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Old 03-05-2005, 07:55 PM   #1 (permalink)
 
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Default COLOR WAR ALPHA VER 0.1a!

Ok Ok! I have been gone a while. I know you may have heard of the Color War System and some of you have been waiting for it. Well here it is! It is a very basic script, just one item but it is also a fun idea. If you would like me to add anything or have any ideas for the script, contact me. Also post any bugs you may have! My different contacts are tagged at the top of the script. Thanks to the person who I worked for who gave me the idea though I cannot remeber his name. Enjoy the script!

P.S. Please don't remove the tag at the top of the script.

RUNDOWN
Aight. When the robes are spawned they have a null value. In order to give them a value use props on them. There is a property called War Color. Select a color. Then equip the robe (THE ROBE HAS TO BE EQUIPPED AFTER YOU CHANGE THE COLORWAR VALUE) and Poof! Your done.

Here are some ideas if you want to trick it out!

Idea #1: You can add a timer to the robe so that the player may only unequip it after X time.
Idea #2: I am working on making it so that your color is acctually listed as a property. (See Impersonation script for what I mean.) So under your name when you are moused over it says:

Color: RED

BUT currently I am too lazy to...
Anyways, Enjoy the script!

Cheers,
Farmer Noxstyx
Attached Files
File Type: cs ColorWarRobe.cs (5.5 KB, 248 views)
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Old 03-05-2005, 08:01 PM   #2 (permalink)
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For those of use who don't know, could you explain what a 'Colour War System' is?
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Old 03-05-2005, 08:07 PM   #3 (permalink)
 
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Whoopsies! I was so excited to post it I forgot to describe it. When you equip a Special robe, it gives you all sorts of benefits. Well not exactly. Basically if my robe was purple and I equipped it. I would be so purple it would blind people. It is basically a mini faction system in its own way. I am working to add a basic kill point system and eventually upgrade it to an all out war system. It is currently only for looks though. BTW. I may make Bases by using I think its A_Li_N's addon generator. These will be weird. I don't have an exact plan for it yet so just use it to look sexy till I think something up. By the way. If you have nox's point system I would LOVE for you to contribute it to me since I am too lazy to do anything from scratch. Took me 4 days just to do this script from scratch I am so lazy. Whatever. Hope that answers your question. Just install it to see how cool it is. I will add screen shots later.

Cheers,
Farmer Noxstyx
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Old 03-05-2005, 08:22 PM   #4 (permalink)
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Curious about this line among others

Code:
public static bool OnDroppedItemToWorld( Item item, Point3D location )
	{
	if ( item is ColorWarRobe )
		{
		return false;
		}
	return false;
EH??
why not

public static bool OnDroppedItemToWorld( Item item, Point3D location )
{
return false;
}
actually since its based on HSOS as a inheretant you could have just left that method out all together.

Also, if you make them criminal, after 2 mins of equipping it they auto turn blue effectively stopping the "faction-esque" intention of the robe.

Just a few suggestions, a very unique Idea though, serves the purposes of factions without all that extra crap

-----------------------------edit----------------------------
Another little thing that caught my eye (sorry)
Code:
public override bool OnDragLift( Mobile from )
	{
	if ( from is PlayerMobile )
		{
		from.SolidHueOverride = -1;
		from.NameHue = -1;
		from.Title = " ";
		return true;
		}
	if ( WarColor == WarColor.Null )
		{
		from.SendMessage("This is a null color robe! PAGE A GM TO TURN IT TO THE COLOR OF YOUR CHOICE!");
		return true;
		}
	return false;
	}
If it can Drag-Lift the rode, why wouldnt it be a playermobile?

and

For the OnEquip method, you could use a switch statement the argument in the switch being the warcolor of the robe. That would save alot of space to make code more easily readable. Also Perhaps make it spawn random warcolors, but still able to set with properties, then you can get rid of that Warcolor.NULL block and enum entirely. Or perhaps add arguments into a command so the gm could say something like
[add SomeRobe blue

Sorry again, but code optimization is actually inportant to a degree, just thought you might want the comments for learning aspects.

-Jamie
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Old 03-05-2005, 09:02 PM   #5 (permalink)
 
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I have the drag lift code to turn the modifications such as hueing etc off after they take the item off. All the other extra crap codes make me feel secure. As to your other questions I had it set to null so that when it spawned you could have the player page and request a color. It was an optional system that you could join for fun, not forced. If you have read my above post you will notice I am lazy. I just made a single item. Clean quick and to the point 6KB script. Well not exactly clean. The reason I wanted to use an enum is to I could have seared in properties and only one item rather than 8. Thats just messy. ALSO with the enum I could save the serial for the warcolor otherwise the robes would be reverted to NULL upon shard boot. I was also considering making a gump so that if it is null you can set it via OnDoubleClick Gump. BUT I can't create gumps if my life depended on it. If you would make a gump for me I would be your best friend. As to your request for the constructable argument I sipmly say:
Code:
   
[add colorwarrobe set warcolor warcolor.purple
Finally I would like to give a shout out to the idiot who gave me a bad report on this thread even though I did nothing wrong! You made yourself look like a dumbass! Heres what he said:
Code:
   
YOU SUCK DIE ALL READY YOU JACKASS!
I have no clue who that dude was. Whatever. Thank you for responding siren and if you have anymore questions and ideas please post them. I am anxiuos to get this system as far as I can!
By the way. I am adding demo pictures as soon as I post this.
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Old 03-05-2005, 09:38 PM   #6 (permalink)
 
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Here are some previews of color robes.










Click to enlarge. Enjoy!

Cheers,
Farmer Noxstyx
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Old 03-05-2005, 11:24 PM   #7 (permalink)
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Red face Bummer

I was hoping this was the game.
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Old 03-06-2005, 03:19 AM   #8 (permalink)
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Quote:
Originally Posted by Kwwres10
I think its A_Li_N's addon generator.
Yeah, I wish I were that good
Not mine
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Old 03-06-2005, 12:48 PM   #9 (permalink)
 
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Lucid if you tell me what the game was like I may be able to hoox you up. I got an idea from the dummies. No, I am not the dummy.

As to Mortis, who said You suck and die. You gave me good points instead of bad ones. Good job.

Cheers,
Farmer Noxstyx
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Old 03-06-2005, 01:25 PM   #10 (permalink)
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Some history that might help you : Back in the day OSI did a color war system on I believe the test server only but it was a little thing they did before factions and it eventually evolved into the faction system we all know today. Color wars used strong holds and you would be colored I believe only when targeted in combat (Gotta remember this was back when combat was much different than it is today)
So anyhow if you would like more information on the old color war system that OSI used I can try to dig up some info on it but that is what I can recall from memory.
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Old 03-06-2005, 01:43 PM   #11 (permalink)
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Smile Color Wars Event

Quote:
Lucid if you tell me what the game was like I may be able to hoox you up. I got an idea from the dummies. No, I am not the dummy.
I'm notorious for being a dummy so hell blame it on me .

Color Wars
Players click a stone and enter the game in either 2 teams | 3 teams | or 4 teams. Each team has a different colored hue (blue, red, purple and green).
Each team is given a bag of items (spellbooks, regs, weapons, leather armor, plate armor, ect). They use their skills, (Magery, Swords, Fencing, ect), to fight and kill other teams. Last team left wins. Thx for the interest.
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Old 03-07-2005, 06:02 AM   #12 (permalink)
 
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well there were many more than just four teams, there were atleast ( black, orange, green, red, purple, blue, brown and also the nudies! the bases were castles that were mostly centered around the compassion desert x roads... though some were located above brit for example... also each team had two stones in there base.. one for a robe and another stone that gave you some items. each team had different item stones but all had regstone
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Old 03-07-2005, 08:30 AM   #13 (permalink)
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Smile Sorry

I'm not talking about OSI pre factions. I'm talking about color wars the event.
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Old 03-08-2005, 11:18 PM   #14 (permalink)
 
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Lucid. Could you build me an approximate of what the forts looked like then save them w/ Addon Generator (love that script). Or could anyone do that for me? I might make an actual system off of it!
By the way people, some dude is running around claiming he made this script. I acctually got a chance to talk to him in game! He asked me if I knew what it was and how he made it. Little did he know I was the creator. He started acting real funny when I described every detail of the script.

Thanks alot guys! I am glad to see everyone wants a ressurection of color wars! Lucid I also hope you and I can work together to make an all out system! MSN me!

Cheers and HUZZAH!
-Farmer Noxstyx
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Old 03-09-2005, 01:03 AM   #15 (permalink)
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This is the arena I use for Paintball and will use for Color Wars. And yes it was made by the Addon Generator, I love that script! I've started scripting color wars, but it has been slow progress cause it is really outside my abilities. I'd love to work on this together and try and get a finished product.

*Removed*
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Old 03-12-2005, 04:24 PM   #16 (permalink)
 
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colors= CTF hehe

the basic purpose of the factions is NOT PvP as so many assume.
It goes way deeper than just PvP... too bad more people dont actually "play" the factions.
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Old 03-12-2005, 07:46 PM   #17 (permalink)
 
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I found a bug with the color robes, say you already have one on then you for some reason try to add another one, it changes your war robe to normal colors robe of that color so you can wear it around without the override coloring. If you understood that at all..
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Old 03-13-2005, 12:59 AM   #18 (permalink)
 
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Yes. This is because it uses a property called solid hue override. It hues everything that is equipped temporarily. I didn't want people just to dye thier shit. It was not a bug and was intentional. If you have a different bug than that tell me, otherwise... yeah.

P.S. I spent the entire week brainstorming! I have tons of ideas and rather than items I am now making an entire SYSTEM!!! Keep on the lookout. If anyone wants to build me an actual fort I will put you as a co-creator and give you credit for your contribution (Sorry lucid, your box didn't quite cut it. )

Thx Everybody.

Cheers,
Farmer Noxstyx
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Old 03-13-2005, 01:12 AM   #19 (permalink)
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Question Fort

Is the fort your describing the OSI color war/faction thing?
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Old 03-13-2005, 01:31 AM   #20 (permalink)
 
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Yes. Or what it looked like.
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Old 03-13-2005, 01:35 AM   #21 (permalink)
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Smile Fort

OK sry thought we were going to work on the event. I misunderstood.
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Old 03-13-2005, 05:35 PM   #22 (permalink)
 
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Nag Sorry to confuse you but I am try to make an exact ressurection of what evil lord kirby said.
By the way I am close. Sorry if it seems I am taking so long. I get about 7 hours a week to script and my shard's admins need shit so that narrows it down to 30 min-2 hours a week that I get to work on it. Oh well.

Cheers,
Farmer Noxstyx
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Old 03-27-2005, 02:41 AM   #23 (permalink)
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OSI Color War

The Server was call The Abyss. There were 8 teams, to join a team there were 8 different colored guildstones in front of Brit bank. You clicked on the stone of the color you wished to join. If the teams were unbalanced you were limited to only the teams that had the lowest population. If the team could take you, you were teleported to thier base.

Once on the team... you, whatever you were wearing, and any weapon you held hues the color of that team.

Each of the 8 teams had a base which were spread out through Fel. Each base was a player castle with a res gate in the bottom main room that only worked for that team. In the back courtyard of each base were 2 npc suppliers. Each teams suppliers gave supplies as often as you clicked on them.

The suppliers for the teams did not give the same items. I remember one team had a supplier that gave horses another team had a supplier that gave a bag of reag. There was one team that had a supplier that gave bottles to make potions but that team didn't have a supplier that gave reag? This cause a big imbalance in the teams.

Killing a member of another team did result in a murder count, but being red was the "in" thing. Killing a member of your own team sent a broadcast to your team that you killed a team member. On the 3rd kill of a team member you were booted off the team.

About 4 screen in front of each base that was a moongate the color of your team. You could enter it regardless of criminal status and murder counts. The gate lead to the top of the deamon temple where there was 8 gates formed in a circle each colored to the teams base it would take you to. Any team member could enter any gate. Entering a gate would place you at that teams gate about 4 screens south of their castle.

The Abyss was a test server and allowed you to set all skills and stats to 100.

There were no monsters in the world. (I may be wrong about this but I don't remember any)

Housing was allowed anywhere in the base area. Each base had a good cluster of houses between thier castle and thier moongate.

I don't remember a scoring system but I remember OSI placing statues outside the best teams castle.

The Abyss was a blast to play, it came at a time when skill gain on the normal servers was gawd aweful slow. One day OSI laid out about 5 ballot boxs near the brit bank asking players what they thought about some possiable changes to the server. The next day The Abyss was gone never to be seen again. Within a week the SP server came out in it's place.
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Old 03-29-2005, 07:19 PM   #24 (permalink)
 
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Sorry I have been gone I while. I have partially given up on the color war system. I am trying to do EXACTLY what gehrig said. I got lazy and made faction instances, etc. You may continue to use the robes but I suggest using my faction instances. Do a forum search. They are in there. If I get a co-scripter or I get enough requests to start a shard like this, I will continue the project. Thanks again to everyone!

-Nox
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Old 05-29-2006, 09:20 PM   #25 (permalink)
 
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hey when u double click the stone it sends to the destination is there anyway to change that
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