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Old 06-05-2005, 08:21 PM   #1 (permalink)
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Default Solo lute

I have always wanted to be able to play more than the standard (and rather annoying) songs that one can play with UO's instruments. So this is my first attempt to do something in that area. It is a custom lute which, when doubled-clicked on, opens a gump with buttons for each note that there is to be played.

Installation: just place the two files in your custom scripts folder.

Comments are welcome.
Attached Files
File Type: cs SoloLute.cs (809 Bytes, 184 views)
File Type: cs LuteGump.cs (7.1 KB, 179 views)
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Old 06-05-2005, 08:33 PM   #2 (permalink)
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That sounds pretty awesome, I'm gonna go check this out.

EDIT: yeah, I like this, and it's given me some fun ideas on ways to use this. I don't know if anyone has played Clan Lord, but it had the most fun music system I've ever seen, I'd love to put that in UO.
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Old 06-05-2005, 09:33 PM   #3 (permalink)
 
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heck yeah prity cool
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Old 06-06-2005, 01:41 AM   #4 (permalink)
 
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Nice. This has some potensial to become a pretty nice script. I've got some ideas on how to modify it a bit. I'll post what I change here later.
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Old 06-06-2005, 09:57 AM   #5 (permalink)
 
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Here's my take on this. Not much different except you can add the notes to a list of notes. [max 60] and then play it back with an annoying 1.5 second delay inbetween.
Attached Files
File Type: cs RuneLute.cs (1.1 KB, 96 views)
File Type: cs MusicGump.cs (12.8 KB, 91 views)
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Old 06-24-2005, 05:40 AM   #6 (permalink)
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Great,

What does it do if we lower the period, like, for example, 0,5 seconds ?
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Old 06-24-2005, 11:16 AM   #7 (permalink)
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I don't think it's possible to do so. For some reason, it doesn't allow you to play more than one sound for a certain delay.
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Old 06-24-2005, 11:46 AM   #8 (permalink)
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mmhh... perhaps client can't mix wavs ? but I remembered to hear several sounds at same time... perhaps's I'm wrong...
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Old 06-28-2005, 04:40 AM   #9 (permalink)
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As if I didn't have enough stuff to keep me from doing other shard work lol. This is great. Just spent last two hours playing all the songs I know In UO Lute form lol. and testing it. But I did have a crash I was gona try the playback So I started playing it and I may have doubble clicked it or something Not real sure exactly what I did to cause the crash. As I said I played for two hours or so and didn't crash it, But


Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.Gumps.MusicGump.OnResponse(NetState sender, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse( NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

I look forward to seeing the drums, and the harp done Sorry I can not be more detailed about the crash.

*Edit* I got both versions installed. But I was playing the version modified by gideon_troy
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Old 06-28-2005, 04:44 AM   #10 (permalink)
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Code:
	int[] Notes = new int[60];
More than 60 notes perhap's
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Old 06-28-2005, 04:41 PM   #11 (permalink)
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No I dont think thats it. Cause I was using the top row to play. I just started using the bottom row to record when it crashed
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