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#1 (permalink) |
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Newbie
Join Date: Jan 2006
Posts: 25
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I know I could get a book on C#, but I was wondering about UO specific objects, etc. I've read the description on how to create the 8 ball in the scripting forum, but I don't run my own UO shard, I was wondering where I could find a description on say making a blacksmithing script, all the commands I'd need to know, not just general C# ones.
I'm somewhat of a novice razor user, and some things I'd like to do is modify the use once option, so it only takes everything instead of clicking it twice, or perhaps just adding a new button called "take everything". And I wanted to make a script where it will automatically switch to a new set of tongs, which I wouldn't know how to do in razor, how it to set it to automatically switch to a new set. |
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#2 (permalink) | ||
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,886
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Quote:
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__________________
Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#3 (permalink) |
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Forum Expert
Join Date: Nov 2005
Location: San Diego, CA
Posts: 1,824
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All of the UO specific knowledge, of all the developers, comes from hunkering down and actually reading the code. Truly, I'm not kidding. The code is somewhat lacking in comments. This means you'll actually have to read for content. It's to the point where it serves a purpose, in a way: only people who are really willing to try very hard to understand the internals ever actually learn them. This prequalifes the limited number of individuals the core devs will likely interact with.
C// |
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#4 (permalink) | |
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Newbie
Join Date: Jan 2006
Posts: 25
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#5 (permalink) | |
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,886
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Quote:
__________________
Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#7 (permalink) | |
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,886
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Quote:
__________________
Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#8 (permalink) | |
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Forum Expert
Join Date: Nov 2003
Location: Illinois, USA
Age: 22
Posts: 2,911
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Double click the tool (by type) wait for gump click make last gump button wait for gump right click gump (close it) wait 1 second and then loop it, this will make sure that most of the time if your tool runs out of uses, then it will just find a new one. To make it a bit faster, right click on the wait for gumps and edit them to 5 or 10, that way it wont wait for the default 5 minutes if it cant find one. And like Sorious said, Razor and RunUO scripting have nothing to do with eachother, so if you really wanted to write something of your own, you could write a program that uses Razor's API or use the Ultima SDK. |
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#9 (permalink) | |
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RunUO Forum Moderator
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If you were the guy that teach a baby how to walk, would you teach him how to walk on a specific floor or would you teach him how to walk in general? For example: Would you teach him how to walk on a black colored floor and than teach him how to walk on white colored floor and then or red colored floor.... etc? Or would you simply teach him how to walk in general and he'll be able to walk in all the floors? Personaly I support the "teach him how to walk in general" method myself. What you asked us to do is to teach you "how to walk in a RunUO floor" instead of teaching you "how to walk". Just so you understand the comparison better: walking ==> c#. You can learn c# and know RunUO or you can learn RunUO and won't know anything at all. RunUO related example: You can learn how to change items hue or you can learn how to change object property. If you learn how to change the hue than you don't know how to change the itemid and you need to learn it as well. On the other hand if you learn how to change object property than you already know that item is an object and hue is a property as well as weight, itemid and tons of other properties items have. And if you learn how to change an objects property than you also know how to change players guild, kill count, young status.... Player is an object as well and it have tons of properties. I suggest that you start to read this c# book because it makes no sense to me to learn how to walk on specific floor each time instead of learning how to walk on every type of floor.
__________________
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#12 (permalink) |
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I couldn’t agree more. And here is another issue with code hackers (as I like to call them). Someone who does not truly understand the development platform, might find it very easy to modify things to there liking. The problem with this is:
A. They may break something without realizing it, since they do not fully understand how it relates to other things within the code. And in some cases the bugs can not be identified right away. B. Without the ability to see the project as a whole, they create patched, non standardized code. If this gets into the code base, and allot of people contribute in this manner, it can make for some really ugly code and eventual design flaws. Don't get me wrong. At one time I was a hacker, and I believe this process helped me learn what I know today. But I have seen a few other open source projects that quickly inherited major stability and scalability issues once more people became involved. I guess all I am trying to say in this rant is, if you plan to contribute, learn the language, and make sure you understand the basics of how everything works. Simply changing values and adding snippets of code is not always the solution. </EORANT> |
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#13 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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your point B sounds like what happened with alot of MUDs
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Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#14 (permalink) | |
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,870
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__________________
Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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#15 (permalink) | |
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Forum Expert
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Quote:
Last edited by Sep102; 03-08-2006 at 04:16 AM. |
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#16 (permalink) | |
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,886
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Quote:
it was written in c# mainly and not just C++
__________________
Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#17 (permalink) | |
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,870
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Quote:
__________________
Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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#18 (permalink) | |
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Forum Expert
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#19 (permalink) |
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Forum Expert
Join Date: Dec 2005
Location: Missouri , USA
Age: 38
Posts: 256
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Nice Daat... I read that well and so wanna learn to walk...
Im still Crawling and loving your work and the work of others that have helped our shard run so nice... Keep up the good works ![]() Sparkin |
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