Go Back   RunUO - Ultima Online Emulation > RunUO > RunUO Post Archive > Custom Script Release Archive

Custom Script Release Archive This is a pre-script database archive of what our users had released.

 
 
Thread Tools Display Modes
Old 02-04-2005, 01:52 PM   #76 (permalink)
Forum Expert
 
Erica's Avatar
 
Join Date: Jan 2005
Location: Laramie, Wyoming
Age: 45
Posts: 1,699
Send a message via ICQ to Erica Send a message via AIM to Erica Send a message via MSN to Erica Send a message via Yahoo to Erica Send a message via Skype™ to Erica
Default

just wanted to tell you that the new update on neruns when you say [spawnrem doesnt remove none of the premium spawners i tryed a few time wont remove them from maps area you be at
Erica is offline  
Old 02-04-2005, 02:59 PM   #77 (permalink)
Forum Novice
 
nerun's Avatar
 
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
Default

Quote:
Originally Posted by Erica
just wanted to tell you that the new update on neruns when you say [spawnrem doesnt remove none of the premium spawners i tryed a few time wont remove them from maps area you be at
Thx Erica, fixed to 4.0.2. If you want to fix it, open SpawnRem.cs in Customs/new/commands, and change "Spawner" to "PremiumSpawner".

EDITED:
Sorry it's not so easy, change Spawner to PremiumSpawner will not solve the problem. But i am working on it.
nerun is offline  
Old 02-04-2005, 03:43 PM   #78 (permalink)
Lurker
 
Join Date: Feb 2005
Posts: 2
Default Doors Problem

I a bunch of errors after installing the files. Here is a sample of them.

RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (17 errors, 0 warnings)
- Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0246: (line 12, column 2
6) The type or namespace name 'DoorFacing' could not be found (are you missing a
using directive or an assembly reference?)
- Error: Scripts\Samurai Empire\Doors\BaseDoor.cs: CS0246: (line 181, column 36
) The type or namespace name 'DoorFacing' could not be found (are you missing a
using directive or an assembly reference?)
- Error: Scripts\Multis\BaseHouse.cs: CS0246: (line 1286, column 40) The type o
r namespace name 'DoorFacing' could not be found (are you missing a using direct
ive or an assembly reference?)
- Error: Scripts\Misc\DoorGenerator.cs: CS0246: (line 457, column 56) The type
or namespace name 'DoorFacing' could not be found (are you missing a using direc
tive or an assembly reference?)
- Error: Scripts\Items\Construction\Doors\SecretDoors.cs: CS0246: (line 8, colu
mn 28) The type or namespace name 'DoorFacing' could not be found (are you missi
ng a using directive or an assembly reference?)

I replaced Doors, BaseDoor, HouseDoors, and HouseFoundation, but this still occured. Could someone help me out? Thanks.
Dregan is offline  
Old 02-04-2005, 03:57 PM   #79 (permalink)
Forum Novice
 
Join Date: Mar 2004
Posts: 121
Default

try Delete all your nerun items and then install it again ithink it helps
Whooper7777 is offline  
Old 02-04-2005, 03:57 PM   #80 (permalink)
Forum Novice
 
Join Date: Mar 2004
Posts: 121
Default

Ah thanks nerun for releasing next version i love your spawer :P <3
Whooper7777 is offline  
Old 02-04-2005, 04:13 PM   #81 (permalink)
Lurker
 
Join Date: Feb 2005
Posts: 2
Default Thanks

That did the trick. Thanks!
Dregan is offline  
Old 02-04-2005, 04:18 PM   #82 (permalink)
Forum Novice
 
Join Date: Mar 2004
Posts: 121
Default

np
Whooper7777 is offline  
Old 02-04-2005, 10:29 PM   #83 (permalink)
Lurker
 
Join Date: Nov 2004
Age: 26
Posts: 21
Default

First of all, thanks for the high quality spawns!

I ran into a small prob with nerun's distro 4.0/4.0.1. There are no spawns for zombies/skeletons on the haunted graveyard in Haven for the Uzeraal's quest for young warriors (when he says he needs the bone so you have to go to the graveyard - I go to the graveyard and there're no spawns there...). This is not that important, since I've added the spawns myself, but maybe someone knows what it looks like on OSI and implement an OSI-like version? (I don't really know what this spawn looks like on OSI, even though it isn't that big of a problem... :-)

- Agetian
Agetian is offline  
Old 02-05-2005, 07:07 AM   #84 (permalink)
Forum Novice
 
nerun's Avatar
 
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
Default

Quote:
Originally Posted by Agetian
First of all, thanks for the high quality spawns!

I ran into a small prob with nerun's distro 4.0/4.0.1. There are no spawns for zombies/skeletons on the haunted graveyard in Haven for the Uzeraal's quest for young warriors (when he says he needs the bone so you have to go to the graveyard - I go to the graveyard and there're no spawns there...). This is not that important, since I've added the spawns myself, but maybe someone knows what it looks like on OSI and implement an OSI-like version? (I don't really know what this spawn looks like on OSI, even though it isn't that big of a problem... :-)

- Agetian
thx i will fix to next release
nerun is offline  
Old 02-05-2005, 07:29 AM   #85 (permalink)
Newbie
 
Join Date: Nov 2003
Posts: 60
Default

I have small problem too, distro can´t create Naturalist and Infiltrators spawns (all is Solen hive quests supported by 1.0.0).
Viky is offline  
Old 02-05-2005, 07:36 AM   #86 (permalink)
Forum Novice
 
nerun's Avatar
 
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
Default

Quote:
Originally Posted by Viky
I have small problem too, distro can´t create Naturalist and Infiltrators spawns (all is Solen hive quests supported by 1.0.0).
tou can be more specific? how it can't? you tried [add premiumspawner naturalist and it not works???
nerun is offline  
Old 02-05-2005, 08:42 AM   #87 (permalink)
Lurker
 
Join Date: Jan 2005
Age: 26
Posts: 11
Default

are the body values of the SE mobiles correct? I get fire elementals instead of raijus I think the correct values for Raijus is 196 and the other elemental (kazekemono?) i think it´s 199
Darknat is offline  
Old 02-05-2005, 11:48 AM   #88 (permalink)
Forum Novice
 
nerun's Avatar
 
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
Default

Quote:
Originally Posted by Darknat
are the body values of the SE mobiles correct? I get fire elementals instead of raijus I think the correct values for Raijus is 196 and the other elemental (kazekemono?) i think it´s 199
thx, fixed to next release or maybe patch
nerun is offline  
Old 02-05-2005, 11:55 AM   #89 (permalink)
Forum Novice
 
Join Date: Sep 2002
Posts: 132
Default hmm

Server Crash Report
===================

RunUO Version 1.0.0, Build 36918
Operating System: Microsoft Windows NT 5.1.2600.0
.NET Framework: 1.1.4322.573
Time: 2/5/2005 9:51:20 AM
Mobiles: 127
Items: 61522
Clients:
- Count: 1
+ hidden: (account = hidden) (mobile = 0x930 'hidden')

Exception:
System.ArgumentException: Type not found for header: 'SlidingPaperDoor 10763 (Facing=WestSN)'
at Server.Scripts.Commands.DecorationList.Read(Stream Reader ip)
at Server.Scripts.Commands.DecorationList.ReadAll(Str ing path)
at Server.Scripts.Commands.Decorate.Generate(String folder, Map[] maps)
at Server.Scripts.Commands.Decorate.Decorate_OnComman d(CommandEventArgs e)
at Server.Commands.Handle(Mobile from, String text)
at Server.Gumps.CreateWorldGump.OnResponse(NetState state, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse( NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
Sauron is offline  
Old 02-05-2005, 12:32 PM   #90 (permalink)
Newbie
 
Join Date: Nov 2003
Posts: 60
Default

Quote:
Originally Posted by nerun
tou can be more specific? how it can't? you tried [add premiumspawner naturalist and it not works???
No, its work perfectly, but Naturalist and Infiltrators isn´t in your XML files. Example: When I wipe world and spawning with your distro, Naturalist and Infiltrators miss and I must add it manually.
Viky is offline  
Old 02-05-2005, 06:58 PM   #91 (permalink)
Newbie
 
Join Date: Jan 2005
Location: By the big tree and the rock on your way to Britain
Age: 30
Posts: 27
Send a message via ICQ to ThInK DifFeRenT Send a message via AIM to ThInK DifFeRenT
Default

ok i have done all the steps and when i use [spawn it says it cannot find the bla bla/blabla/bla/Runuo1.0/Data/Monsters/Trammel (i was spawning tram)/ (example) Terathankeep.cs I have tried making a monster folder, just placing the ltittle file cabinet in data leaving the data cabinet in the front folder, moving the files form the cabinet, leaving the Nerun/bla bla/Data folde in Data and tried in the front foler (bla/../../Runuo1.0) and still nothing! Can someone help. This includes steps listed above by paladineD





(yes i do feel nobish asking this)
ThInK DifFeRenT is offline  
Old 02-05-2005, 07:24 PM   #92 (permalink)
Newbie
 
Join Date: Sep 2004
Location: Ohio
Age: 27
Posts: 56
Default

so dont say spawn say spawner
Blòódshot is offline  
Old 02-05-2005, 07:32 PM   #93 (permalink)
Newbie
 
Join Date: Jan 2005
Location: By the big tree and the rock on your way to Britain
Age: 30
Posts: 27
Send a message via ICQ to ThInK DifFeRenT Send a message via AIM to ThInK DifFeRenT
Default

It takes u to the same menu after u would select spawn (map here) i need help with placing the Data cabinet thingy not ingame commands
ThInK DifFeRenT is offline  
Old 02-05-2005, 07:58 PM   #94 (permalink)
Newbie
 
Doomer's Avatar
 
Join Date: Sep 2004
Location: Moosonee, Ontario
Age: 52
Posts: 31
Default Multiple spawns with Premiumspawner

Is there a way to keep the spawners from respawning? My problem is my dungeons are getting crowded =) They seem to just keep churning out critters over and over.
Doomer is offline  
Old 02-05-2005, 09:29 PM   #95 (permalink)
Forum Novice
 
Join Date: Nov 2004
Age: 33
Posts: 354
Send a message via ICQ to L0rdDarkScythe Send a message via AIM to L0rdDarkScythe Send a message via MSN to L0rdDarkScythe Send a message via Yahoo to L0rdDarkScythe
Default

Quote:
Originally Posted by Darknat
are the body values of the SE mobiles correct? I get fire elementals instead of raijus I think the correct values for Raijus is 196 and the other elemental (kazekemono?) i think it´s 199
When I scripted the Kaze and Raiju the bodvalues of 196 and 199 showed noithing I hadn't checked it in a while thanks for bringing it to my attention that these bodyvals work now
L0rdDarkScythe is offline  
Old 02-05-2005, 10:35 PM   #96 (permalink)
Newbie
 
Join Date: Sep 2004
Age: 27
Posts: 95
Default

ReRead the instructions you need to EXTRACT the .cab file to the /data dir.
LordDark462 is offline  
Old 02-05-2005, 11:46 PM   #97 (permalink)
Lurker
 
Join Date: Jul 2003
Posts: 3
Unhappy Same error

Quote:
Originally Posted by Dregan
I a bunch of errors after installing the files. Here is a sample of them.

RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (17 errors, 0 warnings)
- Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0246: (line 12, column 2
6) The type or namespace name 'DoorFacing' could not be found (are you missing a
using directive or an assembly reference?)
- Error: Scripts\Samurai Empire\Doors\BaseDoor.cs: CS0246: (line 181, column 36
) The type or namespace name 'DoorFacing' could not be found (are you missing a
using directive or an assembly reference?)
- Error: Scripts\Multis\BaseHouse.cs: CS0246: (line 1286, column 40) The type o
r namespace name 'DoorFacing' could not be found (are you missing a using direct
ive or an assembly reference?)
- Error: Scripts\Misc\DoorGenerator.cs: CS0246: (line 457, column 56) The type
or namespace name 'DoorFacing' could not be found (are you missing a using direc
tive or an assembly reference?)
- Error: Scripts\Items\Construction\Doors\SecretDoors.cs: CS0246: (line 8, colu
mn 28) The type or namespace name 'DoorFacing' could not be found (are you missi
ng a using directive or an assembly reference?)

I replaced Doors, BaseDoor, HouseDoors, and HouseFoundation, but this still occured. Could someone help me out? Thanks.
i am getting almost the exact same error when i execute RunUO server, but unfortunatly for me, deleting/re-installing the neruns files doesn't work...

Any thoughts as to how else i might get around the problem?
sebastian_roy is offline  
Old 02-05-2005, 11:57 PM   #98 (permalink)
Forum Master
 
Quantos's Avatar
 
Join Date: Apr 2003
Location: Edmonton, AB
Age: 42
Posts: 6,898
Send a message via ICQ to Quantos Send a message via AIM to Quantos Send a message via MSN to Quantos Send a message via Yahoo to Quantos
Default

Quote:
Originally Posted by sebastian_roy
i am getting almost the exact same error when i execute RunUO server, but unfortunatly for me, deleting/re-installing the neruns files doesn't work...

Any thoughts as to how else i might get around the problem?
Instead of posting someone elses error, maybe you should post your own error.
__________________
Paranoia is what happens when you finally have all of the facts.
Quantos is offline  
Old 02-06-2005, 12:36 AM   #99 (permalink)
Lurker
 
Join Date: Jul 2003
Posts: 3
Thumbs down

OK, sorry about re-posting errors, at the time i had a lot of trouble figuring out how exactly to copy my own error log. Anyway, here my problem:

RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (28 errors, 0 warnings)
- Error: Scripts\Samurai Empire\Doors\BaseDoor.cs: CS0101: (line 8, column 24)
The namespace 'Server.Items' already contains a definition for 'BaseDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 6, column 14) The
namespace 'Server.Items' already contains a definition for 'DoorFacing'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 24, column 15) Th
e namespace 'Server.Items' already contains a definition for 'IronGateShort'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 50, column 15) Th
e namespace 'Server.Items' already contains a definition for 'IronGate'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 76, column 15) Th
e namespace 'Server.Items' already contains a definition for 'LightWoodGate'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 102, column 15) T
he namespace 'Server.Items' already contains a definition for 'DarkWoodGate'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 128, column 15) T
he namespace 'Server.Items' already contains a definition for 'MetalDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 154, column 15) T
he namespace 'Server.Items' already contains a definition for 'BarredMetalDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 180, column 15) T
he namespace 'Server.Items' already contains a definition for 'BarredMetalDoor2'

- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 206, column 15) T
he namespace 'Server.Items' already contains a definition for 'RattanDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 232, column 15) T
he namespace 'Server.Items' already contains a definition for 'DarkWoodDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 258, column 15) T
he namespace 'Server.Items' already contains a definition for 'MediumWoodDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 284, column 15) T
he namespace 'Server.Items' already contains a definition for 'MetalDoor2'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 310, column 15) T
he namespace 'Server.Items' already contains a definition for 'LightWoodDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 336, column 15) T
he namespace 'Server.Items' already contains a definition for 'StrongWoodDoor'
- Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 9, column 15
) The namespace 'Server.Items' already contains a definition for 'MetalHouseDoor
'
- Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 35, column 1
5) The namespace 'Server.Items' already contains a definition for 'DarkWoodHouse
Door'
- Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 115, column
15) The namespace 'Server.Items' already contains a definition for 'GenericHouse
Door'
- Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 141, column
24) The namespace 'Server.Items' already contains a definition for 'BaseHouseDoo
r'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 14, col
umn 14) The namespace 'Server.Multis' already contains a definition for 'Foundat
ionType'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 23, col
umn 15) The namespace 'Server.Multis' already contains a definition for 'HouseFo
undation'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1531, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nState'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1726, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Confi
rmCommitGump'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1774, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nContext'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1882, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Begin
HouseCustomization'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1898, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'EndHo
useCustomization'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1914, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nStateGeneral'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1926, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nStateDetailed'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

As i said before, very similar to the errors Dregan described, though apparently not fixable by the same means.
sebastian_roy is offline  
Old 02-07-2005, 11:37 AM   #100 (permalink)
Lurker
 
Join Date: Feb 2005
Age: 22
Posts: 2
Default

Nerun ,maybe, there's a problem in Premium Spawner , at Cove Orc Camp Location, in Felucca and Trammel , Savage attack Orc .
:|
Anyway, I would like to Thank u , your Premium Spawner is a Great work !
Condor is offline  
 

Bookmarks


Currently Active Users Viewing This Thread: 2 (1 members and 1 guests)
Phoenix T H C
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5