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#1 (permalink) |
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Lurker
Join Date: Jun 2006
Age: 22
Posts: 4
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I all i'am coding a launcher for my shard in C#, the launcher must change encryption key or/and it must spoof version string sended to server (like razor or injection) My goal is to accept only players logged with my launcher....
I see VerChanger by omegared but i can't understand how it pass key encryption to the client and how it change the version of the client excuse me for my english thanks a lot |
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#2 (permalink) |
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ConnectUO Creator
Join Date: Jan 2004
Location: In your mom
Age: 27
Posts: 4,763
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I doubt this can be done in C#, perhaps try C++. I can't really help you any further other then telling you its done in C++ for ConnectUO and Razor.
__________________
Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#3 (permalink) | |
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Lurker
Join Date: Jun 2006
Age: 22
Posts: 4
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Quote:
Can i change the encryption keys of the packets transmitted and received by the client? |
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#4 (permalink) |
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ConnectUO Creator
Join Date: Jan 2004
Location: In your mom
Age: 27
Posts: 4,763
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Yes, you have to decrypt and encrypt the data sent from and to the client on the fly.
__________________
Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#5 (permalink) | |
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Lurker
Join Date: Jun 2006
Age: 22
Posts: 4
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Quote:
clear ....but my question is how can I sniff packet ?....the algorithm is blo/two fish so the implementation is not very difficult beacouse it can be found over the internet.....so the idea isSEND: CLIENT---->SNIFF(decrypt(whit standard key of client) & encrypt(my own key))---->SERVER RECEIVE: SERVER---->Sniff(decript(with my own keys) & encrypt(with standard key))---->CLIENT |
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#6 (permalink) | |
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Forum Expert
Join Date: Sep 2002
Age: 23
Posts: 1,472
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