deal with Mark: players and staff find bugs/missing features in UOG: Demise (that is a vanilla RunUO SVN shard), some of them build patches if they can, Mark checks and if it's ok patches will be implemented in the RunUO repository.
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If you guys want ML, you are going to have to create it, submit it, and if it is good enough it will more than likely be added to the repository - Jeff |
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#109 (permalink) |
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 30
Posts: 13,160
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Any updates applied to Demise automatically get added to the RunUO SVN.
Demise is, and always has been, the Official RunUO Post AOS Development Shard.
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psz Creator of UOGamers: Demise(Retired) The RunUO.com Forum Moderator Team Quality Control Czar |
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#112 (permalink) | |
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Lurker
Join Date: Sep 2008
Age: 40
Posts: 18
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Quote:
You sir have no clue.
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#113 (permalink) |
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ConnectUO Creator
Join Date: Jan 2004
Age: 29
Posts: 6,076
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Unfortunately YOU do not have a clue... RunUO is an open source GPL piece of software. The RunUO team does what it can to maintain, update and fix things in RunUO. We all have lives outside of RunUO and as things progress these lives take up more and more of our time. It is the unfortunate truth, but we still try to make time here and there to get on the forums, answer questions, code what we can, and unfortunately we are greeted with sniveling little crybaby punks like you... With that said, if you do not like the direction RunUO is taking, feel completely free to take the code and do something with it yourself... after all, it is open source....
__________________
Jeff Boulanger ConnectUO - Creator/Core Developer ConnectUO Swag/Merchandise Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#114 (permalink) |
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 30
Posts: 13,160
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And if you'd have bothered to research, you'd have seen that the RunUO SVN (which Demise contributes to) has had nearly weekly updates for the past few months.
Additionally, Demise ITSELF has had nearly weekly updates for the past few months. This is thanks to the Demise staff and Demise Players (who code and test), and Mark (who has no direct affiliation to Demise other than being a RunUO Dev). He stays up quite late to implement changes not only to the RunUO SVN, but also to the Demise server. You really should go look at the SVN revisions since, oh, May 2009, and then compare them to the Demise changelog. Side note to ML: It's true we're behind on ML. THat's a simple fact. However, it's ALSO true that a lot of RunUO is just incorrect, when compared to OSI. Over the past several months, we've fixed things that date back as far as AOS that have been wrong this whole time. I'd rather get everything right, at a slow pace, than throw a bunch of random code in that may or may not play well.
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psz Creator of UOGamers: Demise(Retired) The RunUO.com Forum Moderator Team Quality Control Czar Last edited by psz; 07-26-2009 at 01:08 PM. |
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#115 (permalink) | |
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Lurker
Join Date: Sep 2008
Posts: 5
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Nice response there Jeff and thanks for the advice but I am way ahead of you. |
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#116 (permalink) |
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Forum Novice
Join Date: Dec 2008
Age: 28
Posts: 103
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It's all this ridiculous fighting and all the pointless attitudes that hold communities back. Without all the bullshit things could move forward but until then things will only crawl.
I have been a part of many many communities for many different projects and when people do not appreciate anything or just have a general attitude things come to a halt pretty quick. I just don't see the point in any of it really. |
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#117 (permalink) |
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Bug Hunter
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Just doing a little bump to show you some news...
The process is going really well, as you can see by the SVN progression. Now we reached also to get a test center, this should improve the coding. There are always lots of bugs/new features that expect someone to code for them, or to test existant fixes so they can be flagged as ready and presented to Mark. So, if you want to help us, have a look here -> link (being part of RunUO network you can use same username/password you use here to login there). Thank you ![]()
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If you guys want ML, you are going to have to create it, submit it, and if it is good enough it will more than likely be added to the repository - Jeff |
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#118 (permalink) | |
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Forum Novice
Join Date: Mar 2009
Posts: 107
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