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Old 05-22-2005, 01:51 AM   #1 (permalink)
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Default Blood Staff *Special Staff (Not UBER)*

Discription: With all the weapons and such being released with just minor attribute changes and stuff, like OSI Arty's in my opinion are far from what they could be. This staff from a glance doesn't look like much but theres alot too it. First this staff only works in Blood dungeon in Ilshenar. Its linked to that dungeon and will not obey the user till its back home, if the player tries to equip item or even move it out of there pack outside Blood Dungeon, the weapon strikes them with its special effect. Thats the second thing about this weapon, In Blood Dungeon your allowed to equip staff without being harmed and now the staff obey's you, dealing 45% of the time a effects blow to your opponent, doing moderate damage on hit.

Bugs:
Code:
 May 23/05: (Thanks Sunshine : Fixed on LN: 56 (wrong region name) Changed Blood to Blood Dungeon : 

if ( IsChildOf( from.Backpack ) && From.Region.Name != "Blood" && From.Alive == true )

to:

if ( IsChildOf( from.Backpack ) && From.Region.Name != "Blood Dungeon" && From.Alive == true )

*Archive 72 dl to date*
Installation: PnP (Plug and Play) drop into your scripts folder.
Attached Files
File Type: cs BloodStaff.cs (6.5 KB, 92 views)
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Old 05-22-2005, 02:17 AM   #2 (permalink)
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Quote:
Originally Posted by Hlal
Discription: With all the weapons and such being released with just minor attribute changes and stuff, like OSI Arty's in my opinion are far from what they could be. This staff from a glance doesn't look like much but theres alot too it. First this staff only works in Blood dungeon in Ilshenar. Its linked to that dungeon and will not obey the user till its back home, if the player tries to equip item or even move it out of there pack outside Blood Dungeon, the weapon strikes them with its special effect. Thats the second thing about this weapon, In Blood Dungeon your allowed to equip staff without being harmed and now the staff obey's you, dealing 45% of the time a effects blow to your opponent, doing moderate damage on hit.

Bugs: None Known at this time

Installation: PnP (Plug and Play) drop into your scripts folder.

I've kinda been curious about how to add some restrictions like that to weapons or special properties in certain areas, this will help me to discover how to do that, thanks for the release.
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Old 05-23-2005, 06:16 PM   #3 (permalink)
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Ok I tried it but here is the problem I am having..even in the blood dugenon I can not quip it. When I try I puke abd lose hp...any suggestions as to how this can be fixed?
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Old 05-29-2005, 12:35 AM   #4 (permalink)
 
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And if I changed it to allow players to move the item outside of their packs, will there be any consequences that I do not forsee?
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Old 05-29-2005, 04:52 AM   #5 (permalink)
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Quote:
Originally Posted by Prig
And if I changed it to allow players to move the item outside of their packs, will there be any consequences that I do not forsee?

Nope, this script is very easy to mod, you can set the region to any you wish or have no check at all, this is more or less a script for others to learn off of to make better items then just new attributes on a piece of armor with a new fancy name and hue.
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Old 05-29-2005, 05:02 AM   #6 (permalink)
 
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Interesting weapon, however

You do not need to say

From.Alive == true

Since if statements must resolve to a true/false anyways, you can just say
From.Alive
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Old 05-31-2005, 02:34 AM   #7 (permalink)
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Nice script, but I'm having a issue with it.... seems that even when in blood dungeon, I can't equip it, rather it gives the message saying "If this item is found outside of Blood Dungeon and is on the ground please call GM *Possible Bug*" Any ideas?
Thanks =)
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Old 05-31-2005, 05:27 AM   #8 (permalink)
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Quote:
Originally Posted by Freya
Nice script, but I'm having a issue with it.... seems that even when in blood dungeon, I can't equip it, rather it gives the message saying "If this item is found outside of Blood Dungeon and is on the ground please call GM *Possible Bug*" Any ideas?
Thanks =)

Ya forgot to re-edit the script for a small misspelled name, in the script blood dungeon is listed then the second listing is only blood, add dungeon to the name to fix issue. I'll repost the new script when I get home.
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Old 06-09-2005, 12:41 PM   #9 (permalink)
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Interesting invention.... and I do have a question... has the newest script version for the blood staff been postsed? By the look of it, the first post was last edited on the 23rd of last month, and the last post by you Hlal was the 31st... If you haven't posted the newest script Hlal, would you kindly do so? Much appreciated.
~Thanks
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Old 06-10-2005, 03:48 AM   #10 (permalink)
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Quote:
Originally Posted by Orbit Storm
Interesting invention.... and I do have a question... has the newest script version for the blood staff been postsed? By the look of it, the first post was last edited on the 23rd of last month, and the last post by you Hlal was the 31st... If you haven't posted the newest script Hlal, would you kindly do so? Much appreciated.
~Thanks

Sorry, been busy and forgot I didn't replace origonal with fix, my bad. New fixed version posted 06/10/05.
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