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#77 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Quote:
EDITED: Sorry it's not so easy, change Spawner to PremiumSpawner will not solve the problem. But i am working on it. |
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#78 (permalink) |
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Lurker
Join Date: Feb 2005
Posts: 2
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I a bunch of errors after installing the files. Here is a sample of them.
RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (17 errors, 0 warnings) - Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0246: (line 12, column 2 6) The type or namespace name 'DoorFacing' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Samurai Empire\Doors\BaseDoor.cs: CS0246: (line 181, column 36 ) The type or namespace name 'DoorFacing' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Multis\BaseHouse.cs: CS0246: (line 1286, column 40) The type o r namespace name 'DoorFacing' could not be found (are you missing a using direct ive or an assembly reference?) - Error: Scripts\Misc\DoorGenerator.cs: CS0246: (line 457, column 56) The type or namespace name 'DoorFacing' could not be found (are you missing a using direc tive or an assembly reference?) - Error: Scripts\Items\Construction\Doors\SecretDoors.cs: CS0246: (line 8, colu mn 28) The type or namespace name 'DoorFacing' could not be found (are you missi ng a using directive or an assembly reference?) I replaced Doors, BaseDoor, HouseDoors, and HouseFoundation, but this still occured. Could someone help me out? Thanks. |
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#83 (permalink) |
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Lurker
Join Date: Nov 2004
Age: 26
Posts: 21
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First of all, thanks for the high quality spawns!
I ran into a small prob with nerun's distro 4.0/4.0.1. There are no spawns for zombies/skeletons on the haunted graveyard in Haven for the Uzeraal's quest for young warriors (when he says he needs the bone so you have to go to the graveyard - I go to the graveyard and there're no spawns there...). This is not that important, since I've added the spawns myself, but maybe someone knows what it looks like on OSI and implement an OSI-like version? (I don't really know what this spawn looks like on OSI, even though it isn't that big of a problem... :-) - Agetian |
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#84 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Quote:
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#86 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Quote:
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#88 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Quote:
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#89 (permalink) |
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Forum Novice
Join Date: Sep 2002
Posts: 132
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Server Crash Report
=================== RunUO Version 1.0.0, Build 36918 Operating System: Microsoft Windows NT 5.1.2600.0 .NET Framework: 1.1.4322.573 Time: 2/5/2005 9:51:20 AM Mobiles: 127 Items: 61522 Clients: - Count: 1 + hidden: (account = hidden) (mobile = 0x930 'hidden') Exception: System.ArgumentException: Type not found for header: 'SlidingPaperDoor 10763 (Facing=WestSN)' at Server.Scripts.Commands.DecorationList.Read(Stream Reader ip) at Server.Scripts.Commands.DecorationList.ReadAll(Str ing path) at Server.Scripts.Commands.Decorate.Generate(String folder, Map[] maps) at Server.Scripts.Commands.Decorate.Decorate_OnComman d(CommandEventArgs e) at Server.Commands.Handle(Mobile from, String text) at Server.Gumps.CreateWorldGump.OnResponse(NetState state, RelayInfo info) at Server.Network.PacketHandlers.DisplayGumpResponse( NetState state, PacketReader pvSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String[] args) |
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#90 (permalink) | |
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Newbie
Join Date: Nov 2003
Posts: 60
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Quote:
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#91 (permalink) |
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Newbie
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ok i have done all the steps and when i use [spawn it says it cannot find the bla bla/blabla/bla/Runuo1.0/Data/Monsters/Trammel (i was spawning tram)/ (example) Terathankeep.cs I have tried making a monster folder, just placing the ltittle file cabinet in data leaving the data cabinet in the front folder, moving the files form the cabinet, leaving the Nerun/bla bla/Data folde in Data and tried in the front foler (bla/../../Runuo1.0) and still nothing! Can someone help. This includes steps listed above by paladineD
(yes i do feel nobish asking this) |
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#94 (permalink) |
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Newbie
Join Date: Sep 2004
Location: Moosonee, Ontario
Age: 52
Posts: 31
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Is there a way to keep the spawners from respawning? My problem is my dungeons are getting crowded =) They seem to just keep churning out critters over and over.
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#95 (permalink) | |
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Forum Novice
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Quote:
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#97 (permalink) | |
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Lurker
Join Date: Jul 2003
Posts: 3
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Quote:
Any thoughts as to how else i might get around the problem? |
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#98 (permalink) | |
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Forum Master
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Quote:
__________________
Paranoia is what happens when you finally have all of the facts. |
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#99 (permalink) |
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Lurker
Join Date: Jul 2003
Posts: 3
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OK, sorry about re-posting errors, at the time i had a lot of trouble figuring out how exactly to copy my own error log. Anyway, here my problem:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (28 errors, 0 warnings) - Error: Scripts\Samurai Empire\Doors\BaseDoor.cs: CS0101: (line 8, column 24) The namespace 'Server.Items' already contains a definition for 'BaseDoor' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 6, column 14) The namespace 'Server.Items' already contains a definition for 'DoorFacing' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 24, column 15) Th e namespace 'Server.Items' already contains a definition for 'IronGateShort' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 50, column 15) Th e namespace 'Server.Items' already contains a definition for 'IronGate' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 76, column 15) Th e namespace 'Server.Items' already contains a definition for 'LightWoodGate' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 102, column 15) T he namespace 'Server.Items' already contains a definition for 'DarkWoodGate' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 128, column 15) T he namespace 'Server.Items' already contains a definition for 'MetalDoor' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 154, column 15) T he namespace 'Server.Items' already contains a definition for 'BarredMetalDoor' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 180, column 15) T he namespace 'Server.Items' already contains a definition for 'BarredMetalDoor2' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 206, column 15) T he namespace 'Server.Items' already contains a definition for 'RattanDoor' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 232, column 15) T he namespace 'Server.Items' already contains a definition for 'DarkWoodDoor' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 258, column 15) T he namespace 'Server.Items' already contains a definition for 'MediumWoodDoor' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 284, column 15) T he namespace 'Server.Items' already contains a definition for 'MetalDoor2' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 310, column 15) T he namespace 'Server.Items' already contains a definition for 'LightWoodDoor' - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 336, column 15) T he namespace 'Server.Items' already contains a definition for 'StrongWoodDoor' - Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 9, column 15 ) The namespace 'Server.Items' already contains a definition for 'MetalHouseDoor ' - Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 35, column 1 5) The namespace 'Server.Items' already contains a definition for 'DarkWoodHouse Door' - Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 115, column 15) The namespace 'Server.Items' already contains a definition for 'GenericHouse Door' - Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 141, column 24) The namespace 'Server.Items' already contains a definition for 'BaseHouseDoo r' - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 14, col umn 14) The namespace 'Server.Multis' already contains a definition for 'Foundat ionType' - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 23, col umn 15) The namespace 'Server.Multis' already contains a definition for 'HouseFo undation' - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1531, c olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig nState' - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1726, c olumn 15) The namespace 'Server.Multis' already contains a definition for 'Confi rmCommitGump' - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1774, c olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig nContext' - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1882, c olumn 15) The namespace 'Server.Multis' already contains a definition for 'Begin HouseCustomization' - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1898, c olumn 15) The namespace 'Server.Multis' already contains a definition for 'EndHo useCustomization' - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1914, c olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig nStateGeneral' - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1926, c olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig nStateDetailed' Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. As i said before, very similar to the errors Dregan described, though apparently not fixable by the same means. |
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