PDA

View Full Version : Network Modifications


  1. NewWorldItem
  2. PendingCap in SendQueue.cs
  3. Fix for poison issue with SA 2D client
  4. RUNUO 2.0 packet redefinition bug
  5. How to compile core for RunUO RC2
  6. Fix for 6.0.14.2 and older clients will work
  7. Corpse Hair/Facial bug with client 6.0.1.7 [SVN-313]
  8. Corpse Hair/Facial bug with client 6.0.1.7 [SVN-313]
  9. Necro/arcane Run Uo Bug Fix
  10. Enabling 7th Character Slot [RUO SVN 301]
  11. Working 64bit Vista core
  12. where can I get UONetwork.rar?
  13. svn for vista
  14. Listener.Port to IPEndPoint[]
  15. Trying to get RunUO 1.0 to support the new clients...
  16. Svn on Vista
  17. Easiest way to compile the core?
  18. Bandage Self UO Macro
  19. Support for 6.0.1.7 Client
  20. SVN 187 Probable Overflow error in PacketWriter.cs
  21. @network crash
  22. Need some Vista Support
  23. Spelwawening
  24. I don't understang how you received data
  25. Making a packethandler for a variable length packet?
  26. hel mi plis
  27. Listener/Bind problem
  28. Problem with client 2.0.3 connections...
  29. fix for ClientVersion errors
  30. Get Client Type (ML -> T2A)
  31. Network.Flags
  32. Compressed gumps [0xDD]
  33. Guild Chat using \
  34. Serious Bug In PacketHandlers.cs
  35. Making NetState.PacketEncoder an instance member instead of a static class member.
  36. A few quick questions
  37. QuestButton in Paperdoll
  38. compression
  39. a system controll center
  40. Character list sort
  41. Using a Modified Core.
  42. Compression synchronization and optimization
  43. help please netstate script
  44. Fix for disconnect showing 1 too many users online.