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Old 05-24-2005, 11:59 PM   #1 (permalink)
 
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Default A talking sword......That Works!!

This script is called the Claymore Of Hell....It talks as you hit things, and it works quite well....I would say it's good for any shard, but thats for you to decide:

Name = "Claymore Of Hell"; //base sword
Hue = 1172;
Attributes.SpellChanneling = 1;
Attributes.BonusStr = 10;
Attributes.BonusDex = 10;
Attributes.BonusDex = 10;
Attributes.Luck = 100;
Attributes.AttackChance = 10;
Attributes.WeaponDamage = 50;
Attributes.WeaponSpeed = 35;
Attributes.WeaponDamage = 25;

WeaponAttributes.HitDispel = 5;
WeaponAttributes.HitLightning = 50;
WeaponAttributes.HitLeechHits = 20;
WeaponAttributes.HitLeechMana = 10;
WeaponAttributes.HitFireball = 10;

LootType = LootType.Blessed;
Attached Files
File Type: cs ClaymoreOfHell.cs (2.6 KB, 389 views)
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Old 05-25-2005, 02:36 AM   #2 (permalink)
 
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looks good thx for sharing
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Old 05-25-2005, 05:34 PM   #3 (permalink)
 
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lol
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Old 05-25-2005, 05:36 PM   #4 (permalink)
 
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lol, thx for correcting me :]
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Old 05-26-2005, 02:41 AM   #5 (permalink)
 
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lol the players on my server love that sword cuz it talks smack
and every one is a smack talker in the PVP world ya know hope to see some more of your scripts in the furture
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Old 05-26-2005, 06:16 AM   #6 (permalink)
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I have something similar to this my unholy reaver also has the ability to cast flame strike All shard woner read this fast
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Old 05-26-2005, 12:19 PM   #7 (permalink)
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Code:
 
switch ( Utility.Random( 8 )) 
{ 
case 0: attacker.SendMessage( "Hit him HARDER master, com'on put your back into it!!" ); break; 
case 1: attacker.Say( "HA, your blood will soil the mudhole from whence you came!" ); break; 
case 2: attacker.Say( "AGAIN, AGAIN, MUWAHAHAHAHA!" ); break; 
case 3: attacker.Say( "All who appose my weilder shall be desicrated." ); break; 
case 4: attacker.Say( "Is that all?" ); break; 
case 5: attacker.Say( "I shall aid you in combat, but secure your death!" ); break; 
case 6: attacker.Say( "Are you MAD?" ); break; 
}
Case 0 to 6... Random(8)...
Is it normal ?
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Old 05-27-2005, 01:44 AM   #8 (permalink)
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It should be. Seeing as it is a pretty buffed weap, most servers have alot of SSI, whatever. That'll cut down on spam lag... With hope :] I'd reccomend going to 18, maybe 20 with the count... For random fun. Oh yeah, did you happen to modify the old Jup sword script, or my heaven and hell artys that ARE take offs of the old jup script... Code looks the same, only thing.
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Old 05-27-2005, 02:10 AM   #9 (permalink)
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Quote:
Originally Posted by Killamus
It should be. Seeing as it is a pretty buffed weap, most servers have alot of SSI, whatever. That'll cut down on spam lag... With hope :] I'd reccomend going to 18, maybe 20 with the count... For random fun. Oh yeah, did you happen to modify the old Jup sword script, or my heaven and hell artys that ARE take offs of the old jup script... Code looks the same, only thing.

No probably used Zotos script gen.
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Old 05-27-2005, 08:23 AM   #10 (permalink)
 
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nope, actually I got help from a book I have here....
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