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Old 03-20-2005, 07:23 AM   #1 (permalink)
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Default Ears of Corn for Harvest System

Here we are people!

The long awaited Corn for those various Harvest Systems!

I admit, this IS a quick and nasty cut/paste/edit job, but it's been tested, and it even works! ( I actually surprised myself there...)

Included is:

corn.cs - [add earcorn (fully stackable ears of corn that can be used at a flourmill to make Cornflour)

sackcornflour.cs - Sacks of Cornflour (really, just normal flour that's been re-named heh)

and corncrop.cs - edited corncrop.cs so it gives corn instead of muffins...

I have to give full credit to nerun for this, as I simply edited his wheat sheaves script (changed names and itemid's..)

I hope this helps for those of you that haven't been able to get around to it yet.

Giric
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File Type: zip Corn.zip (4.4 KB, 110 views)
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Old 04-09-2005, 11:35 AM   #2 (permalink)
 
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Thanks for sharing your work. I'll test it, when I have implemented the harvest-system. It should be integrated in the harvest-pack...
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Old 04-24-2005, 02:24 AM   #3 (permalink)
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ear of corn has been out as long as the harvest system its included and written by me :P~~~ nice repost of my work though (as in the corn was written by me not harvest itself )
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Old 05-20-2005, 01:16 AM   #4 (permalink)
 
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In the CornCrop.cs file on line 311 you have to edit the item from Corn to EarCorn as follows (changes are highlighted in red):
Code:
						// *******************************
						// *** Corn does not yet exist ***
						// *******************************
						EarCorn crop = new EarCorn( pick ); 
						//Muffins crop = new Muffins(); 
						from.AddToBackpack( crop );
Otherwise you end up with compile errors.
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