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#253 (permalink) | |
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Lurker
Join Date: Apr 2005
Posts: 2
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Quote:
I don't know if yours is the same problem, but you might check. |
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#254 (permalink) | |
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Forum Novice
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Quote:
Do I realy need the command GM-body for neruns spawning system? I use the say-command for RP. It makes my live much easier. Therefore I would prefer to get a rid of GM-Body. It seems just to be for changing your body to a GM-Body and there is no way back. I solved the doble use of the CustomCmdHandlers in another way. I changed CustomCmdHandlers to CustomCmdHandlers2. It works for me an I can use both commands. ![]() Maybe the GM-Body-command could be changed in the distro (-->for instance CustomCmdHandlersnerun)... |
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#256 (permalink) |
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Forum Novice
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nerun, Have you been able to find anything on those areas for Samurai and Ninja in Malas? Almost everyone I ask has no idea what's there... LoL Its like the Malas Triangle or something...
No one has seen it fully spawned... and lived... or... something... *laughs* |
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#257 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Quote:
No, I didn't find anything the regarding these areas. And they don't just lack spawns, but decorations also. I am afraid of getting lost in the Malas Triangle. Some time ago a good soul lent me an account in OSI, then i copied some Ilshenar/Malas spawns, but the account was closed. I have no more access to OSI... |
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#258 (permalink) | |
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Forum Novice
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#259 (permalink) | |
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Forum Novice
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Quote:
I just think its odd that it looks like tokuno, has samurai and ninja started in them, yet its malas... *scratches head* Ahh... thats what I get for not being on OSI since year 1 to year 4. lol |
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#260 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Quote:
[spawngen save 267 627 501 901 it will work if they are PremiumSpawners, if your spawns are XMLspawners, send-me too, i know how to convert them. If they are RunUO spawners, you can use RunUO spawners conversion utility from my distro to convert them in a PremiumSpawner map file, then send-me the map... But if you prefere, i can enter in your shard... ![]() |
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#261 (permalink) |
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Forum Expert
Join Date: Mar 2005
Posts: 1,155
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Two "glitches" I've come across:
1. The 3 guards in Uzeraan's Mansion in Haven (Trammel side of course) are all facing the wrong direction. not sure if there's a way for you to change the direction when they're spawned using your package but then again it wasn't too much of a problem to go into their props and point them in the proper direction. 2. Ophid's spawning in Terathan Keep (noticed this Trammel side, haven't looked Fel side yet) I don't have an OSI account to see if they have them spawning there. I just thought it was funny to watch the ophid's and terathan's fighting each other (they're opposing forces) and could almost picture players "sneaking by" while they're preoccupied. hehe I was also wondering if when using your package if there was any way for you to combine spawn bits? For example, taverns have a spawn bit for each npc: cook, waiter, barkeeper etc., bankers have a minter and a banker, tailor shops have tailors, weavers etc. And since minters and bankers sell the exact same items as a banker why have both? |
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#262 (permalink) | |||
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Quote:
Quote:
Quote:
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#263 (permalink) |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Preview of next release:
Changes 4.0.6: - version number added to PremiumSpawner main gump; - SE Creatures update to the new L0rdDarkScythe files (loreable, vetable, damage fixes); - SpawnID and SpawnRange added to Spawner gump (GetProperties List); - Paragon.cs fix (BaseEscortable, Summoned and Controled can not be paragon); - small fix in GMbody.cs (incompatibility issue); - TO DO: Malas spaws added to Samurai/Ninja start location. |
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#265 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Quote:
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#266 (permalink) |
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Newbie
Join Date: Mar 2005
Age: 27
Posts: 29
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hello. first i thank for such a great great script.
and it is great to see such feedback from players. script going to a perfection ![]() i had a little problem with it also, that i'd like to ask for your advices. everything works fine with it. but only when i click the button to spawn ilshenar. it says "that is not a valid command" i tried [spawnerilshenar it is not valid too. the button for tokuno trammel/fel malas work but ilshenar doesnt work. why might this happen? |
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#267 (permalink) | |
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Newbie
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Okay, I installed today after a looong time of hand spawning, and had these errors that I couldn't see how to fix.. please advise..
Quote:
Kiki, Shard Owner |
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#270 (permalink) |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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I am working on a Smart Player Range Sensitive for PremiumSpawner v4.0.7.
How it will works: PremiumSpawners will check if a player is in a range lower SpawnRange + 15 squares from it. If yes it will spawn, if not in range will not spawn. If players lets the area by NextSpawn (sec/min/hour, it will depend on Min and MaxDelay) the PremiumSpawner will automatically DeSpawn. Objective: Decrease items and mobiles in world, and subsequently decrease lag. With it you can let "PlayerRangeSentive = false" in BaseCreature.cs. How are the BETA untill now: - FULL IMPLEMENTED What i did: I edited the PremiumSpawner.cs engine inside C:\...\RunUO 1.0\Scripts\Customs\New\Engines\Spawner Change: Code:
public void Spawn()
{
if ( m_CreaturesName.Count > 0 )
Spawn( Utility.Random( m_CreaturesName.Count ) );
}
Code:
//------------------------------------------
//added: Smart Player Range Sensitive [BETA 3]
public void Spawn()
{
int i = 0;
ArrayList mobs = new ArrayList();
ArrayList mobsdel = new ArrayList();
int SpawnerAppear = this.SpawnRange + 120; //120 = squares traveled to horse in 10 seconds
foreach ( Mobile m in this.GetMobilesInRange( SpawnerAppear ) )
{
if( m is PlayerMobile )
{
mobs.Add( m );
}
}
if ( mobs.Count > 0 )
{
for ( i = 0; i <= this.Count; ++i ) // while i <= number of creatures to spawn, do what has in the brackets
{
if ( m_CreaturesName.Count > 0 )
Spawn( Utility.Random( m_CreaturesName.Count ) );
}
}
else
{
this.NextSpawn = TimeSpan.FromSeconds( 10 );
foreach ( Mobile m in this.GetMobilesInRange( SpawnerAppear ) )
{
if( m is BaseCreature )
{
mobsdel.Add( m );
}
}
foreach ( Mobile m in mobsdel )
{
m.Delete();
}
}
}
//end: Smart P.R.S.
//------------------------------------------
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#272 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Quote:
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#273 (permalink) |
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Lurker
Join Date: Apr 2005
Age: 30
Posts: 3
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First of all i wanna say hi
![]() I'm new to this comunity, so i still have alot to read and learn. But after searching he forums for a while did'nt get me any closer to what i wanted to know. With Nerun's distro there do not seem to be any guards, am i right on this one, or did i do something wrong with the setup of the server ? And what about the champ spawns, are they loaded automaticly, or do i need to change anything first ? I'm basicly asking on what things need to be done on how to setup a good completed server, i read the dummy howto's and such, but i did'nt get the feeling i was done, since there are no guards and such..... If there is a thread that allready answered my questions, would you be so kind as to direct me to them ? |
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#274 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Quote:
Guards: they are not spawned, there are regions guarded and regions not guarded. To check if a region has guards, use [checkguarded you will receive a message telling you if the region is guarded. Guarded Region: the player just say "guards" (no quotes), and they appear to kill a monster, PK or criminal player if they are in the guarded region. Setup a server: in this distro, first use [clearall, then use [spawner, then click in the Create World, in the gump click ok. It will decorate the world, generate doors, Champ Spawns, Doom gauntlet, and other stuff. Then click in Spawn Trammel/Felucca, Ilsehnar, Malas and Tokuno. Just it. |
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