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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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Thread Tools | Display Modes |
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#1 (permalink) |
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Well in some shards people add there status page into the shard web site well why get tired of clicking and waiting to reach the site why not see the status in the real game here is the script it's compatable its good.(Thanks Bondb)Its his module but edited by me
![]() Code:
using System;
using System.Diagnostics;
using System.Collections;
using System.Net;
using Server.Network;
using Server.Mobiles;
using Server.Accounting;
using Server.Guilds;
using Server.Items;
using Server.Misc;
namespace Server.Gumps
{
public class StatusGump : Gump
{
public static void Initialize()
{
Commands.Register( "status", AccessLevel.Player, new CommandEventHandler( Status_OnCommand ) );
Commands.Register( "ServerStatus", AccessLevel.Player, new CommandEventHandler( Status_OnCommand ) );
}
[Usage( "ServerStatus" )]
[Description( "Show server status page." )]
private static void Status_OnCommand( CommandEventArgs e )
{
e.Mobile.CloseGump( typeof(StatusGump) );
e.Mobile.SendGump( new StatusGump( e.Mobile, 0, null, null ) );
}
public void AddBlackAlpha( int x, int y, int width, int height )
{
AddImageTiled( x, y, width, height, 2624 );
AddAlphaRegion( x, y, width, height );
}
public static string FormatTimeSpan( TimeSpan ts )
{
return String.Format( "{0:D2}:{1:D2}:{2:D2}:{3:D2}", ts.Days, ts.Hours % 24, ts.Minutes % 60, ts.Seconds % 60 );
}
public static string FormatByteAmount( long totalBytes )
{
if ( totalBytes > 1000000000 )
return String.Format( "{0:F1} GB", (double)totalBytes / 1073741824 );
if ( totalBytes > 1000000 )
return String.Format( "{0:F1} MB", (double)totalBytes / 1048576 );
if ( totalBytes > 1000 )
return String.Format( "{0:F1} KB", (double)totalBytes / 1024 );
return String.Format( "{0} Bytes", totalBytes );
}
private ArrayList m_List;
private int m_ListPage;
private int[] m_CountList;
public StatusGump( Mobile from, int listPage, ArrayList list, int[] count ) : base( 140, 80 )
{
from.CloseGump( typeof( StatusGump ) );
m_List = list;
m_ListPage = listPage;
m_CountList = count;
AddPage( 0 );
AddBackground( 0, 0, 800, 600, 0x53 );
AddImageTiled( 15, 15, 770, 17, 5154 );
AddHtml( 15, 15, 770, 17, "<div align=\"center\" color=\"2100\">"+ ServerList.ServerName +"</div>", false, false );
int t = NetState.Instances.Count;
if (t != 0)
{
ArrayList KList = new ArrayList( NetState.Instances );
for( int s = 0; s < t; ++s)
{
NetState nsk = KList[s] as NetState;
if ( nsk == null )
continue;
Mobile mk = nsk.Mobile;
if ( mk == null )
{
continue;
}
else
{
if ((from.AccessLevel == AccessLevel.Player && (( mk.AccessLevel == AccessLevel.Counselor && mk.Hidden ) || mk.AccessLevel >= AccessLevel.GameMaster )) || (from.AccessLevel >= AccessLevel.Player && mk.AccessLevel > from.AccessLevel))
{
--t;
}
}
}
}
AddImageTiled( 15, 37, 190, 17, 5154 );
AddLabel( 17, 36, 0x25, "Online :" );
AddHtml( 160, 37, 30, 17, "<div align=\"right\" color=\"2100\">"+ t.ToString() +"</div>", false, false );
AddImageTiled( 210, 37, 190, 17, 5154 );
AddLabel( 212, 36, 0x68, "Accounts :" );
AddHtml( 357, 37, 30, 17, "<div align=\"right\" color=\"2100\">"+ Accounts.Table.Count.ToString() +"</div>", false, false );
AddImageTiled( 405, 37, 190, 17, 5154 );
AddLabel( 407, 36, 2100, "Uptime :" );
AddHtml( 485, 37, 109, 17, "<div align=\"right\" color=\"2100\">"+ FormatTimeSpan( DateTime.Now - Clock.ServerStart) +"</div>", false, false );
AddImageTiled( 600, 37, 185, 17, 5154 );
AddLabel( 602, 36, 2100, "RAM in use :" );
AddHtml( 700, 37, 75, 17, "<div align=\"right\" color=\"2100\">"+ FormatByteAmount( GC.GetTotalMemory( false ) ) +"</div>", false, false );
// A3C BB8 DAC E10 13BE 13EC 1400 1432 23F0 238C 23BE 2422 242C 2436 2454 2486 24A4 24AE 24B8 24EA 251C 254E 2557 2560 ?2776?
AddBackground( 15, 59, 770, 526, 0x2454);
AddBlackAlpha( 18, 62, 763, 520);
AddLabelCropped( 20, 60, 220, 20, 2100, "Name" );
AddLabelCropped( 222, 60, 209, 20, 2100, "Guild" );
AddLabelCropped( 453, 60, 60, 20, 2100, "SumStats" );
AddLabelCropped( 515, 60, 60, 20, 2100, "Skills" );
AddLabelCropped( 577, 60, 60, 20, 2100, "Karma" );
AddLabelCropped( 639, 60, 60, 20, 2100, "Fame" );
AddLabelCropped( 701, 60, 60, 20, 2100, "Kills" );
if ( m_List == null )
m_List = new ArrayList( NetState.Instances );
if ( (m_CountList == null) && (m_List.Count>25))
m_CountList = new int[(int)(m_List.Count/25)];
if ( listPage > 0 )
AddButton( 744, 62, 0x15E3, 0x15E7, 1, GumpButtonType.Reply, 0 );
else
AddImage( 744, 62, 0x25EA );
if ( (listPage + 1) * 25 < m_List.Count )
AddButton( 761, 62, 0x15E1, 0x15E5, 2, GumpButtonType.Reply, 0 );
else
AddImage( 761, 62, 0x25E6 );
}
}
}
the command is status if you want to change the commandCode:
Commands.Register( "status", AccessLevel.Player, new CommandEventHandler( Status_OnCommand ) ); ![]() Thnks Runuo More Post's From Me And All Runuo Fans Will Come Further More : |
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#7 (permalink) |
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Join Date: Nov 2004
Age: 44
Posts: 42
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Hello,
I have the nice Gump. It shows how many accounts I have and how many people are logged in, however it shows no stats for anyone.... I just cut and pasted into a clean RUO1.0.0 I am behind a router on a LAN with four users... Any ideas? A.V. |
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#9 (permalink) |
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Yeah I have the same problem here, but I am running a 1.0.0 server so what can be wrong? I see no script in there to get the info to show. No Loops, no nothing
Just the huge gump. rsss it can be a good work, but need to work and, now that you are fixing it, try to put some admin stuff like, I dont think its so good to show all this info to everyone, I mean, its kaind of "private" stuff you know? Yours stats and skills and all. I think that it can be interesting to put a bool if i need this info showing or not. ok? I can do it my self on the script but I think that an implement of your part could be the best way rs.Good work, keep doing it. |
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#10 (permalink) | |
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Account Terminated
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Quote:
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#12 (permalink) |
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Join Date: Nov 2004
Age: 44
Posts: 42
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Hello,
After a bit of searching I found this and made sure it works with 1.0.0 Code:
// created by BondD
using System;
using System.Diagnostics;
using System.Collections;
using System.Net;
using Server.Network;
using Server.Mobiles;
using Server.Accounting;
using Server.Guilds;
using Server.Items;
using Server.Misc;
namespace Server.Gumps
{
public class StatusGump : Gump
{
public static void Initialize()
{
Commands.Register( "SStat", AccessLevel.Player, new CommandEventHandler( Status_OnCommand ) );
Commands.Register( "ServerStatus", AccessLevel.Player, new CommandEventHandler( Status_OnCommand ) );
}
[Usage( "ServerStatus" )]
[Description( "Show server status page." )]
private static void Status_OnCommand( CommandEventArgs e )
{
e.Mobile.CloseGump( typeof(StatusGump) );
e.Mobile.SendGump( new StatusGump( e.Mobile, 0, null, null ) );
}
public void AddBlackAlpha( int x, int y, int width, int height )
{
AddImageTiled( x, y, width, height, 2624 );
AddAlphaRegion( x, y, width, height );
}
public static string FormatTimeSpan( TimeSpan ts )
{
return String.Format( "{0:D2}:{1:D2}:{2:D2}:{3:D2}", ts.Days, ts.Hours % 24, ts.Minutes % 60, ts.Seconds % 60 );
}
public static string FormatByteAmount( long totalBytes )
{
if ( totalBytes > 1000000000 )
return String.Format( "{0:F1} GB", (double)totalBytes / 1073741824 );
if ( totalBytes > 1000000 )
return String.Format( "{0:F1} MB", (double)totalBytes / 1048576 );
if ( totalBytes > 1000 )
return String.Format( "{0:F1} KB", (double)totalBytes / 1024 );
return String.Format( "{0} Bytes", totalBytes );
}
private ArrayList m_List;
private int m_ListPage;
private ArrayList m_CountList;
public StatusGump( Mobile from, int listPage, ArrayList list, ArrayList count ) : base( 140, 80 )
{
from.CloseGump( typeof( StatusGump ) );
m_List = list;
m_ListPage = listPage;
m_CountList = count;
AddPage( 0 );
AddBackground( 0, 0, 800, 600, 0x53 );
AddImageTiled( 15, 15, 770, 17, 5154 );
AddHtml( 15, 15, 770, 17, "<div align=\"center\" color=\"2100\">"+ ServerList.ServerName +"</div>", false, false );
int t = NetState.Instances.Count;
if (t != 0)
{
ArrayList KList = new ArrayList( NetState.Instances );
for( int s = 0; s < t; ++s)
{
NetState nsk = KList[s] as NetState;
if ( nsk == null )
continue;
Mobile m = nsk.Mobile;
if ( m == null )
{
continue;
}
else
{
if ((from.AccessLevel == AccessLevel.Player && (( m.AccessLevel == AccessLevel.Counselor && m.Hidden ) || m.AccessLevel >= AccessLevel.GameMaster )) || (from.AccessLevel >= AccessLevel.Player && m.AccessLevel > from.AccessLevel))
{
--t;
}
}
}
}
AddImageTiled( 15, 37, 190, 17, 5154 );
AddLabel( 17, 36, 0x25, "Online :" );
AddHtml( 160, 37, 30, 17, "<div align=\"right\" color=\"2100\">"+ t.ToString() +"</div>", false, false );
AddImageTiled( 210, 37, 190, 17, 5154 );
AddLabel( 212, 36, 0x68, "Accounts :" );
AddHtml( 357, 37, 30, 17, "<div align=\"right\" color=\"2100\">"+ Accounts.Table.Count.ToString() +"</div>", false, false );
AddImageTiled( 405, 37, 190, 17, 5154 );
AddLabel( 407, 36, 2100, "Uptime :" );
AddHtml( 485, 37, 109, 17, "<div align=\"right\" color=\"2100\">"+ FormatTimeSpan( DateTime.Now - Clock.ServerStart) +"</div>", false, false );
AddImageTiled( 600, 37, 185, 17, 5154 );
AddLabel( 602, 36, 2100, "RAM in use :" );
AddHtml( 700, 37, 75, 17, "<div align=\"right\" color=\"2100\">"+ FormatByteAmount( GC.GetTotalMemory( false ) ) +"</div>", false, false );
// A3C BB8 DAC E10 13BE 13EC 1400 1432 23F0 238C 23BE 2422 242C 2436 2454 2486 24A4 24AE 24B8 24EA 251C 254E 2557 2560 ?2776?
AddBackground( 15, 59, 770, 526, 0x2454);
AddBlackAlpha( 18, 62, 763, 520);
AddLabelCropped( 20, 60, 220, 20, 2100, "Name" );
AddLabelCropped( 222, 60, 209, 20, 2100, "Guild" );
AddLabelCropped( 453, 60, 60, 20, 2100, "SumStats" );
AddLabelCropped( 515, 60, 60, 20, 2100, "Skills" );
AddLabelCropped( 577, 60, 60, 20, 2100, "Karma" );
AddLabelCropped( 639, 60, 60, 20, 2100, "Fame" );
AddLabelCropped( 701, 60, 60, 20, 2100, "Kills" );
if ( m_List == null )
m_List = new ArrayList( NetState.Instances );
if ( listPage > 0 )
AddButton( 744, 62, 0x15E3, 0x15E7, 1, GumpButtonType.Reply, 0 );
else
AddImage( 744, 62, 0x25EA );
if ( (listPage + 1) * 25 < m_List.Count )
AddButton( 761, 62, 0x15E1, 0x15E5, 2, GumpButtonType.Reply, 0 );
else
AddImage( 761, 62, 0x25E6 );
if ( m_List.Count == 0 )
AddLabel( 20, 80, 0x25, "There are no clients to display." );
int k = 0;
if ( listPage > 0 )
{
for ( int z = 0; z < ( listPage - 1 ); ++z )
{
k = k + Convert.ToInt32(m_CountList[z]);
}
}
for ( int i = 0, j = 0, index=((listPage*25)+k) ; i < 25 && index >= 0 && index < m_List.Count && j >= 0; ++i, ++j, ++index )
{
NetState ns = m_List[index] as NetState;
if ( ns == null )
continue;
Mobile m = ns.Mobile;
int offset = 80 + (i * 20);
if ( m == null )
{
if ( Admin.AdminNetwork.IsAuth( ns ) )
AddLabelCropped( 20, offset, 220, 20, 2100, "(remote admin)" );
else
AddLabelCropped( 20, offset, 220, 20, 2100, "(logging in)" );
}
else
{
if ((from.AccessLevel == AccessLevel.Player && (( m.AccessLevel == AccessLevel.Counselor && m.Hidden ) || m.AccessLevel >= AccessLevel.GameMaster )) || (from.AccessLevel >= AccessLevel.Player && m.AccessLevel > from.AccessLevel))
{
--i;
}
else
{
AddLabelCropped( 20, offset, 220, 20, 2100, m.Name );
Guild g = m.Guild as Guild;
if ( g != null )
{
string title = m.GuildTitle;
string Ftitle;
Ftitle = "[";
if ( title != null )
title = title.Trim();
else
title = "";
if ( title.Length > 0 )
{
Ftitle = Ftitle + title + ",";
}
Ftitle = Ftitle + g.Abbreviation + "]";
AddLabelCropped( 222, offset, 209, 20, 2100, Ftitle );
}
}
}
}
}
}
}
A.V. |
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#15 (permalink) |
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An Army of One
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hmm i added this (all the code even) and it compiles and works in game but all i get is character names but none of their info is there. IE, fame karma and such. Any Ideas?
Thanks, Dan
__________________
Proud to serve in the US Army 1988-1992 101st Airborne Desert Shield/Desert Storm |
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#18 (permalink) | |
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An Army of One
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Quote:
Dan
__________________
Proud to serve in the US Army 1988-1992 101st Airborne Desert Shield/Desert Storm |
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