|
||
|
|
#1 (permalink) |
|
Master of the Internet
|
I've been coding in C# quite awhile, but on a very basic level. I now have a project in mind that is mostly very doable for me at this point, a simple game with network play bearing a Client-Server architecture.
The thing is that I know very, very little about networking (sockets, packets, encryption, and so forth) and can't seem to find much on it but the MSDN documentation which seems to muddle it up even further. I'm looking for an explanation - or a link to one - on Client-Server networking with games in mind. The closest I've come to finding anything is some basic tutorials on async sockets that aren't getting me very far (though at this point I have done very little experimentation, as I've been busy with school...however, winter holiday begins today and I want to get a move on. If you can provide me with some help, I'd be eternally grateful.
__________________
![]() Now open - uo15.net - The best in Publish 15 emulation |
|
|
|
|
|
#2 (permalink) | |
|
ConnectUO Creator
Join Date: Jan 2004
Age: 27
Posts: 4,819
|
Quote:
Also seemed to find alot of stuff from google with "simple network game C#" as the keywords.
__________________
Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
|
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|