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Old 12-21-2007, 05:44 AM   #1 (permalink)
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I've been coding in C# quite awhile, but on a very basic level. I now have a project in mind that is mostly very doable for me at this point, a simple game with network play bearing a Client-Server architecture.

The thing is that I know very, very little about networking (sockets, packets, encryption, and so forth) and can't seem to find much on it but the MSDN documentation which seems to muddle it up even further.

I'm looking for an explanation - or a link to one - on Client-Server networking with games in mind. The closest I've come to finding anything is some basic tutorials on async sockets that aren't getting me very far (though at this point I have done very little experimentation, as I've been busy with school...however, winter holiday begins today and I want to get a move on.

If you can provide me with some help, I'd be eternally grateful.
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Old 12-21-2007, 11:55 AM   #2 (permalink)
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Originally Posted by excuse me miss, but uh... View Post
I've been coding in C# quite awhile, but on a very basic level. I now have a project in mind that is mostly very doable for me at this point, a simple game with network play bearing a Client-Server architecture.

The thing is that I know very, very little about networking (sockets, packets, encryption, and so forth) and can't seem to find much on it but the MSDN documentation which seems to muddle it up even further.

I'm looking for an explanation - or a link to one - on Client-Server networking with games in mind. The closest I've come to finding anything is some basic tutorials on async sockets that aren't getting me very far (though at this point I have done very little experimentation, as I've been busy with school...however, winter holiday begins today and I want to get a move on.

If you can provide me with some help, I'd be eternally grateful.
Ever check the RunUO source? Also seemed to find alot of stuff from google with "simple network game C#" as the keywords.
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