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Custom Script Release Archive This is a pre-script database archive of what our users had released.

 
 
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Old 08-21-2005, 03:32 PM   #51 (permalink)
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Thumbs up update

im sorry to hear you scrapped bigger and better. I love the yard wand and thank yo usooo much for this i will test it and let you know :}

So far the update is working great. the players are a little upset that they cannot raise or lowere any part of a yard, but understand that the actions of the few have consequenses to the masses.
It also helps for them to know that they can page and get assistance form staff for raising/lowering. They have seemed to grow fond of placing docks

Thank you very much for the fix
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Old 08-29-2005, 04:49 PM   #52 (permalink)
 
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Has anyone created an end users guide to this. Or a tips and tricks page. I thing this would be a nice edition to my shard but don't really want to foot endless questions about how to use it.
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Old 08-30-2005, 01:15 AM   #53 (permalink)
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Quote:
Originally Posted by Tagon
Has anyone created an end users guide to this. Or a tips and tricks page. I thing this would be a nice edition to my shard but don't really want to foot endless questions about how to use it.
It's not extremely hard to figure out...best way to learn it would be to just load it up and start playing around with it. Any 'guide' that a player could use would be as complicated to read as the wand itself, so it would be pointless.
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Old 08-30-2005, 02:13 PM   #54 (permalink)
 
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Quote:
Originally Posted by A_Li_N
It's not extremely hard to figure out...best way to learn it would be to just load it up and start playing around with it. Any 'guide' that a player could use would be as complicated to read as the wand itself, so it would be pointless.
Yea I added it and have been playing with a bit it is like house design easy to use. Just thinking of the best way to get the players the wand.
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Old 08-31-2005, 12:27 AM   #55 (permalink)
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Here is what I use:

Anyone A Professional Programmer?

Hope it helps.
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Old 09-20-2005, 11:02 PM   #56 (permalink)
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Default new bug

ok i read you arent working on this anymore but that you are supporting it we have found out that any players can sell the tiles that another player has put down at thier own house and it has the ability to cause a hellacious problem on the shard for those who know about this bug as of now only 2 players know of it and it was done accidently they can also change the lock/unlock status on doors and Admins cant even open them without changing them to unlocked
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Old 09-21-2005, 05:43 AM   #57 (permalink)
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Quote:
Originally Posted by Kerzed Soul
ok i read you arent working on this anymore but that you are supporting it we have found out that any players can sell the tiles that another player has put down at thier own house and it has the ability to cause a hellacious problem on the shard for those who know about this bug as of now only 2 players know of it and it was done accidently they can also change the lock/unlock status on doors and Admins cant even open them without changing them to unlocked
I see only one way that what you are saying would be possilbe...if you deleted the original owner.
This is the code that is checked :
Code:
if( m_Placer == null || from == m_Placer || from.AccessLevel >= AccessLevel.GameMaster )
for both the double clicking to refund and add the Lock option to the context menus. So if m_Placer (The original peroson that placed it) is null or the AccessLevel is greater or equal to GameMaster or the person that clicked is the original placer, then it will work. There's no bug that can be found on my part. Make sure that there are Placers on pieces you find that can be used by others. If there is not, then the original mobile probably was deleted (leaving m_Placer as null)
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Old 09-21-2005, 05:37 PM   #58 (permalink)
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Default an apology

A_LI_N i must apologize for this post i jumped ahead of myself and didnt actually download the script and look into it ( i was busy working on a few things when i got a page about the problem ) but the Co-Owner of the shard wasn't available and he has it so i just posted the bug thinking that if anyone else had this problem it would be a good thing to post it, anyways you hit our problem on the spot the player who is having issues had deleted the original characters (not the account) and was having the problems , so he will have to resell all his deco he added with the Yard Wand and do it again with his new character again im sorry for my naivity and thank you for addressing this with me
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Old 09-21-2005, 06:46 PM   #59 (permalink)
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Quote:
Originally Posted by Kerzed Soul
A_LI_N i must apologize for this post i jumped ahead of myself and didnt actually download the script and look into it ( i was busy working on a few things when i got a page about the problem ) but the Co-Owner of the shard wasn't available and he has it so i just posted the bug thinking that if anyone else had this problem it would be a good thing to post it, anyways you hit our problem on the spot the player who is having issues had deleted the original characters (not the account) and was having the problems , so he will have to resell all his deco he added with the Yard Wand and do it again with his new character again im sorry for my naivity and thank you for addressing this with me
It's all good. Better that people post things they think are bugs than to not worry about it. I can always just say that it's not and show why if I need to
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Old 11-01-2005, 10:47 PM   #60 (permalink)
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We have been having an issue where when a players account becomes inactive or if a piece of yard is left behind ect. and a diffrent player comes along and tries to double click the piece of yard the server crashes. Anyway to make it so if the house goes the yard goes also or to stop the crashes from happening. Thank You
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Old 11-02-2005, 12:04 AM   #61 (permalink)
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I will get the scripts tonight and fix it when I get home. Shouldn't be too hard.
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Old 11-02-2005, 04:42 AM   #62 (permalink)
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Originally Posted by Cyndrz
We have been having an issue where when a players account becomes inactive or if a piece of yard is left behind ect. and a diffrent player comes along and tries to double click the piece of yard the server crashes. Anyway to make it so if the house goes the yard goes also or to stop the crashes from happening. Thank You
Updated the rars...

This thread will stay for 1 more month and I'll probably take it down. It's old and pretty crappy coding and the concept will be part of my future systems. If anyone has questions about it, I'll still answer them of course.
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Old 11-10-2005, 09:43 AM   #63 (permalink)
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Thank you very much I will redownload and update. I love all your work and use most of it that I know of and the yard wand system has been alot of fun.
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Old 11-10-2005, 10:48 AM   #64 (permalink)
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Error 404 for screenshots...
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Old 01-02-2006, 06:02 PM   #65 (permalink)
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We got a crash agian on the yard system with players that are removed from the server with left over yard parts and I was working with the fixed version on the tester server to see the diffrent sizes we could get out of it but I lost a ton of files in a comp issue I had so I no long have the fix so if someone could post it agian or send it to me please and thank you. I can be reached threw PMs here.
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Old 01-25-2006, 05:43 PM   #66 (permalink)
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Default Yeah so did I ;(

Yeah so did I ;(
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Old 01-25-2006, 08:33 PM   #67 (permalink)
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Please include this system with the Completely Custom release. I really like this system and would hate to see it go. Thanks
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Old 01-26-2006, 01:03 AM   #68 (permalink)
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Quote:
Originally Posted by Lucid Nagual
Please include this system with the Completely Custom release. I really like this system and would hate to see it go. Thanks
I plan on doing something with this system someday
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Old 01-27-2006, 08:51 AM   #69 (permalink)
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oh I came across this topic while looking for places to post and totally thought I should post my lovely findings on how to fix that issue. I had help from David the forum mod or admin. He helped me fix the script out. If you want the code used I can post that or if you like Alien I can give you what I have, and you can take the parts of it you need to fix the crash when players inactive or removed acocunts. Cause I had that fixed for a shard I work for. I hate having crashed and glitches so I tend to go the distance to get things fixed. If it helps any I will post the one script I modded to prevent any crashes, all that was modded was that piece that crashed when players click a yard to a player thats account is no longer alive. Instead it makes that yard taken by who ever clicks it and they can claim it as theirs and get gold for it or use it if house was placed on yard of other accounts deleted.

This is the YardItem.cs script that was moded, for shards crashed for players accidently dclicking yards of player accounts no longer on server. This is the script change you should replace all, atleast until Alien finishs his work to get to updates. This should keep your crashing rates at bay till then.
Quote:
using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Multis;

namespace Server.Items
{
public class YardItem : Item
{
public Mobile m_Placer;
public int m_Value = 0;

[CommandProperty( AccessLevel.GameMaster )]
public Mobile Placer
{
get{ return m_Placer; }
set{ m_Placer = value; }
}
[Constructable]
public YardItem( Mobile from, int id, Point3D loc, int price)
{
m_Value = price;
Movable = false;
MoveToWorld( loc, from.Map );
m_Placer = from;
Name = from.Name + "'s Yard";
ItemID = id;
Light = LightType.Circle150;
}

public YardItem( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Placer );
writer.Write( m_Value );
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Placer = reader.ReadMobile();
m_Value = reader.ReadInt();
}

public override void OnDoubleClick( Mobile from )
{

if( m_Placer == null || m_Placer.Deleted )
m_Placer = from;

if( from.InRange( this.GetWorldLocation(), 10 ) )
{
if( m_Placer == null || from == m_Placer || from.AccessLevel >= AccessLevel.GameMaster )
{
Container c = m_Placer.Backpack;
Gold t = new Gold( m_Value );
if( c.TryDropItem( m_Placer, t, true ) )
{
this.Delete();
m_Placer.SendMessage( "The item disolves and gives you a refund" );
}
else
{
t.Delete();
m_Placer.SendMessage("For some reason, the refund didn't work! Please page a GM");
}
}
else
{
from.SendMessage( "Stay out of my yard!" );
}
}
else
{
from.SendMessage( "The item is too far away" );
}
}
}
}
Thanx to David for this!
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Last edited by Arcanagirl; 01-27-2006 at 08:54 AM.
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Old 01-27-2006, 09:10 AM   #70 (permalink)
 
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the screenshot are offline that in the first post.can we see some screens?
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Old 01-27-2006, 09:35 AM   #71 (permalink)
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I dont have any screenshots..I just fixed a crash glitch...Thats up to Alien to post screenshots.
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Old 04-04-2006, 05:33 PM   #72 (permalink)
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i would like to know how to fix the crash about player that leave the shard without deleting their yard, then other player click it and it crash. if someone could spare me the file or the code i would appreciate it.

thank
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Old 04-04-2006, 05:52 PM   #73 (permalink)
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Quote:
Originally Posted by Darkages
i would like to know how to fix the crash about player that leave the shard without deleting their yard, then other player click it and it crash. if someone could spare me the file or the code i would appreciate it.

thank
since the code is no longer available that information will be hard to get i think, unless A_Li_N tells you himself
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Old 04-05-2006, 02:10 AM   #74 (permalink)
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Quote:
Originally Posted by Darkages
i would like to know how to fix the crash about player that leave the shard without deleting their yard, then other player click it and it crash. if someone could spare me the file or the code i would appreciate it.

thank
its cause of the Owner variable becomming null and you get a null ref error... I cant get the code right now but if I remember later I'll post my fix.
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Old 04-05-2006, 11:58 AM   #75 (permalink)
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we stopped selling these on the shard a while back, due to if you remove the garden sign when player leaves shard and does not remove the garden you get a server crash. So I now have 4 garden signs in my bank :P
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