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#101 (permalink) | |
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#102 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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#103 (permalink) | ||
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Lurker
Join Date: Feb 2005
Age: 22
Posts: 2
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o_O well , i don't know OSI and I thought that there was some Spawn error Thanks of the clarification |
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#104 (permalink) |
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Registered
Join Date: Feb 2004
Posts: 37
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On Trammel and Felucca, the in Britian the Miners guild is missing Miners, and The tinkers guild on Felucca is missing a tinker vendor ... with upgrade 4.1 there seems to be one bad spawn point but otherwise the system rocks
thanks for the hardwork nerun.Question how well does this package work with the xmlspawner2 package? have a good one Admin Khaybel OrBSydia Developer Network |
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#105 (permalink) | |
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Lurker
Join Date: Dec 2004
Age: 26
Posts: 22
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#106 (permalink) | |
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Forum Novice
Join Date: Mar 2004
Posts: 121
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this is so easy, you just didnt delete orginal Housefoundation.cs, Basedoor.cs,HouseDoors.cs and doors.cs scripts delete these orginal files |
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#110 (permalink) |
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Newbie
Join Date: Nov 2004
Age: 29
Posts: 51
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Hello. I use 4.0.1 and I get this error:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (1 errors, 0 warnings) - Error: Scripts\Customs\New\Commands\GMbody.cs: CS0101: (line 15, column 15) T he namespace 'Server.Scripts.Commands' already contains a definition for 'Custom CmdHandlers' Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. |
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#111 (permalink) |
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Newbie
Join Date: Nov 2004
Age: 29
Posts: 51
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leaving the gmbody.cs out will give me the following error:
- Error: Scripts\Engines\AI\Creature\BaseCreature.cs: CS0103: (line 3884, colum n 31) The name 'm' does not exist in the class or namespace 'Server.Mobiles.Base Creature' |
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#114 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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#115 (permalink) |
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Lurker
Join Date: Aug 2003
Posts: 11
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Let's assume my server has megaspawner installed, and the spawners arranged, except for Tokuno Islands. Will it be a problem if I install Nerun's distro and generate the spawners for Tokuno with the premium spawner, and then delete the premium spawner?
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#117 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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#118 (permalink) |
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Forum Novice
Join Date: Jan 2004
Age: 42
Posts: 197
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one question i have, the SE creatures that you are using are not lorable and vetrinary doesnt work on them, what would i need to change to make them as normal creatures? i compared the Hiryu scrip to the WW script and dont see the major difference as to why i cant use lore and vet on them
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![]() Sickness Owner Admin Blood Omen shard, a little something different |
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#123 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 30
Posts: 952
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Changes 4.0.2: - Khaldun ShadowFiend, GrimmochDrummel, LysanderGathenwale, MorgBergen and TavaraSewel enable in khaldun.map; - added zombies and skeletons to Haven graveyard (Uzeraal's quest); - SolenHive Trammel/Felucca maps updated; - EliteNinja, Raiju and KazeKemono fixed; - Paragons and PremiumSpawner issue fixed; Working on: - ClothSeller updating; - SpawnRem command bug fix; |
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