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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Suicide BladeHello This Is One Of My Own Scripts And If You Think Its A Little Uber Ok But In A Way I Think Its A Little Uber But In Another Way I Don't Think Its Uber. So I Would Like To Know What You Think Thank You!
And Hey At Least I Admit My Scripts Are A Little Uber Unlike Some Scripts I Ran Into On This Site.. Just Throw These In Your Customs Folder. |
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#4 (permalink) |
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Forum Expert
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Here:
Code:
using System;
using Server;
namespace Server.Items
{
public class SuicideBlade : Sai
{
public override int ArtifactRarity{ get{ return 200; }
[Constructable]
public SuicideBlade()
{
Name = "Suicide Blade";
Hue = 98;
WeaponAttributes.HitLightning = 100;
WeaponAttributes.HitFireball = 50;
Attributes.WeaponSpeed = 40;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
phys = fire = pois = cold = 0;
nrgy = 100;
}
public SuicideBlade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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