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#26 (permalink) | |
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Forum Expert
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So no, UO is not dead, I have even heard OSI is picking up some support on its KR Client as it graphics some what resemble Diablo 2, Of which there is still a large playerbase for, Personally i think UO 2D kicks the shit out of diablo any way. But it isnt speculation of a newer more modern style UO client that is keeping it from dieing, I believe it comes from the fact that UO is 10 years in the making and has intricute system that work other system, UO has achieved a very high level of game play, I would think that is RunUO where going to do anything with there server software they would eventually get around to emaulating KR as well as to keep the pace with OSI and provide new options to the Free Shard community.
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#27 (permalink) | |
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Forum Expert
Join Date: Sep 2007
Location: Over there
Posts: 1,575
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Quote:
Last edited by TheRockstar2253; 02-08-2008 at 10:14 PM. |
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#31 (permalink) | |
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Forum Expert
Join Date: Jan 2006
Location: Look behind you....
Age: 44
Posts: 1,372
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Quote:
Good job guys! The long awaited has arrived!! Now I suppose I gotta convert all my scripts and learn some new methods.. ![]()
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May you have the strength of eagles' wings, the faith and courage to fly to new heights, and the wisdom of the universe to carry you there. |
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#33 (permalink) |
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Forum Novice
Join Date: Aug 2003
Age: 31
Posts: 179
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Guys,
I'm not bashing UO... I loved UO, I've probably played UO when a lot of you were in diapers. That's not my point however. The RunUO code that Ryan and his team have provided us over the years is great! However, it can be used for ANYTHING, you have the source, use it! UO is dead.... Create something more productive with RunUO. Also, there is no way 1 million people play UO. If you believe this, then you are truly showing your adolescence. |
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#34 (permalink) | |
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Forum Expert
Join Date: Sep 2007
Location: Over there
Posts: 1,575
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Quote:
There may not be that many people, but still there are people out there that continue to play UO to this day. The only thing I disagree with on your part is when you say UO is dead. I believe nothing is dead until the production is no longer used by anyone, or it goes offline. |
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#37 (permalink) | |
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I like RC2 ![]()
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#41 (permalink) |
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By its very nature a RC is not as stable as a final product, but the Dev Team has done a wonderful job making sure everything in RC2 is stable and working.
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In some cases stupid makes you win-Radwen Last edited by Johabius; 02-12-2008 at 05:19 PM. |
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#44 (permalink) |
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whohoo! Haven't been on for quite some time... that's why my late reply. Thanks so much to all the peeps that made this happen! Great work!
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#45 (permalink) |
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Forum Novice
Join Date: May 2007
Location: Sittin on the dock of the bay, in Moonglow
Posts: 149
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Been working this weekend as always, so had not seen this post. Downloading now before I head home. Can't wait till Sunday night when I can sit down at home and have a look at it. Awesome! Thanks to the RunUO Team!
Zylara
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#46 (permalink) |
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Join Date: Jan 2006
Location: Look behind you....
Age: 44
Posts: 1,372
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Code:
If it were a Microsoft product they would be charing you for it by now. ![]()
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May you have the strength of eagles' wings, the faith and courage to fly to new heights, and the wisdom of the universe to carry you there. |
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#47 (permalink) | |
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Forum Novice
Join Date: Feb 2004
Location: colorado
Age: 47
Posts: 481
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Quote:
TY to the team of runuo for the latest release!
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#49 (permalink) |
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Forum Expert
Join Date: Sep 2005
Location: A-Town Baby
Age: 19
Posts: 620
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Good Job RunUO Team!
I do have one problem when I try to download this message comes up Code:
The download directory is not writeable!
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#50 (permalink) |
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Forum Expert
Join Date: Apr 2005
Posts: 4,894
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Just a question about the changelog:
Is any of the following features 119 Bug fix for skillcaps and things that exceed it 159 BaseCreatures skillcap increased to accommodate skills over 100 adding a fix to the runebeetles not raising their total skills over 700 skill points? Thank you.
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