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Old 02-02-2005, 10:57 AM   #51 (permalink)
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Default still not working lol

Quote:
Originally Posted by Raider
did you also say this command i think its this [decorate but have to say it in tokuno
Ok i stood right inside the Fan Dancer dojo and typed in [decorate it went thru its process and there still isnt any access to the dungeon. I have not tried the Yamotou mines yet but I will. any other idea's? I am using the maps from Nerun Distro 3.0.. I dont think there were any changes to them from 3 to 4.
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Old 02-02-2005, 11:11 AM   #52 (permalink)
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Quote:
Originally Posted by kodle
Ok i stood right inside the Fan Dancer dojo and typed in [decorate it went thru its process and there still isnt any access to the dungeon. I have not tried the Yamotou mines yet but I will. any other idea's? I am using the maps from Nerun Distro 3.0.. I dont think there were any changes to them from 3 to 4.
one thing to point out is the if you are inside dojo or in the mines you are in malas if you are out side then you are in tokuno
if you props yourself in tokuno and set location to X:258 Y:785 Z:63 you will be out side mines
if you set it in malas to X:5 Y:126 Z:-1
you will be inside the mines in the dungents are cosiders malas and out tokuno kinda screwed up but thats how it is set
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Old 02-02-2005, 11:14 AM   #53 (permalink)
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Quote:
Originally Posted by tileee
one thing to point out is the if you are inside dojo or in the mines you are in malas if you are out side then you are in tokuno
if you props yourself in tokuno and set location to X:258 Y:785 Z:63 you will be out side mines
if you set it in malas to X:5 Y:126 Z:-1
you will be inside the mines in the dungents are cosiders malas and out tokuno kinda screwed up but thats how it is set
aye very true you need to try [decoration or [telgen right out side those tokuno dungeons it should work tho forgot that if your in tokuno dungeon the map in those dungeon are malas try theses command out the dungeons
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Old 02-02-2005, 12:18 PM   #54 (permalink)
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Talking We Have a Winner

Quote:
Originally Posted by tileee
one thing to point out is the if you are inside dojo or in the mines you are in malas if you are out side then you are in tokuno
if you props yourself in tokuno and set location to X:258 Y:785 Z:63 you will be out side mines
if you set it in malas to X:5 Y:126 Z:-1
you will be inside the mines in the dungents are cosiders malas and out tokuno kinda screwed up but thats how it is set
Thank You Tileee We got it working .. You hit it right on the head. Tyvm!!!!!!!!!!!!!! now all I need to do is add the stealables and Doom stealables I will be totally up and running.
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Old 02-02-2005, 03:32 PM   #55 (permalink)
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Default

Quote:
Originally Posted by nerun
There are some bad spawns, i will fix them later:

779 1259 26 - Tokuno weaponssamurai
744 1210 25 - Tokuno clothseller
661 1209 25 - Tokuno weaponssamurai
749 1303 25 - Tokuno peddler
806 1308 25 - Tokuno ninjadealer
742 1304 25 - Tokuno armorssamurai
I installed your system to a fresh install of runuo 1.0 and did the spawns with no problem. After a server restart I came up with these:

# Bad spawns : 2/2/2005 10:42:47 AM
# Format: X Y Z F Name

248 1089 10 Tokuno tokunohealer
979 238 21 Tokuno tokunohealer
1152 936 65 Tokuno tokunohealer
895 519 53 Tokuno tokunohealer
1221 494 27 Tokuno tokunohealer
1111 495 18 Tokuno tokunohealer
763 247 71 Tokuno tokunohealer
371 431 32 Tokuno tokunohealer
297 637 15 Tokuno tokunohealer
226 786 57 Tokuno tokunohealer
399 549 15 Tokuno tokunohealer
1177 985 38 Tokuno tokunohealer
502 589 24 Tokuno tokunohealer
558 534 32 Tokuno tokunohealer
1166 802 27 Tokuno tokunohealer
779 1259 26 Tokuno weaponssamurai
744 1210 25 Tokuno clothseller
661 1209 25 Tokuno weaponssamurai
749 1303 25 Tokuno peddler
806 1308 25 Tokuno ninjadealer
742 1304 25 Tokuno armorssamurai
734 1255 30 Tokuno tokunobanker
781 1219 25 Tokuno tokunohealer
730 1282 25 Tokuno tokunoprovisioner
724 1297 25 Tokuno tokunojeweler
695 1297 25 Tokuno tokunomage
702 1298 25 Tokuno tokunoalchemist
683 1298 25 Tokuno tokunoherbalist
689 1255 25 Tokuno tokunoscribe
675 1265 25 Tokuno tokunobard
691 1264 47 Tokuno tokunomapmaker
744 1219 25 Tokuno tokunotailor
720 1213 45 Tokuno tokunotinker
679 1207 25 Tokuno tokunoinnkeeper
692 1213 25 Tokuno tokunotavernkeeper

Otherwise, a great system for easy spawning of the world.
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Old 02-02-2005, 04:07 PM   #56 (permalink)
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Smile Same as I get aswell maybe we miss a package?

Quote:
Originally Posted by Raynew43
I installed your system to a fresh install of runuo 1.0 and did the spawns with no problem. After a server restart I came up with these:

# Bad spawns : 2/2/2005 10:42:47 AM
# Format: X Y Z F Name

248 1089 10 Tokuno tokunohealer
979 238 21 Tokuno tokunohealer
1152 936 65 Tokuno tokunohealer
895 519 53 Tokuno tokunohealer
1221 494 27 Tokuno tokunohealer
1111 495 18 Tokuno tokunohealer
763 247 71 Tokuno tokunohealer
371 431 32 Tokuno tokunohealer
297 637 15 Tokuno tokunohealer
226 786 57 Tokuno tokunohealer
399 549 15 Tokuno tokunohealer
1177 985 38 Tokuno tokunohealer
502 589 24 Tokuno tokunohealer
558 534 32 Tokuno tokunohealer
1166 802 27 Tokuno tokunohealer
779 1259 26 Tokuno weaponssamurai
744 1210 25 Tokuno clothseller
661 1209 25 Tokuno weaponssamurai
749 1303 25 Tokuno peddler
806 1308 25 Tokuno ninjadealer
742 1304 25 Tokuno armorssamurai
734 1255 30 Tokuno tokunobanker
781 1219 25 Tokuno tokunohealer
730 1282 25 Tokuno tokunoprovisioner
724 1297 25 Tokuno tokunojeweler
695 1297 25 Tokuno tokunomage
702 1298 25 Tokuno tokunoalchemist
683 1298 25 Tokuno tokunoherbalist
689 1255 25 Tokuno tokunoscribe
675 1265 25 Tokuno tokunobard
691 1264 47 Tokuno tokunomapmaker
744 1219 25 Tokuno tokunotailor
720 1213 45 Tokuno tokunotinker
679 1207 25 Tokuno tokunoinnkeeper
692 1213 25 Tokuno tokunotavernkeeper

Otherwise, a great system for easy spawning of the world.



Think we miss something here
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Old 02-03-2005, 01:23 AM   #57 (permalink)
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Default existing housint disappears

Ok i was sent to this thread to possibly get this fixed.

This happens before I even spawn the world using Nerun it happened after I copied my saves and scripts into 1.0.0 and started loading the world. I got a lot of missing items which I deleted and of course got the error where the process terminated until I got all of the illegal items deleted. once I got all of that done I logged onto the shard and everything was gone. when I say everything I mean houses and moongates I had on old shard. I hadnt spawned the world at this point... Did I miss adding the file that contains the houseing info? If so what file is that?
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Old 02-03-2005, 01:57 AM   #58 (permalink)
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Default

Quote:
Originally Posted by Shadefox
Think we miss something here
You're not the only three...
Also it's kind of odd that the vendors that do spawn are selling bassinet helms
and heater shields, but not sode, etc...

Pretty much I blamed my lack of brain power but if some one else has the same
issue, then I blame the education system.

BTW, RunUO rocks and Nerun, thanks for the hard work in your pack.
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Old 02-03-2005, 07:41 AM   #59 (permalink)
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I got the same thing, but nerun said he fixed it in the next release. I'm just gonna wait until the next release to see if its fixed if not then ill worry.
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Old 02-03-2005, 08:07 AM   #60 (permalink)
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the bad spawns were fixed, and the house doors i need the old scripts in 2.9, because i loose them. If somebody could send-me.
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Old 02-03-2005, 01:13 PM   #61 (permalink)
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Default ilshenar problem

when i try to spawn ilshenar it says thats not a valid command
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Old 02-03-2005, 05:30 PM   #62 (permalink)
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Patch 4.0.1 released 3/feb/2005. Go to first page, second post of this thread.
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Old 02-03-2005, 05:51 PM   #63 (permalink)
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Quote:
Originally Posted by nerun
Here goes the patch 4.0.1, it will update the previous 4.0 release (above) to 4.0.1, there are a few changes:

Changes 4.0.1:
- Staff Ring fixed: nighsight ability added;
- LootNew.cs warnings fixed;
- PremiumSpawner.cs updated;
- added tokuno vendors and House Doors (missing in 4.0);
- Badspawns fixed (except Cloth seller);
- CreateWorld gump updated (added GenKhaldun);

Installation:
- unzip "Nerun's Distro - Patch 4.0 to 4.0.1";
- cut and paste Scripts folder over RunUO root directory;
- If asked to overwrite, say yes;
- Search and delete:
C:\...\RunUO 1.0\Scripts\Items\Construction\Doors\BaseDoor.cs
C:\...\RunUO 1.0\Scripts\Items\Construction\Doors\HouseDoor.cs
C:\...\RunUO 1.0\Scripts\Multis\HouseFoundation.cs

Just it. Enjoy.
awesome nerun i dl it but havent added the update was looking in the scripts and found this might read error on the tokuno banker here it is havent tryed but i think it has this extra>>>>} look >>>>[Constructable]
public TokunoBanker() : base( "the banker" )
{
if ( Female = GetGender() )
{
Name = NameList.RandomName( "female tokuno" );
Body = 0x191;
}
else
{
Name = NameList.RandomName( "male tokuno" );
Body = 0x190;

}}
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Old 02-03-2005, 08:19 PM   #64 (permalink)
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Default

Quote:
Originally Posted by nerun

PS.: about paragons, Paragons works fine in Spawners and PremiumSpawners, there is no need to change it in 4.0.1. If you do not believe-me, change chance double in

C:\...\RunUO 1.0\Scripts\Engines\AI\Creature\Paragon.cs

from .05 to .95 (5% to 95% chance to spawn) and you will see the difference. It is right, 5%, it explains why is difficult to found a paragon.


There are other thing to fix? Do you found something guys?
Paragons dont work for me with premium spawner. I changed the chance in paragon.cs to .95 , unspawned ilshenar, then respawned it and still no paragons.
Then i added a regular spawner and every monster on that spawner was paragon
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Old 02-04-2005, 04:16 AM   #65 (permalink)
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If I add a spawner "by hand" the command save by hand doesn't save it.... and the "save all spawn" command it saves just all distro spawner, but not mine added by hand...
How is that ?

P.S, sorry for my bad english.
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Old 02-04-2005, 04:40 AM   #66 (permalink)
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Cerme, are you adding "spawner" or "premiumspawner"? Nerun's latest distros, since 4.0, use a proprietary spawner called "PremiumSpawner," and while I haven't looked at the script specifically, I believe his save commands save only PremiumSpawners.

As far as the paragon issue, someone mentioned earlier in this thread that self-added spawners create paragons whereas distro-created spawners do not. I believe this is the same issue. I've tested all four major spawner systems on this board. Half of them create paragons properly, half do not.

Paragons created:
Spawner (RunUO Inherent)
XMLSpawner2

No Paragons:
PremiumSpawner (Nerun's creation)
MegaSpawner

Personally, I can't find a good, valid reason why the latter two would fail to create Paragons, since it's all called based on the BaseCreature AI and defined by the location where the creature is created. Unless the MegaSpawners and PremiumSpawners create the monsters first in, say, the Internal map and THEN move them to Ilshenar, there's no obvious answer.

Hope that's helpful, both to struggling admins and to those of us trying to make all spawners Paragon-friendly.

Safe journeys,
Llyrwech
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Old 02-04-2005, 05:27 AM   #67 (permalink)
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Llyrwech, you're right ! It was a my foult.... i was adding regular spawners, not premiumspawners.... Tested and yes, it works pretty well....
Thanks a lot !
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Old 02-04-2005, 05:52 AM   #68 (permalink)
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Default

I now get the following on starting the 4.0.1 patched server.
Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (6 errors, 1 warnings)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 48, column 17) The type or namespace name 'NinjaLeatherTallTabi' could not be
found (are you missing a using directive or an assembly reference?)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 49, column 17) The type or namespace name 'NinjaLeatherJacket' could not be fo
und (are you missing a using directive or an assembly reference?)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 50, column 17) The type or namespace name 'NinjaLeatherBelt' could not be foun
d (are you missing a using directive or an assembly reference?)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 51, column 17) The type or namespace name 'NinjaLeatherHood' could not be foun
d (are you missing a using directive or an assembly reference?)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 52, column 17) The type or namespace name 'NinjaLeatherMitts' could not be fou
nd (are you missing a using directive or an assembly reference?)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 53, column 17) The type or namespace name 'NinjaPants' could not be found (are
 you missing a using directive or an assembly reference?)
 - Warning: Scripts\Samurai Empire\Mobiles\SE Monsters\YomotsuElder.cs: CS0162:
(line 15, column 19) Unreachable code detected
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
Never did this prior to installing the patch.
This is a very basic test server configuration with ONLY the RunUO scripts, Pandoras Box 2, Nerun 4.0.0 and 4.0.1 scripts installed.
Ideas?
__________________
so long, and thanks for all the fish....

Time to move on to other things.. Goodbye UO, and thanks to everyone for loads of fun!
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Old 02-04-2005, 06:56 AM   #69 (permalink)
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Quote:
Originally Posted by zardoz
I now get the following on starting the 4.0.1 patched server.
Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (6 errors, 1 warnings)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 48, column 17) The type or namespace name 'NinjaLeatherTallTabi' could not be
found (are you missing a using directive or an assembly reference?)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 49, column 17) The type or namespace name 'NinjaLeatherJacket' could not be fo
und (are you missing a using directive or an assembly reference?)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 50, column 17) The type or namespace name 'NinjaLeatherBelt' could not be foun
d (are you missing a using directive or an assembly reference?)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 51, column 17) The type or namespace name 'NinjaLeatherHood' could not be foun
d (are you missing a using directive or an assembly reference?)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 52, column 17) The type or namespace name 'NinjaLeatherMitts' could not be fou
nd (are you missing a using directive or an assembly reference?)
 - Error: Scripts\Samurai Empire\Mobiles\SE Monsters\EliteNinja.cs: CS0246: (lin
e 53, column 17) The type or namespace name 'NinjaPants' could not be found (are
 you missing a using directive or an assembly reference?)
 - Warning: Scripts\Samurai Empire\Mobiles\SE Monsters\YomotsuElder.cs: CS0162:
(line 15, column 19) Unreachable code detected
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
Never did this prior to installing the patch.
This is a very basic test server configuration with ONLY the RunUO scripts, Pandoras Box 2, Nerun 4.0.0 and 4.0.1 scripts installed.
Ideas?
I had the same error... just edit EliteNinja.cs and change worng adds with the correct ones..
e.g.: "NinjaPants" with LeatherNinjaPants", ecc...

I don't have the script on my hands right now.... later I'll edit and post my mods...



Edit: here is the original code in eliteninja.cs:
Code:
			AddItem( new NinjaLeatherTallTabi() );
			AddItem( new NinjaLeatherJacket());
			AddItem( new NinjaLeatherBelt());
			AddItem( new NinjaLeatherHood());
			AddItem( new NinjaLeatherMitts());
			AddItem( new NinjaPants());
And here is what i did:

Code:

			AddItem( new NinjaTabi() );
			AddItem( new LeatherNinjaJacket());
			AddItem( new NinjaLeatherBelt());
			AddItem( new LeatherNinjaHood());
			AddItem( new LeatherNinjaMitts());
			AddItem( new LeatherNinjaPants());
NinjaLeatherBelt comes with older nerun's version... the others comes with original code of runuo

just to talk.... I've seen Nerun quick fix for eliteninja..

Greta job Nerun.... my shard could't exist without You....
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Old 02-04-2005, 08:59 AM   #70 (permalink)
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To fix elite ninja, use this file instead. About Paragons in PremiumSpawner, so sorry guys, i can not fix a problem that i do not have... PremiumSpawners spawns Paragons for me with no problems...

But, i a using this file, change the one you use by it, and test again, because it works here.
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Old 02-04-2005, 10:17 AM   #71 (permalink)
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Not sure where the difference may lie, but that new version of the PremiumSpawner does indeed spawn Paragons. Fine work, Nerun.

Now, if only I could figure out the problem with the MegaSpawners...

Safe journeys,
Llyrwech
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Old 02-04-2005, 11:51 AM   #72 (permalink)
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Default ilshenar

i installed the new version of neruns distro but when i try to spawn ilshenar it says thats not a valid command plz help
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Old 02-04-2005, 12:06 PM   #73 (permalink)
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Say [spawner
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Old 02-04-2005, 12:08 PM   #74 (permalink)
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there is some clothes in Clothseller and these cloths like NinjaShirt and Kimono and some others can see in 3D only can this problem got solved?
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Old 02-04-2005, 01:49 PM   #75 (permalink)
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I do not know whoop, i only use 3D. I believe RunUO 1.0.1 will fix that.
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