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Old 05-31-2005, 11:55 AM   #1 (permalink)
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Default New Mine for Minoc

Summary:
This is a new NewMinocMine.cfg file to use with [decoration command. These decorations will add a new entrance in Minoc Mining camp to a new mine, big, for those shards with many players miners.

Installation:
Copy and Paste NewMinocMine.cfg to your Data/Decorations/Britannia folder (it will generate the new mine both in Trammel and Felucca).

Usage:
In game type [decorate. Just it.

PS.: you can add this mine like a quest or event to the miners search for a new mine and solve the problem of high miners population. Somebody discover the mine, but found a lair of an Ancient Wyrm that must be defeated to release the mine. With a good treasure, maybe some iron and colored ingots in the treasure too.

Link:
In-game Customizable Regions in a Box - this script let you add regions in game, perfect for New Mine of Minoc, to added guardable region.
Attached Images
File Type: jpg entrance.JPG (42.8 KB, 1560 views)
File Type: jpg inside.JPG (82.4 KB, 1475 views)
Attached Files
File Type: zip NewMinocMine.zip (697 Bytes, 787 views)

Last edited by nerun; 03-08-2006 at 09:45 AM.
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Old 05-31-2005, 12:08 PM   #2 (permalink)
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Quote:
Originally Posted by nerun
Summary:
This is a new NewMinocMine.cfg file to use with [decoration command. These decorations will add a new entrance in Minoc Mining camp to a new mine, big, for those shards with many players miners.

Installation:
Copy and PAste NewMinocMine.cfg to your Data/Decorations/Britannia folder (it will generate the new mine both in Trammel and Felucca).

Usage:
In game type [decorate. Just it.

PS.: you can add this mine like a quest or event to the miners search for a new mine and solve the problem of high miners population. Somebody discover the mine, but found a lair of an Ancient Wyrm that must be defeated to release the mine. With a good treasure, maybe some iron and colored ingots in the treasure too.
do you have a picture of it just curious how it looks lol
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Old 05-31-2005, 12:12 PM   #3 (permalink)
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Yup, posted above. I use the "5238 2036" as the new mine, that place is not used in OSI or by any dungeon, it is considerably large. I change with some statics to looks better, and add some forges and anvil.
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Old 05-31-2005, 08:40 PM   #4 (permalink)
 
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that is a cracking this should point out to one of my gm's that you can make cave/dungeon entrances where you want. it just take a little initutive and time. thanks
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Old 06-01-2005, 01:56 AM   #5 (permalink)
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Great idea Nerun for the addition to mines....I will make it part of a quest as I like making my players work a bit......well done!
P.S. Nice tidy backpack...
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Old 11-07-2005, 03:27 PM   #6 (permalink)
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Damn! How did I miss this? Thanks Nerun!!!
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Old 11-07-2005, 04:01 PM   #7 (permalink)
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nerun
what shard do u own i like to check ur shard out
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Old 11-07-2005, 04:07 PM   #8 (permalink)
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Quote:
Originally Posted by mkiplm
nerun
what shard do u own i like to check ur shard out
sorry, i do not have a shard...
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Old 11-07-2005, 05:05 PM   #9 (permalink)
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then how did u take pics
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Old 11-07-2005, 06:21 PM   #10 (permalink)
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I guess on something called "test enviroment".

Test shard on home machine |= sharp accessable by the public (i.e. YOU)
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Old 11-07-2005, 09:59 PM   #11 (permalink)
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Quote:
Originally Posted by Manu
I guess on something called "test enviroment".

Test shard on home machine |= sharp accessable by the public (i.e. YOU)
Exactly.
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