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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Newbie
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Here we are people!
The long awaited Corn for those various Harvest Systems! I admit, this IS a quick and nasty cut/paste/edit job, but it's been tested, and it even works! ( I actually surprised myself there...) Included is: corn.cs - [add earcorn (fully stackable ears of corn that can be used at a flourmill to make Cornflour) sackcornflour.cs - Sacks of Cornflour (really, just normal flour that's been re-named heh) and corncrop.cs - edited corncrop.cs so it gives corn instead of muffins... I have to give full credit to nerun for this, as I simply edited his wheat sheaves script (changed names and itemid's..) I hope this helps for those of you that haven't been able to get around to it yet. Giric
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Scott A Jones |
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#4 (permalink) |
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Join Date: Mar 2005
Age: 45
Posts: 16
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In the CornCrop.cs file on line 311 you have to edit the item from Corn to EarCorn as follows (changes are highlighted in red):
Code:
// ******************************* // *** Corn does not yet exist *** // ******************************* EarCorn crop = new EarCorn( pick ); //Muffins crop = new Muffins(); from.AddToBackpack( crop ); ![]() |
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