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Old 04-12-2005, 08:16 AM   #251 (permalink)
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HI!

Pleas fix this in Paragon.cs

to

Code:
if ( bc is BaseChampion || bc is Harrower || bc is BaseVendor || bc is BaseEscortable || bc.Summoned || bc.Controled || bc is Clone )
return false;
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Old 04-12-2005, 10:53 AM   #252 (permalink)
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Thx, fixed.
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Old 04-12-2005, 12:57 PM   #253 (permalink)
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Quote:
Originally Posted by hudel
I have a problem with my shard after I installed the premium-spawner. I get always the message:
Der Namespace 'Server.Scripts.Comma
nds' enthält bereits eine Definition für 'CustomCmdHandlers'

Can Anybody give me a tip to solve this problem?
I had the same error and found the problem in an custom command that I had installed (SayCommands.cs). You might check to see if you have that command installed. I ended up getting rid of SayCommands.cs, and solved the problem that way.

I don't know if yours is the same problem, but you might check.
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Old 04-12-2005, 03:04 PM   #254 (permalink)
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Quote:
Originally Posted by harvey
I had the same error and found the problem in an custom command that I had installed (SayCommands.cs). You might check to see if you have that command installed. I ended up getting rid of SayCommands.cs, and solved the problem that way.

I don't know if yours is the same problem, but you might check.
Yes,... I have this command installed, too. Thanks a lot for the tip. The Windows search funktion had not found this entry in the script.
Do I realy need the command GM-body for neruns spawning system? I use the say-command for RP. It makes my live much easier. Therefore I would prefer to get a rid of GM-Body. It seems just to be for changing your body to a GM-Body and there is no way back.

I solved the doble use of the CustomCmdHandlers in another way. I changed CustomCmdHandlers to CustomCmdHandlers2. It works for me an I can use both commands.
Maybe the GM-Body-command could be changed in the distro (-->for instance CustomCmdHandlersnerun)...
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Old 04-13-2005, 10:33 AM   #255 (permalink)
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In GMbody.cs change the line:
Code:
public class CustomCmdHandlers
by:
Code:
public class GMbody
Just it. I will add this change to v4.0.6 too.
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Old 04-14-2005, 01:27 AM   #256 (permalink)
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nerun, Have you been able to find anything on those areas for Samurai and Ninja in Malas? Almost everyone I ask has no idea what's there... LoL Its like the Malas Triangle or something...
No one has seen it fully spawned... and lived... or... something...
*laughs*
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Old 04-14-2005, 10:32 AM   #257 (permalink)
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Quote:
Originally Posted by TalRave
nerun, Have you been able to find anything on those areas for Samurai and Ninja in Malas? Almost everyone I ask has no idea what's there... LoL Its like the Malas Triangle or something...
No one has seen it fully spawned... and lived... or... something...
*laughs*
Malas Triangle LOL

No, I didn't find anything the regarding these areas. And they don't just lack spawns, but decorations also. I am afraid of getting lost in the Malas Triangle.

Some time ago a good soul lent me an account in OSI, then i copied some Ilshenar/Malas spawns, but the account was closed. I have no more access to OSI...
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Old 04-14-2005, 04:52 PM   #258 (permalink)
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Quote:
Originally Posted by nerun
Malas Triangle LOL

No, I didn't find anything the regarding these areas. And they don't just lack spawns, but decorations also. I am afraid of getting lost in the Malas Triangle.

Some time ago a good soul lent me an account in OSI, then i copied some Ilshenar/Malas spawns, but the account was closed. I have no more access to OSI...
HEY NERUN IF YOUR LOOKING FOR WHAT IS IN THOSE PLACES IN TOKUNO LET ME KNOW JUST GO ON MY SHARD AS A CHAR NAMED NERUN AND I WILL SHOW YOU THOSE PLACES I GOT IT FULL SPAWNED my shards name is Angels Of Heaven ill be on my admin Rogue ok
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Old 04-14-2005, 06:50 PM   #259 (permalink)
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Quote:
Originally Posted by Raider
HEY NERUN IF YOUR LOOKING FOR WHAT IS IN THOSE PLACES IN TOKUNO LET ME KNOW JUST GO ON MY SHARD AS A CHAR NAMED NERUN AND I WILL SHOW YOU THOSE PLACES I GOT IT FULL SPAWNED my shards name is Angels Of Heaven ill be on my admin Rogue ok
A brave soul has ventured into the malas triangle and survived?? *laughs*
I just think its odd that it looks like tokuno, has samurai and ninja started in them, yet its malas... *scratches head* Ahh... thats what I get for not being on OSI since year 1 to year 4. lol
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Old 04-15-2005, 10:38 AM   #260 (permalink)
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Quote:
Originally Posted by Raider
HEY NERUN IF YOUR LOOKING FOR WHAT IS IN THOSE PLACES IN TOKUNO LET ME KNOW JUST GO ON MY SHARD AS A CHAR NAMED NERUN AND I WILL SHOW YOU THOSE PLACES I GOT IT FULL SPAWNED my shards name is Angels Of Heaven ill be on my admin Rogue ok
Hey, thx. But if you use my distro can you save your spawns and send-me them?

[spawngen save 267 627 501 901 it will work if they are PremiumSpawners, if your spawns are XMLspawners, send-me too, i know how to convert them. If they are RunUO spawners, you can use RunUO spawners conversion utility from my distro to convert them in a PremiumSpawner map file, then send-me the map...

But if you prefere, i can enter in your shard...
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Old 04-15-2005, 12:21 PM   #261 (permalink)
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Two "glitches" I've come across:

1. The 3 guards in Uzeraan's Mansion in Haven (Trammel side of course) are all facing the wrong direction. not sure if there's a way for you to change the direction when they're spawned using your package but then again it wasn't too much of a problem to go into their props and point them in the proper direction.

2. Ophid's spawning in Terathan Keep (noticed this Trammel side, haven't looked Fel side yet) I don't have an OSI account to see if they have them spawning there. I just thought it was funny to watch the ophid's and terathan's fighting each other (they're opposing forces) and could almost picture players "sneaking by" while they're preoccupied. hehe


I was also wondering if when using your package if there was any way for you to combine spawn bits? For example, taverns have a spawn bit for each npc: cook, waiter, barkeeper etc., bankers have a minter and a banker, tailor shops have tailors, weavers etc. And since minters and bankers sell the exact same items as a banker why have both?
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Old 04-15-2005, 12:47 PM   #262 (permalink)
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Quote:
Originally Posted by Thistle
1. The 3 guards in Uzeraan's Mansion in Haven (Trammel side of course) are all facing the wrong direction. not sure if there's a way for you to change the direction when they're spawned using your package but then again it wasn't too much of a problem to go into their props and point them in the proper direction.
i can't

Quote:
2. Ophid's spawning in Terathan Keep (noticed this Trammel side, haven't looked Fel side yet) I don't have an OSI account to see if they have them spawning there. I just thought it was funny to watch the ophid's and terathan's fighting each other (they're opposing forces) and could almost picture players "sneaking by" while they're preoccupied. hehe
I have not an OSI account too. It was based on the old Bobsmart's package. If you see the Orc fort at Trammel/Felucca you will see orcs fighting against savages too, but this is right, i see it in OSI one year ago...

Quote:
I was also wondering if when using your package if there was any way for you to combine spawn bits? For example, taverns have a spawn bit for each npc: cook, waiter, barkeeper etc., bankers have a minter and a banker, tailor shops have tailors, weavers etc. And since minters and bankers sell the exact same items as a banker why have both?
banker and minters: it's easy to do, and will save a few items in the world but not much (one spawner for each minter, plus minter clothes, and minter mobiles). And there are no much towns... but it is easy to do. I will think about it.
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Old 04-15-2005, 02:47 PM   #263 (permalink)
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Preview of next release:

Changes 4.0.6:
- version number added to PremiumSpawner main gump;
- SE Creatures update to the new L0rdDarkScythe files (loreable, vetable, damage fixes);
- SpawnID and SpawnRange added to Spawner gump (GetProperties List);
- Paragon.cs fix (BaseEscortable, Summoned and Controled can not be paragon);
- small fix in GMbody.cs (incompatibility issue);
- TO DO: Malas spaws added to Samurai/Ninja start location.
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Old 04-18-2005, 06:11 AM   #264 (permalink)
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i have a problem ... how to delete the items that i use "Create World" makes?
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Old 04-18-2005, 10:52 AM   #265 (permalink)
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Quote:
Originally Posted by hafolee
i have a problem ... how to delete the items that i use "Create World" makes?
If you are begining a shard, you can use [clearall (WILL DELETE EVERYTHING: mobiles, items, spawns, decorations, houses etc = [clearfacet, but for all facets). There is no other way... if you has a running shard sorry... in that gump there are RunUO and Nerun's Distro commands, no one has "undo" option...
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Old 04-18-2005, 03:48 PM   #266 (permalink)
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hello. first i thank for such a great great script.
and it is great to see such feedback from players. script going to a perfection

i had a little problem with it also, that i'd like to ask for your advices.

everything works fine with it. but only when i click the button to spawn ilshenar.
it says "that is not a valid command"
i tried
[spawnerilshenar
it is not valid too.
the button for tokuno trammel/fel malas work but ilshenar doesnt work.
why might this happen?
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Old 04-18-2005, 04:57 PM   #267 (permalink)
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Okay, I installed today after a looong time of hand spawning, and had these errors that I couldn't see how to fix.. please advise..

Quote:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (28 errors, 0 warnings)
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\BaseDoo
r.cs: CS0101: (line 8, column 24) The namespace 'Server.Items' already contains
a definition for 'BaseDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 6, column 14) The namespace 'Server.Items' already contains a d
efinition for 'DoorFacing'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 24, column 15) The namespace 'Server.Items' already contains a
definition for 'IronGateShort'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 50, column 15) The namespace 'Server.Items' already contains a
definition for 'IronGate'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 76, column 15) The namespace 'Server.Items' already contains a
definition for 'LightWoodGate'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 102, column 15) The namespace 'Server.Items' already contains a
definition for 'DarkWoodGate'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 128, column 15) The namespace 'Server.Items' already contains a
definition for 'MetalDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 154, column 15) The namespace 'Server.Items' already contains a
definition for 'BarredMetalDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 180, column 15) The namespace 'Server.Items' already contains a
definition for 'BarredMetalDoor2'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 206, column 15) The namespace 'Server.Items' already contains a
definition for 'RattanDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 232, column 15) The namespace 'Server.Items' already contains a
definition for 'DarkWoodDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 258, column 15) The namespace 'Server.Items' already contains a
definition for 'MediumWoodDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 284, column 15) The namespace 'Server.Items' already contains a
definition for 'MetalDoor2'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 310, column 15) The namespace 'Server.Items' already contains a
definition for 'LightWoodDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\Doors.c
s: CS0101: (line 336, column 15) The namespace 'Server.Items' already contains a
definition for 'StrongWoodDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseDo
ors.cs: CS0101: (line 9, column 15) The namespace 'Server.Items' already contain
s a definition for 'MetalHouseDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseDo
ors.cs: CS0101: (line 35, column 15) The namespace 'Server.Items' already contai
ns a definition for 'DarkWoodHouseDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseDo
ors.cs: CS0101: (line 115, column 15) The namespace 'Server.Items' already conta
ins a definition for 'GenericHouseDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseDo
ors.cs: CS0101: (line 141, column 24) The namespace 'Server.Items' already conta
ins a definition for 'BaseHouseDoor'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseFo
undation.cs: CS0101: (line 14, column 14) The namespace 'Server.Multis' already
contains a definition for 'FoundationType'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseFo
undation.cs: CS0101: (line 23, column 15) The namespace 'Server.Multis' already
contains a definition for 'HouseFoundation'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseFo
undation.cs: CS0101: (line 1531, column 15) The namespace 'Server.Multis' alread
y contains a definition for 'DesignState'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseFo
undation.cs: CS0101: (line 1726, column 15) The namespace 'Server.Multis' alread
y contains a definition for 'ConfirmCommitGump'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseFo
undation.cs: CS0101: (line 1774, column 15) The namespace 'Server.Multis' alread
y contains a definition for 'DesignContext'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseFo
undation.cs: CS0101: (line 1882, column 15) The namespace 'Server.Multis' alread
y contains a definition for 'BeginHouseCustomization'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseFo
undation.cs: CS0101: (line 1898, column 15) The namespace 'Server.Multis' alread
y contains a definition for 'EndHouseCustomization'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseFo
undation.cs: CS0101: (line 1914, column 15) The namespace 'Server.Multis' alread
y contains a definition for 'DesignStateGeneral'
- Error: Scripts\XXXCustom\XXXCustom\NerunsSpawner\Samurai Empire\Doors\HouseFo
undation.cs: CS0101: (line 1926, column 15) The namespace 'Server.Multis' alread
y contains a definition for 'DesignStateDetailed'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
Thanks,
Kiki, Shard Owner
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Old 04-18-2005, 05:00 PM   #268 (permalink)
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read the first post, there is a list of files that you need to delete. if you delete them and copy the ones that come with the zip, it shall be working^^
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Old 04-18-2005, 05:11 PM   #269 (permalink)
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Yah, I'm a 'tard.. I saw the Modified scripts file.. and when I searched my scripts file I didn't see those particular files (doors and foundation).. must have been searching only my customs file.

Thanks bunches.. working fine now
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Old 04-21-2005, 07:44 PM   #270 (permalink)
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Default Working on

I am working on a Smart Player Range Sensitive for PremiumSpawner v4.0.7.

How it will works:
PremiumSpawners will check if a player is in a range lower SpawnRange + 15 squares from it. If yes it will spawn, if not in range will not spawn. If players lets the area by NextSpawn (sec/min/hour, it will depend on Min and MaxDelay) the PremiumSpawner will automatically DeSpawn.

Objective:
Decrease items and mobiles in world, and subsequently decrease lag. With it you can let "PlayerRangeSentive = false" in BaseCreature.cs.

How are the BETA untill now:
- FULL IMPLEMENTED

What i did:
I edited the PremiumSpawner.cs engine inside
C:\...\RunUO 1.0\Scripts\Customs\New\Engines\Spawner
Change:
Code:
public void Spawn()
{
	if ( m_CreaturesName.Count > 0 )
		Spawn( Utility.Random( m_CreaturesName.Count ) );
}
By:
Code:
//------------------------------------------
//added: Smart Player Range Sensitive [BETA 3]
		public void Spawn()
		{
			int i = 0;
			ArrayList mobs = new ArrayList();
			ArrayList mobsdel = new ArrayList();
			int SpawnerAppear = this.SpawnRange + 120; //120 = squares traveled to horse in 10 seconds

			foreach ( Mobile m in this.GetMobilesInRange( SpawnerAppear ) )
			{
				if( m is PlayerMobile )
				{
					mobs.Add( m );
				}
			}

			if ( mobs.Count > 0 )
			{
				for ( i = 0; i <= this.Count; ++i ) // while i <= number of creatures to spawn, do what has in the brackets
				{
					if ( m_CreaturesName.Count > 0 )
						Spawn( Utility.Random( m_CreaturesName.Count ) );
				}
			}

			else
			{
				this.NextSpawn = TimeSpan.FromSeconds( 10 );

				foreach ( Mobile m in this.GetMobilesInRange( SpawnerAppear ) )
				{
					if( m is BaseCreature )
					{
						mobsdel.Add( m );
					}
				}

				foreach ( Mobile m in mobsdel )
				{
					m.Delete();
				}
			}
		}
//end: Smart P.R.S.
//------------------------------------------
If you could test it for me until release of v4.0.7 i will thx you dudes.
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Old 04-22-2005, 05:53 AM   #271 (permalink)
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Whow nerun, that would be a great feature. Will the spawner in v4.07 then set to smart spawning by default or do I have to change this by hand?
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Old 04-22-2005, 10:15 AM   #272 (permalink)
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Quote:
Originally Posted by hudel
Whow nerun, that would be a great feature. Will the spawner in v4.07 then set to smart spawning by default or do I have to change this by hand?
By default. But release 4.0.7 need to be tested yet, cause this feature is an important change to the PremiumSpawner Engine.
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Old 04-23-2005, 09:41 PM   #273 (permalink)
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First of all i wanna say hi

I'm new to this comunity, so i still have alot to read and learn.

But after searching he forums for a while did'nt get me any closer to what i wanted to know.

With Nerun's distro there do not seem to be any guards, am i right on this one, or did i do something wrong with the setup of the server ?

And what about the champ spawns, are they loaded automaticly, or do i need to change anything first ?

I'm basicly asking on what things need to be done on how to setup a good completed server, i read the dummy howto's and such, but i did'nt get the feeling i was done, since there are no guards and such.....

If there is a thread that allready answered my questions, would you be so kind as to direct me to them ?
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Old 04-24-2005, 09:48 AM   #274 (permalink)
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Quote:
Originally Posted by Drakin-Korin
If there is a thread that allready answered my questions, would you be so kind as to direct me to them ?
Hi noob! Oh, sorry, Drakin!

Guards: they are not spawned, there are regions guarded and regions not guarded. To check if a region has guards, use [checkguarded you will receive a message telling you if the region is guarded.

Guarded Region: the player just say "guards" (no quotes), and they appear to kill a monster, PK or criminal player if they are in the guarded region.

Setup a server: in this distro, first use [clearall, then use [spawner, then click in the Create World, in the gump click ok. It will decorate the world, generate doors, Champ Spawns, Doom gauntlet, and other stuff. Then click in Spawn Trammel/Felucca, Ilsehnar, Malas and Tokuno. Just it.
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Old 04-24-2005, 01:18 PM   #275 (permalink)
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thank you very much

and yes....i am a n00b at this point, need to start somewhere
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