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#51 (permalink) | |
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Newbie
Join Date: Feb 2004
Posts: 33
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#52 (permalink) | |
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Newbie
Join Date: Feb 2003
Posts: 63
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Quote:
if you props yourself in tokuno and set location to X:258 Y:785 Z:63 you will be out side mines if you set it in malas to X:5 Y:126 Z:-1 you will be inside the mines in the dungents are cosiders malas and out tokuno kinda screwed up but thats how it is set |
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#53 (permalink) | |
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Forum Expert
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#54 (permalink) | |
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Newbie
Join Date: Feb 2004
Posts: 33
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#55 (permalink) | |
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Newbie
Join Date: Oct 2004
Location: Concord, NC
Age: 50
Posts: 39
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Quote:
# Bad spawns : 2/2/2005 10:42:47 AM # Format: X Y Z F Name 248 1089 10 Tokuno tokunohealer 979 238 21 Tokuno tokunohealer 1152 936 65 Tokuno tokunohealer 895 519 53 Tokuno tokunohealer 1221 494 27 Tokuno tokunohealer 1111 495 18 Tokuno tokunohealer 763 247 71 Tokuno tokunohealer 371 431 32 Tokuno tokunohealer 297 637 15 Tokuno tokunohealer 226 786 57 Tokuno tokunohealer 399 549 15 Tokuno tokunohealer 1177 985 38 Tokuno tokunohealer 502 589 24 Tokuno tokunohealer 558 534 32 Tokuno tokunohealer 1166 802 27 Tokuno tokunohealer 779 1259 26 Tokuno weaponssamurai 744 1210 25 Tokuno clothseller 661 1209 25 Tokuno weaponssamurai 749 1303 25 Tokuno peddler 806 1308 25 Tokuno ninjadealer 742 1304 25 Tokuno armorssamurai 734 1255 30 Tokuno tokunobanker 781 1219 25 Tokuno tokunohealer 730 1282 25 Tokuno tokunoprovisioner 724 1297 25 Tokuno tokunojeweler 695 1297 25 Tokuno tokunomage 702 1298 25 Tokuno tokunoalchemist 683 1298 25 Tokuno tokunoherbalist 689 1255 25 Tokuno tokunoscribe 675 1265 25 Tokuno tokunobard 691 1264 47 Tokuno tokunomapmaker 744 1219 25 Tokuno tokunotailor 720 1213 45 Tokuno tokunotinker 679 1207 25 Tokuno tokunoinnkeeper 692 1213 25 Tokuno tokunotavernkeeper Otherwise, a great system for easy spawning of the world. |
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#56 (permalink) | |
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Newbie
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Think we miss something here ![]() |
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#57 (permalink) |
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Newbie
Join Date: Feb 2004
Posts: 33
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Ok i was sent to this thread to possibly get this fixed.
This happens before I even spawn the world using Nerun it happened after I copied my saves and scripts into 1.0.0 and started loading the world. I got a lot of missing items which I deleted and of course got the error where the process terminated until I got all of the illegal items deleted. once I got all of that done I logged onto the shard and everything was gone. when I say everything I mean houses and moongates I had on old shard. I hadnt spawned the world at this point... Did I miss adding the file that contains the houseing info? If so what file is that? |
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#58 (permalink) | |
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Lurker
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Also it's kind of odd that the vendors that do spawn are selling bassinet helms and heater shields, but not sode, etc... Pretty much I blamed my lack of brain power but if some one else has the same issue, then I blame the education system. ![]() BTW, RunUO rocks and Nerun, thanks for the hard work in your pack. |
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#63 (permalink) | |
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Forum Expert
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public TokunoBanker() : base( "the banker" ) { if ( Female = GetGender() ) { Name = NameList.RandomName( "female tokuno" ); Body = 0x191; } else { Name = NameList.RandomName( "male tokuno" ); Body = 0x190; }} |
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#64 (permalink) | |
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Newbie
Join Date: Sep 2004
Location: Ohio
Age: 27
Posts: 56
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Quote:
Then i added a regular spawner and every monster on that spawner was paragon |
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#66 (permalink) |
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Newbie
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Cerme, are you adding "spawner" or "premiumspawner"? Nerun's latest distros, since 4.0, use a proprietary spawner called "PremiumSpawner," and while I haven't looked at the script specifically, I believe his save commands save only PremiumSpawners.
As far as the paragon issue, someone mentioned earlier in this thread that self-added spawners create paragons whereas distro-created spawners do not. I believe this is the same issue. I've tested all four major spawner systems on this board. Half of them create paragons properly, half do not. Paragons created: Spawner (RunUO Inherent) XMLSpawner2 No Paragons: PremiumSpawner (Nerun's creation) MegaSpawner Personally, I can't find a good, valid reason why the latter two would fail to create Paragons, since it's all called based on the BaseCreature AI and defined by the location where the creature is created. Unless the MegaSpawners and PremiumSpawners create the monsters first in, say, the Internal map and THEN move them to Ilshenar, there's no obvious answer. Hope that's helpful, both to struggling admins and to those of us trying to make all spawners Paragon-friendly. Safe journeys, Llyrwech |
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#68 (permalink) |
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Newbie
Join Date: Dec 2002
Location: Farnham, Surrey. UK
Age: 52
Posts: 49
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I now get the following on starting the 4.0.1 patched server.
Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (6 errors, 1 warnings) - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin e 48, column 17) The type or namespace name 'NinjaLeatherTallTabi' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin e 49, column 17) The type or namespace name 'NinjaLeatherJacket' could not be fo und (are you missing a using directive or an assembly reference?) - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin e 50, column 17) The type or namespace name 'NinjaLeatherBelt' could not be foun d (are you missing a using directive or an assembly reference?) - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin e 51, column 17) The type or namespace name 'NinjaLeatherHood' could not be foun d (are you missing a using directive or an assembly reference?) - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin e 52, column 17) The type or namespace name 'NinjaLeatherMitts' could not be fou nd (are you missing a using directive or an assembly reference?) - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin e 53, column 17) The type or namespace name 'NinjaPants' could not be found (are you missing a using directive or an assembly reference?) - Warning: Scripts\Samurai Empire\Mobiles\SE Monsters\YomotsuElder.cs: CS0162: (line 15, column 19) Unreachable code detected Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. This is a very basic test server configuration with ONLY the RunUO scripts, Pandoras Box 2, Nerun 4.0.0 and 4.0.1 scripts installed. Ideas?
__________________
so long, and thanks for all the fish.... Time to move on to other things.. Goodbye UO, and thanks to everyone for loads of fun! |
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#69 (permalink) | |
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Lurker
Join Date: Feb 2004
Posts: 12
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Quote:
e.g.: "NinjaPants" with LeatherNinjaPants", ecc... I don't have the script on my hands right now.... later I'll edit and post my mods... Edit: here is the original code in eliteninja.cs: Code:
AddItem( new NinjaLeatherTallTabi() ); AddItem( new NinjaLeatherJacket()); AddItem( new NinjaLeatherBelt()); AddItem( new NinjaLeatherHood()); AddItem( new NinjaLeatherMitts()); AddItem( new NinjaPants()); Code:
AddItem( new NinjaTabi() ); AddItem( new LeatherNinjaJacket()); AddItem( new NinjaLeatherBelt()); AddItem( new LeatherNinjaHood()); AddItem( new LeatherNinjaMitts()); AddItem( new LeatherNinjaPants()); just to talk.... I've seen Nerun quick fix for eliteninja.. Greta job Nerun.... my shard could't exist without You.... |
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#70 (permalink) |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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To fix elite ninja, use this file instead. About Paragons in PremiumSpawner, so sorry guys, i can not fix a problem that i do not have... PremiumSpawners spawns Paragons for me with no problems...
But, i a using this file, change the one you use by it, and test again, because it works here. |
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