|
||
|
|||||||
| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
|
|
Thread Tools | Display Modes |
|
|
#54 (permalink) | |
|
Forum Expert
Join Date: Apr 2004
Location: Another state of mind
Age: 27
Posts: 2,875
|
Quote:
'true' extension creates the default locations. Then you would want to get rid of the distro moongates. Then generate the public gate system. |
|
|
|
|
|
#56 (permalink) | |
|
Forum Expert
Join Date: Apr 2004
Location: Another state of mind
Age: 27
Posts: 2,875
|
Quote:
will do it. (No command to do it I don't think, only one to generate them) |
|
|
|
|
|
#58 (permalink) | |
|
Forum Expert
Join Date: Apr 2004
Location: Another state of mind
Age: 27
Posts: 2,875
|
Quote:
Glad you like! |
|
|
|
|
|
#60 (permalink) | |
|
Forum Expert
Join Date: Apr 2004
Location: Another state of mind
Age: 27
Posts: 2,875
|
Quote:
|
|
|
|
|
|
#63 (permalink) |
|
Join Date: Apr 2004
Posts: 9
|
I tried adding gates that I want right in to the "PGControl.cs" file but it will not generate them for me. Any ideas??
Category = new PGCategory( "Tonuko", (EntryFlag)Flags ); Category.Locations.Add( new PGLocation( "Isamu-Jima", (EntryFlag)Flags, new Point3D( 1169, 998, 41 ), Map.Tokuno, 0 ) ); Category.Locations.Add( new PGLocation( "Makoto-Jima", (EntryFlag)Flags, new Point3D( 802, 1204, 25 ), Map.Tokuno, 0 ) ); Category.Locations.Add( new PGLocation( "Homare-Jima", (EntryFlag)Flags, new Point3D( 270, 628, 15 ), Map.Tokuno, 0 ) ); m_Entries.Add( Category ); SetFlag( EntryFlag.Generate, true ); Category = new PGCategory( "Staff", (EntryFlag)Flags ); Category.Locations.Add( new PGLocation( "The Fire House", (EntryFlag)Flags, new Point3D( 4391, 3765, 0 ), Map.Trammel, 0 ) ); Category.Locations.Add( new PGLocation( "The Janitor's Closet", (EntryFlag)Flags, new Point3D( 1744, 802, 0 ), Map.Felucca, 0 ) ); Category.Locations.Add( new PGLocation( "Home-Sweet-Home", (EntryFlag)Flags, new Point3D( 1568, 644, 6 ), Map.Felucca, 0 ) ); Category.Locations.Add( new PGLocation( "Brit", (EntryFlag)Flags, new Point3D( 1414, 1714, 40 ), Map.Trammel, 0 ) ); Category.Locations.Add( new PGLocation( "MG", (EntryFlag)Flags, new Point3D( 4449, 1153, 0 ), Map.Trammel, 0 ) ); m_Entries.Add( Category ); } public void Disable() { m_Delete = true; RemGates(); PGSystem.Control = null; Delete(); } |
|
|
|
|
#64 (permalink) | |
|
Forum Expert
Join Date: Apr 2004
Location: Another state of mind
Age: 27
Posts: 2,875
|
Quote:
[initpublicgates true |
|
|
|
|
|
#65 (permalink) | |
|
Join Date: Apr 2004
Posts: 9
|
Quote:
The reason for wanting to add them to the script is that I had added some gates through the game and then double clicked the control stone and lost all of my work. So I was looking for a way to make sure I don't loose them. BTW, thanks for the scripts, nice work. |
|
|
|
|
|
#66 (permalink) | |
|
Forum Expert
Join Date: Apr 2004
Location: Another state of mind
Age: 27
Posts: 2,875
|
Quote:
What I might try to do some day is make a command to export your gate system to a txt file. Then you can share/backup them. (It would read from the file as well) I also might make it so, when double clicked, it searches the world for any gates and if the gate is not in the system, it would add it to a staff only category for the staff members to view and whatnot. This system has some other features that I would like in, but I just don't have time/energy to do them as of right now. The system works as it is, and it works well with no crashes/bugs that I know of, just some things that could be improved upon. |
|
|
|
|
|
#67 (permalink) | ||
|
Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
|
Quote:
only reason I could think of for it deleting his gates is if he didnt click the generate checkbox when he doubleclicked the stone so it deleted the gates it wasnt supposed to generate. but then again I could be wrong
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
||
|
|
|
|
#69 (permalink) | ||
|
Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
|
Quote:
. Again I say you do excellent work. Its just I end up deleting my posts because I don't feel like having certain senior members post anything in relation to them.
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
||
|
|
|
|
#70 (permalink) |
|
Forum Master
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
|
I have a suggestion, maybe you could make the GenGates command only remove gates if they are set to movable.false, that way staff carrying them around in their packs wouldn't have to re-add them.
|
|
|
|
|
#72 (permalink) |
|
Forum Expert
Join Date: Apr 2004
Location: Another state of mind
Age: 27
Posts: 2,875
|
Had to take a break from the new AS system and make something small happen.
Updated with 2 (small) new features. RemGates will now only delete gates that are in the world. NOT ones that are in packs/containers/etc. The main gump now has a new button for GM+'s. Top-left of the Right panel is a "Add Current Gate" button that will add the gate that was used to the currently selected category. The entry will be 'Un-named Gate' and you can edit that entry to change the name/flags/etc. This option was simply to make it quicker/easier to add a location. The gate has to be in the World to add. It won't work if the gate is in your bag. This feature is nice because you can carry a gate around in your bag, drop it somewhere and add the location to a category, then pick the gate right back up. You can then go through the entries later and edit how you want them. Enjoy! *Edit*Just to quell some concerns that people might have. This change will not effect your current systems. It is just gumps, nothing to do with the gates themselves. |
|
|
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|