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Old 02-07-2005, 11:41 AM   #101 (permalink)
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Quote:
Originally Posted by nerun
Thx Erica, fixed to 4.0.2. If you want to fix it, open SpawnRem.cs in Customs/new/commands, and change "Spawner" to "PremiumSpawner".

EDITED:
Sorry it's not so easy, change Spawner to PremiumSpawner will not solve the problem. But i am working on it.
your right cant fix it by changing it to premiumspawner for the [spawnrem i tryed it hope you get this soon fixed thank you nerun
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Old 02-07-2005, 12:41 PM   #102 (permalink)
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Quote:
Originally Posted by Condor
Nerun ,maybe, there's a problem in Premium Spawner , at Cove Orc Camp Location, in Felucca and Trammel , Savage attack Orc .
:|
Anyway, I would like to Thank u , your Premium Spawner is a Great work !
you are talking about Orc Fort? It's right, i had seen it in OSI in 2004. Orcs and Savages, fighting.
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Old 02-07-2005, 02:07 PM   #103 (permalink)
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Quote:
Originally Posted by nerun
you are talking about Orc Fort?
yes , Cove Orc Fort

Quote:
It's right, i had seen it in OSI in 2004. Orcs and Savages, fighting.

o_O

well , i don't know OSI and I thought that there was some
Spawn error

Thanks of the clarification
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Old 02-07-2005, 02:33 PM   #104 (permalink)
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On Trammel and Felucca, the in Britian the Miners guild is missing Miners, and The tinkers guild on Felucca is missing a tinker vendor ... with upgrade 4.1 there seems to be one bad spawn point but otherwise the system rocks thanks for the hardwork nerun.

Question how well does this package work with the xmlspawner2 package? have a good one

Admin Khaybel
OrBSydia Developer Network
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Old 02-07-2005, 04:17 PM   #105 (permalink)
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Quote:
Originally Posted by sebastian_roy
OK, sorry about re-posting errors, at the time i had a lot of trouble figuring out how exactly to copy my own error log. Anyway, here my problem:

...yada....yada.....yada.....ect

As i said before, very similar to the errors Dregan described, though apparently not fixable by the same means.
It look like you have two of each file in your runuo directory, try searching the runuo folder for each one and delete or back up the ones that you did not install, the ones that came with the core, after that your should have no problem.
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Old 02-08-2005, 01:49 AM   #106 (permalink)
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Quote:
Originally Posted by sebastian_roy
OK, sorry about re-posting errors, at the time i had a lot of trouble figuring out how exactly to copy my own error log. Anyway, here my problem:
Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (28 errors, 0 warnings)
 - Error: Scripts\Samurai Empire\Doors\BaseDoor.cs: CS0101: (line 8, column 24)
The namespace 'Server.Items' already contains a definition for 'BaseDoor'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 6, column 14) The
 namespace 'Server.Items' already contains a definition for 'DoorFacing'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 24, column 15) Th
e namespace 'Server.Items' already contains a definition for 'IronGateShort'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 50, column 15) Th
e namespace 'Server.Items' already contains a definition for 'IronGate'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 76, column 15) Th
e namespace 'Server.Items' already contains a definition for 'LightWoodGate'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 102, column 15) T
he namespace 'Server.Items' already contains a definition for 'DarkWoodGate'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 128, column 15) T
he namespace 'Server.Items' already contains a definition for 'MetalDoor'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 154, column 15) T
he namespace 'Server.Items' already contains a definition for 'BarredMetalDoor'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 180, column 15) T
he namespace 'Server.Items' already contains a definition for 'BarredMetalDoor2'

 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 206, column 15) T
he namespace 'Server.Items' already contains a definition for 'RattanDoor'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 232, column 15) T
he namespace 'Server.Items' already contains a definition for 'DarkWoodDoor'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 258, column 15) T
he namespace 'Server.Items' already contains a definition for 'MediumWoodDoor'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 284, column 15) T
he namespace 'Server.Items' already contains a definition for 'MetalDoor2'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 310, column 15) T
he namespace 'Server.Items' already contains a definition for 'LightWoodDoor'
 - Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 336, column 15) T
he namespace 'Server.Items' already contains a definition for 'StrongWoodDoor'
 - Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 9, column 15
) The namespace 'Server.Items' already contains a definition for 'MetalHouseDoor
'
 - Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 35, column 1
5) The namespace 'Server.Items' already contains a definition for 'DarkWoodHouse
Door'
 - Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 115, column
15) The namespace 'Server.Items' already contains a definition for 'GenericHouse
Door'
 - Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 141, column
24) The namespace 'Server.Items' already contains a definition for 'BaseHouseDoo
r'
 - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 14, col
umn 14) The namespace 'Server.Multis' already contains a definition for 'Foundat
ionType'
 - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 23, col
umn 15) The namespace 'Server.Multis' already contains a definition for 'HouseFo
undation'
 - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1531, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nState'
 - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1726, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Confi
rmCommitGump'
 - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1774, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nContext'
 - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1882, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Begin
HouseCustomization'
 - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1898, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'EndHo
useCustomization'
 - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1914, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nStateGeneral'
 - Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1926, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nStateDetailed'
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again
.

As i said before, very similar to the errors Dregan described, though apparently not fixable by the same means.

this is so easy, you just didnt delete orginal Housefoundation.cs, Basedoor.cs,HouseDoors.cs and doors.cs scripts delete these orginal files
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Old 02-08-2005, 02:10 AM   #107 (permalink)
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Default spawn problem!!!!!!

i say [spawner then i, say spawn ilshenar it says thats not a valid command.help.
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Old 02-08-2005, 02:16 AM   #108 (permalink)
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when you say [spawner it opens gump and there is buttons for spawn maps
if not re-install your nerun distro
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Old 02-09-2005, 02:43 AM   #109 (permalink)
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Default doom stealable

neruns distro dont have syealale rare system?
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Old 02-09-2005, 07:11 AM   #110 (permalink)
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Hello. I use 4.0.1 and I get this error:

RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
- Error: Scripts\Customs\New\Commands\GMbody.cs: CS0101: (line 15, column 15) T
he namespace 'Server.Scripts.Commands' already contains a definition for 'Custom
CmdHandlers'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
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Old 02-09-2005, 07:48 AM   #111 (permalink)
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leaving the gmbody.cs out will give me the following error:

- Error: Scripts\Engines\AI\Creature\BaseCreature.cs: CS0103: (line 3884, colum
n 31) The name 'm' does not exist in the class or namespace 'Server.Mobiles.Base
Creature'
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Old 02-09-2005, 10:23 AM   #112 (permalink)
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Default spawner

how can i edit all spawners times it is edited to 5-10 min how can i edit all in 1 time?
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Old 02-09-2005, 11:04 AM   #113 (permalink)
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read tutorial in HelpFiles for change the time
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Old 02-09-2005, 11:05 AM   #114 (permalink)
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Quote:
Originally Posted by salvation
leaving the gmbody.cs out will give me the following error:

- Error: Scripts\Engines\AI\Creature\BaseCreature.cs: CS0103: (line 3884, colum
n 31) The name 'm' does not exist in the class or namespace 'Server.Mobiles.Base
Creature'
ypu ave some problem in your BaseCreature.cs, you had changed it?
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Old 02-09-2005, 01:25 PM   #115 (permalink)
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Let's assume my server has megaspawner installed, and the spawners arranged, except for Tokuno Islands. Will it be a problem if I install Nerun's distro and generate the spawners for Tokuno with the premium spawner, and then delete the premium spawner?
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Old 02-09-2005, 01:28 PM   #116 (permalink)
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Nerun. I got it working... you made SUPER SUPER SUPER SUPER SYSTEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Old 02-09-2005, 01:57 PM   #117 (permalink)
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Quote:
Originally Posted by hergonan
Let's assume my server has megaspawner installed, and the spawners arranged, except for Tokuno Islands. Will it be a problem if I install Nerun's distro and generate the spawners for Tokuno with the premium spawner, and then delete the premium spawner?
If you convert PremiumSpawners to MegaSpawners after spawn tokuno, there is no problem, because if you remove my system, you will delete the script used in PremiumSpawner "spawner".
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Old 02-11-2005, 01:12 AM   #118 (permalink)
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one question i have, the SE creatures that you are using are not lorable and vetrinary doesnt work on them, what would i need to change to make them as normal creatures? i compared the Hiryu scrip to the WW script and dont see the major difference as to why i cant use lore and vet on them
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Old 02-12-2005, 01:17 AM   #119 (permalink)
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Looking for the clothseller and sbclotheseller, doesn't seem to be included in the current zips. was this in a previous version?
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Old 02-12-2005, 08:33 AM   #120 (permalink)
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Quote:
Originally Posted by Xerxes
Looking for the clothseller and sbclotheseller, doesn't seem to be included in the current zips. was this in a previous version?
next release
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Old 02-12-2005, 01:11 PM   #121 (permalink)
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whats planned for next release? and great system by the way!!
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Old 02-12-2005, 02:24 PM   #122 (permalink)
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Great!
Thanks Nerun!
System works beautifully! Looking forward to next release.
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Old 02-12-2005, 04:20 PM   #123 (permalink)
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Quote:
Originally Posted by PixelFX
whats planned for next release? and great system by the way!!
A few fixes... nothing great.

Changes 4.0.2:
- Khaldun ShadowFiend, GrimmochDrummel, LysanderGathenwale, MorgBergen and TavaraSewel enable in khaldun.map;
- added zombies and skeletons to Haven graveyard (Uzeraal's quest);
- SolenHive Trammel/Felucca maps updated;
- EliteNinja, Raiju and KazeKemono fixed;
- Paragons and PremiumSpawner issue fixed;

Working on:

- ClothSeller updating;
- SpawnRem command bug fix;
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Old 02-13-2005, 10:45 AM   #124 (permalink)
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Small bug: In Gargoyle city on Ilshenar (791,618,0) isnīt Stone crafter spawn.
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Old 02-14-2005, 05:42 AM   #125 (permalink)
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could you please add [gernatefactions or what ever the command is to your [createworld system on next update.
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