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Old 01-31-2005, 11:49 AM   #26 (permalink)
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Nerun, thanx for your support and creating this awesome spawner. It is now working just fine for me, got the problems resolved. You are Great !!! Keep up the good work !!!
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Old 01-31-2005, 12:42 PM   #27 (permalink)
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Default Fyi

So, I installed this last night. Installed with absolutely no problems what-so-ever. Great directions, great package. Thanks for releasing your hard work Nerun.

-Syn
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Old 01-31-2005, 12:52 PM   #28 (permalink)
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Quote:
Originally Posted by tchoc069
slight ? when i unzip the data folder i get a file cabinet that says data with a bunch of files in it. do i paste the whole cabinet in my data folder or what ?
I unrared the file and placed the data folder it creates in the runuo directory and it worked for me.
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Old 01-31-2005, 01:50 PM   #29 (permalink)
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Quote:
Originally Posted by paladineD
Quote:
Originally Posted by tchoc069
slight ? when i unzip the data folder i get a file cabinet that says data with a bunch of files in it. do i paste the whole cabinet in my data folder or what ?
I unrared the file and placed the data folder it creates in the runuo directory and it worked for me.
I had to adjust a setting in my WinRAR, but once I did this no problems setting up the Distro. Nerun, once again thank you and I think you out did yourself this time.
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Old 01-31-2005, 02:00 PM   #30 (permalink)
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Default might be a posibility

i have it installed and i am getting paragon probs to from what i c it might be a conflict with AI becouse the props are dif on spawner then on a prem spawner not shure how to change it maby its not reading the boundries as to say its not an ilshenar spawner so thare for it wont call for paragons ? i might be off base i am not shure whare to find the line for paragons to c what the spawner boundries are for them .
i love it makes spawning a world way faster for easy setup's
thx for the hard work .
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Old 01-31-2005, 04:10 PM   #31 (permalink)
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Many thanks for new distro, Nerun!
I have three small ideas for 4.1 (4.0.1 ):

1. Create Champions ungen command
2. Add Factions (genfactions), Khaldun dungeon (genkhaldun) and Malas secret locations (secretlocgen) in to the Create World gump.
3. Donīt you want change version numbering from x.x to x.x.x? With your excelent speed, we will have version 10.0 shortly
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Old 01-31-2005, 05:44 PM   #32 (permalink)
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Something else that you might want to do is change the code in the spawner.cs and premiumspawner.cs files to make the default respawn time range something other than 5 to 10 minutes. I lowered mine to respawn things between 15 and 30 seconds. I'm still working on finding a solution to the no paragons spawning problem.
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Old 01-31-2005, 05:52 PM   #33 (permalink)
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nerun, the archive in the zip file data, is a archive a (arquivo de gabinete) and itīs not a paste with the archives!! can you review this?
 
Old 01-31-2005, 08:07 PM   #34 (permalink)
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To spawn paragons normally you need to edit your spawner.cs. I am not sure exactly what needs to be changed but there is a post here about it. Just search for "paragons"
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Old 01-31-2005, 09:44 PM   #35 (permalink)
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Nerun going to answer my question?
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Old 01-31-2005, 11:03 PM   #36 (permalink)
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Quote:
Originally Posted by nerun
TO EXTRACT CAB FILES, CHOOSE ONE:
-

Accuracy of map spawns:
- there is no changes in the maps from 3.0 to 4.0 (few changes), cause i do not have how to access OSI shards to check the right place or creature to spawn.

Seven i think he answerd that one he dont have osi tocheck proper points
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Old 01-31-2005, 11:03 PM   #37 (permalink)
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Old 01-31-2005, 11:40 PM   #38 (permalink)
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The male and female kimonos work but the regualer kimono doesnt, you can buy it but if you put it on there is nothing there and you cant get it off. Is there an easy fix for this?
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Old 02-01-2005, 12:22 AM   #39 (permalink)
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Default [Spawner not working

I installed both files into a clean copy of 1.0.0. Removed the doors.cs file. I received errors about duplicate items. went thru and removed the duplicates. Now when I sign on i type [spawner and i get a message that it is an invalid command.. Please someone help.
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Old 02-01-2005, 01:06 AM   #40 (permalink)
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Default Even more then that...

Quote:
Originally Posted by SphericalSolaris
The male and female kimonos work but the regualer kimono doesnt, you can buy it but if you put it on there is nothing there and you cant get it off. Is there an easy fix for this?
The same thing happens for Hachimaki, Kabuto, Kabuto Mempo, Ninja Mask, Haidate, Kobakama, Ninja Pants, NinjaShirt. You put these items on, they dont show and you cannot remove them. Have to get staff in there to remove it for players. I just removed from vendors for now, but am hoping there is a fix available for this maybe.
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Old 02-01-2005, 10:36 AM   #41 (permalink)
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Quote:
Originally Posted by Viky
Many thanks for new distro, Nerun!
I have three small ideas for 4.1 (4.0.1 ):

1. Create Champions ungen command
2. Add Factions (genfactions), Khaldun dungeon (genkhaldun) and Malas secret locations (secretlocgen) in to the Create World gump.
3. Donīt you want change version numbering from x.x to x.x.x? With your excelent speed, we will have version 10.0 shortly
1) good, i will see
2) factions good, khaldun: i need to know how to do the entrances (to appear like OSI), Malas secret ok
3) Lol, maybe in version "33.4" i will do it... hehe no, good idea, 4.0.1 sounds good.
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Old 02-01-2005, 02:53 PM   #42 (permalink)
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Here what i did to next version (not released yet):

Changes 4.0.1:
- Staff Ring fixed: nighsight ability added;
- LootNew.cs warnings fixed;
- PremiumSpawner.cs updated;
- added tokuno vendors (missing in 4.0);
- Badspawns fixed (except Cloth seller);
- CreateWorld gump updated (added GenKhaldun);

PS.: about paragons, Paragons works fine in Spawners and PremiumSpawners, there is no need to change it in 4.0.1. If you do not believe-me, change chance double in

C:\...\RunUO 1.0\Scripts\Engines\AI\Creature\Paragon.cs

from .05 to .95 (5% to 95% chance to spawn) and you will see the difference. It is right, 5%, it explains why is difficult to found a paragon.


There are other thing to fix? Do you found something guys?
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Old 02-01-2005, 06:38 PM   #43 (permalink)
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Default Tokuno Spawn

Ok after uninstalling everything and reinstalling 1.0.0 and Nerun Distro I got it to work and I must say you have outdone yourself Nerun. The only probs that I have seen or have ran across is in the Tokuno's . The Fan Dancer Dojo and Yamatosu Mines. I cannot get into these area's. there isnt a teleporter or any way to go into them. Any idea's on what might cause this?
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Old 02-01-2005, 09:08 PM   #44 (permalink)
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Quote:
Originally Posted by kodle
Ok after uninstalling everything and reinstalling 1.0.0 and Nerun Distro I got it to work and I must say you have outdone yourself Nerun. The only probs that I have seen or have ran across is in the Tokuno's . The Fan Dancer Dojo and Yamatosu Mines. I cannot get into these area's. there isnt a teleporter or any way to go into them. Any idea's on what might cause this?
say command [telgen <<<< in tokuno
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Old 02-01-2005, 10:33 PM   #45 (permalink)
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Default teleporter in Tokuno

Quote:
Originally Posted by Raider
say command [telgen <<<< in tokuno
I tried the [telgen while in Tokuno and still nothing shows up at either place.
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Old 02-01-2005, 10:40 PM   #46 (permalink)
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Default Maps

Is it possible that the maps I got from Nerun Distro 3.0 didnt have these levels in them? Maybe that is why it doesnt allow me to access them?
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Old 02-01-2005, 11:12 PM   #47 (permalink)
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Quote:
Originally Posted by kodle
I tried the [telgen while in Tokuno and still nothing shows up at either place.

i had the same prob with that aswell but i whent to malas and set my XYZ to the dungen then sed [telgen and it place them
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Old 02-02-2005, 12:29 AM   #48 (permalink)
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Default teleporters

Quote:
Originally Posted by tileee
i had the same prob with that aswell but i whent to malas and set my XYZ to the dungen then sed [telgen and it place them
Tried that and thank you for the idea.. It still didnt work
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Old 02-02-2005, 03:50 AM   #49 (permalink)
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Quote:
Originally Posted by kodle
Tried that and thank you for the idea.. It still didnt work
did you also say this command i think its this [decorate but have to say it in tokuno
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Old 02-02-2005, 08:40 AM   #50 (permalink)
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Raider is right, teleports for tokuno dungeons are in [decorate command
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