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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Forum Novice
Join Date: Jun 2004
Location: Texas
Age: 19
Posts: 206
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ALL SUPPORT FOR THIS SCRIPT IS TO GO UNDER THIS NEW POST! THANKS
This is the updated version, I spent maybe 30-40 hours updating and making it for RunUO 1.0.0 Updates: Now the whole system is Internal, just like Phantoms but his requires you replace your playermobile, and you need a fresh Install... I used MY Ingenius idea to make it so you don't need a fresh Install, an existing server could upgrade to this system with no problems whatso-ever... All that will happen is when Existing players fight something It will tell them that they need to be upgraded and all a Staff member has to do is add a "VERYFIRE" into their backpack... and WALA! they are set to be gaining exp and skill like no other!!! Next is the update for gumps: There is now a [level Gump which when you say this command it shows your current Experience... But you must have a VERYFIRE in your pack dont worry they are newbied way nothing, and are invisible to players... There is now a [LevelUp gump which allows you to buy skill and Items... If you choose to buy skill, No longer do skill balls fall in your pack but a gump pops up with all acclicable skills to raise... If you click the item gump, another gump pops up and allows you to purchase specialized items... My "Full Race Script" is also intwined, and the skill caps and colors add good addition to role play, Also updated for the Race stone, you do not have to mod the Welcome timer anymore I made a custom calling In the script that allows no modification to WelcomeTimer.cs (If you wish not to use my race stone, Remove the "RaceGump.cs" file from customs, and Go into CharacterCreation.cs and search for RACETIMER and then edit out that line.) The Experience you gain is based on your opponents strength.... And you cannot gain Exp from summoned crafted tamed or bonded creatures sooo that people can mass produce exp... Installation: Download-Unzip file... Inside is replacements, and Customs... Drop the Customs Folder into your Customs folder... Look inside the replacements, Replace those 2 Scripts... I recomend using the SkillCheck I provided too it allows you to maximize the use of this level system. If you already have a modified CharacterCreation.cs or BaseCreature.cs I highlighted where I edited the scripts... PLEASE RATE THIS POST... I am always looking to give and recieve help.... If you would please give me more suggestions for ELS v 2.0 (easy level system) Thanks to the people for all the help and for posting scripts... And thanks to the Moderators for keeping us in line, and for getting rid of my arch nemisis "him of who we do not speak of..." EDIT- Fixed my mistake in BaseCreature.cs the Link Is Updated. EDIT- Fixed minor Gump Mistake. EDIT- Fixed minor Gump mistake with loosing skill Experience. EDIT- Fixed major issue with the skills gump allowing skill gain over cap. EDIT- Fixed minor issue with the skills gump allowing skills already above cap to still grow. |
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#3 (permalink) |
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Join Date: Nov 2004
Age: 28
Posts: 51
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Replaced the stuff. Used your skillcheck.cs ...
got this error: ( from a FRESH RUNUO 1.0.0 DOWNLOAD ) RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (1 errors, 2 warnings) - Warning: Scripts\Engines\AI\Creature\BaseCreature.cs: CS0642: (line 3888, col umn 24) Possible mistaken null statement - Error: Scripts\Engines\AI\Creature\BaseCreature.cs: CS0117: (line 3905, colum n 11) 'Server.Mobiles.PlayerMobile' does not contain a definition for 'EXP' - Warning: Scripts\New Level System\Customs\RaceGump.cs: CS0162: (line 377, col umn 6) Unreachable code detected Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. |
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#4 (permalink) | ||
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Forum Novice
Join Date: Jun 2004
Location: Texas
Age: 19
Posts: 206
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Quote:
Quote:
------------------------------------------------------------------------------------------------------- ERRORS FIXED- redowload and just replace your basecreature.cs and it will run fine... Sorry for inconvienince |
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#6 (permalink) |
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Forum Novice
Join Date: Jun 2004
Location: Texas
Age: 19
Posts: 206
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Honestly, Im sure some people know what Im talking about... I spent 35 hours with no sleep so I could finish this script for the people who wish to use it... I had given up on this script until, I found out someone was counting on me to make it... That is sorta what inspired me... And those 35 hours of work were totally worth it... Just like when you work all day and then your son/daughter asks for candy at the store, and you say yeah sure knowing its no big deal and then they hug you and say thanks... totally brightens up your day and your statement sir Has quite certainly made my day.... Thanks A bunch... I live on feedback
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#7 (permalink) |
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Newbie
Join Date: Feb 2004
Posts: 99
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I found a small problem, i dont know if it is in both versions but i tried No Races..
The gump says that 1500 experiance will add 2.5 skill. Infact when i tested it it only adds 1.0skill I will see if i can change it my end.. just wanted to let you know. |
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#8 (permalink) |
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Forum Novice
Join Date: Jun 2004
Location: Texas
Age: 19
Posts: 206
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Yeah thats my bad originally I was gonna have it raise skill gain 2.5 Just forgot to change the gump when I realized i was only gonna do 1.0... I'll it's fixed now... If you want it 2.5 tell meh...
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#9 (permalink) |
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Join Date: Oct 2004
Age: 18
Posts: 69
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something wrong with basecreature.cs --->
Scripts: Compiling C# scripts...failed (2 errors, 0 warnings) - Error: Scripts\Engines\AI\Creature\BaseCreature.cs: CS0234: (line 14, column 14) The type or namespace name 'Factions' does not exist in the class or namespa ce 'Server' (are you missing an assembly reference?) - Error: Scripts\Engines\AI\Creature\BaseCreature.cs: CS0246: (line 220, column 18) The type or namespace name 'Faction' could not be found (are you missing a using directive or an assembly reference?) Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. |
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#11 (permalink) | |
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Forum Novice
Join Date: Jun 2004
Location: Texas
Age: 19
Posts: 206
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Quote:
If you put verifier in the name it says that it denotes a variable where a class was expected... sooo that was my alternative... |
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#12 (permalink) | |
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Forum Novice
Join Date: Jun 2004
Location: Texas
Age: 19
Posts: 206
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Quote:
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#13 (permalink) |
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Forum Expert
Join Date: Jan 2004
Location: UK, Essex
Age: 19
Posts: 1,166
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Just a small suggestion. You might want to make the skill buying gump so that you cant close it with right click. Or make it so that the 1,500 EXP is lost when you choose a skill. I tested this and saw that I can go to the buy skill menu and loose my 1,500 EXP but if then I can right click on the gump and it closes leaving me with no extra skill and down on 1500 EXP.
Other than that this is GREAT Chz ,
__________________
It is not the hand that creates worlds, It is the mind controlling it ! The New Dawn Network |
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#17 (permalink) |
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Forum Novice
Join Date: Jun 2004
Location: Texas
Age: 19
Posts: 206
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The issue is resolved, it now checks if your skills.cap = the skills.base, if they do it informs the player to choose another skill they reached their cap, and re-opens the skills gump! Redownload and all you have to do is replace the LevelGump.cs
and thats it your set! Thanks for notification too... PS... to all people using this system... Tell me your server name I would love to come visit! *wishes he could be lex luther* |
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#20 (permalink) |
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for some reason, even after i updated, my players can raise their skill over 100 without the use of powerscrolls. how do i go about fixing this to stop at 100? unless there is a powerscroll.
also how do i change how much experience it costs to advance the skill? i'm still a newbie and can't seem to figure it out. i love the system it kicks butt thanks |
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#21 (permalink) |
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Forum Novice
Join Date: Jun 2004
Location: Texas
Age: 19
Posts: 206
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If their skill is already above their cap then it will continusly allow them to raise their skills... it reads the cap and as soons as the cap is reached it stops, I will see if there is a way to make it stop that...
To change the cost for skill gain look in the levelGump.cs around line 928: Code:
if (v.EXP >= 1500 )
{
v.EXP = v.EXP-1500;
m.SendMessage( 60, "You Have {0} Experience.", v.EXP ); m.SendGump( new SkillUpGump( m.Skills, m ) );
break;
}
Im working on that fix right away! |
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#24 (permalink) |
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Forum Novice
Join Date: Jun 2004
Location: Texas
Age: 19
Posts: 206
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UPDATE: for version 2.0
(nothing is finished yet, only barely started) -Way for crafters to gain exp without mod'ing the basecraft.cs or w/e -More EXP-Items... -Change the race stems (the orc, the aeon, the elf,) make them under your name, instead of in the title spot... soo that people can see their apprentice, journeyman, etc title... MIGHT DO: for version 2.0 -Class system -New gumps -Better functionality |
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