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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Forum Expert
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Had these lying around since i created the first drug script.. figured i'd finally upload them so people can expand on them..
they could also be combined into one script and made to use a baseseed if someone wants to take the time to do that as well.. I've also created an entire plant harvesting system in the same manner of these seeds if anyone's interested.. |
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#4 (permalink) |
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Forum Novice
Join Date: May 2005
Age: 36
Posts: 222
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Already tried that. No matter where I put them, I keep getting the following error:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (9 errors, 32 warnings) - Warning: Scripts\Customs\Addonz\cedartreeAddon.cs: CS0219: (line 23, column 1 9) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\DollHouse13Addon.cs: CS0219: (line 22, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\DollHouse2Addon.cs: CS0219: (line 22, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\DollHouse4Addon.cs: CS0219: (line 22, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\DollHouse5Addon.cs: CS0219: (line 22, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\DollHouse7Addon.cs: CS0219: (line 22, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\DollHouseAddon.cs: CS0219: (line 22, column 1 9) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\Grave1NAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\Grave2NAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\Grave2WAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\Grave3NAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\grave3WAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\Grave4NAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\Grave4WAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\Grave5WAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\GraveNAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\GraveWAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\largesworddisplay1NAddon.cs : CS0219: (line 22 , column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\largesworddisplay1WAddon.cs : CS0219: (line 23 , column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\OakTreeAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\SheepCarcassNAddon.cs: CS0219: (line 22, colu mn 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\SkinnedDeerNAddon.cs: CS0219: (line 22, colum n 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\SkinnedDeerWAddon.cs: CS0219: (line 22, colum n 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\SkinnedRabbitNAddon.cs: CS0219: (line 23, col umn 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\SkinnedRabbitWAddon.cs: CS0219: (line 23, col umn 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\smallsworddisplayWAddon.cs: CS0219: (line 22, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\treeAddon.cs: CS0219: (line 29, column 19) Th e variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\WallWepsNAddon.cs: CS0219: (line 23, column 1 9) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\WalnuttreeAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Addonz\willowtreeAddon.cs: CS0219: (line 24, column 19) The variable 'ac' is assigned but its value is never used - Warning: Scripts\Customs\Easier Vendor Mall\BaseLandLord.cs: CS0162: (line 12 8, column 4) Unreachable code detected - Warning: Scripts\Customs\Easier Vendor Mall\BaseLandLord.cs: CS0162: (line 16 3, column 6) Unreachable code detected - Error: Scripts\HopsSeed.cs: CS0246: (line 174, column 6) The type or namespac e name 'Hops' could not be found (are you missing a using directive or an assemb ly reference?) - Error: Scripts\HopsSeed.cs: CS0103: (line 175, column 30) The name 'Hops' doe s not exist in the class or namespace 'Server.Items.PlantedSeedHops' - Error: Scripts\HopsSeed.cs: CS0246: (line 176, column 7) The type or namespac e name 'Hops' could not be found (are you missing a using directive or an assemb ly reference?) - Error: Scripts\MarijuanaSeed.cs: CS0246: (line 174, column 7) The type or nam espace name 'Marijuana' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\MarijuanaSeed.cs: CS0103: (line 175, column 31) The name 'Mari juana' does not exist in the class or namespace 'Server.Items.PlantedSeedMarijua na' - Error: Scripts\MarijuanaSeed.cs: CS0246: (line 176, column 8) The type or nam espace name 'Marijuana' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\TobaccoSeed.cs: CS0246: (line 175, column 7) The type or names pace name 'Tobacco' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\TobaccoSeed.cs: CS0103: (line 176, column 31) The name 'Tobacc o' does not exist in the class or namespace 'Server.Items.PlantedSeedTobacco' - Error: Scripts\TobaccoSeed.cs: CS0246: (line 177, column 8) The type or names pace name 'Tobacco' could not be found (are you missing a using directive or an assembly reference?) Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. |
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#5 (permalink) |
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Account Terminated
Join Date: Apr 2004
Location: Titusville PA
Age: 26
Posts: 975
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It looks to me like there is more to this than just the seeds. It looks like more scripts are needed to use this or modifications to distroes are needed for them to work I didnt look to hard I just saw type or name space does not exist and that is a good indicator something is missing that needs to be done. I would think this needs to be changed in the scripts containing references to planted seeds like you would need to add the new seeds to the types of planted seeds and such.
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#6 (permalink) |
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Forum Novice
Join Date: May 2005
Age: 36
Posts: 222
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Well whatever script modifications are required for it, I need tons of help with it, because I have no clue how to do any of this stuff. I'm surprised I've gotten this far with the scripts I now have installed on my server..
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#10 (permalink) | |
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Account Terminated
Join Date: Dec 2004
Age: 36
Posts: 199
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Quote:
Just a suggection, you should go threw each of your warnings as well, they won't stop your shard from working and it has been argued if warnings will ever be a problem. I'm just one that believes that everything should be clean coded so the wack of warning you have would really bug me personally. To fix them, just go threw the list one at a time and see what unreachable code its refering to and make the edits as needed. *Unreachable code means the code will never be used do to the way its written. (following a statement that has no path out to it) if that make sence. |
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