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Custom Script Release Archive This is a pre-script database archive of what our users had released.

 
 
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Old 06-06-2005, 01:41 PM   #1 (permalink)
 
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Default Items / Mobiles / Quests

I pulled my fair share of scripts from these boards so I thought it was time to share a few of my own. I've learned a TON from the great scripts from scripters such as Daat, can't remember his name but he does the XMLPoints...which btw are AWESOME scripts! Nerun and a few others as well.

I'm compulsive so alot of the scripts..like the resource box...are messy messy messy. They work great, but taken the time to 'straighten' them out, you tend to notice something new that didn't make sence before but now, it makes perfect sence. And because of these scripts and scriptors, the players on my shard and I thank you!!!

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Miners Resource Box- a small wooden box that stores ore. It has a list of avalaible ores (iron thru val) and ore count for each ore. On the right side of each listed ore is a button that returns ore to the players pack 100 ore at a time. On the left side of the listed ore types are buttons for placing Gold Bars in a players pack.

Gold bars are used (on a reward stone) to purchase runic hammers and sewing kits. You will have to script that into your own reward stone.
The Miners Resource Box will only give 1 gold bar at a time depending on the amount of ore stored in the box.


5000 piles of iron ore gives 1 gold bar. 2000 piles of val ore gives 1 gold bar and etc. If the box does not contain the proper ore amount for that type, the box will notify the player of the proper amount needed when the button is toggled. The gump for the MRB is very sleek and very clean.
Modification
If you have custom ores then you will have to lengthen the gump and add your ores to the gump with functioning buttons.

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Power Skulls - are 4 skulls named after the 4 powerscroll numerical values given to powerscrolls such as wonderous, legendary, and ect... Each skull brings up a gump and allows the player to chose between 23 (Pre AOS/SE) powerscrolls and then deletes the skull. Very clean gump.
Modification
If you run an AOS/SE shard, you will have to add more pages to the gump.

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The Apocolypics Quest

Description
There are essetially 7 mobiles. Players must kill the anti christ and the false prophet to obtain a book from each. When both of these books are obtained, double clicking either of them will give you a horsemans bridle. Players then must kill the four horsemen of the apocolyps and obtain their hearts. Double clicking the horsemans bridle with all 4 hearts will give a soul collector. The soul collector is then used when when a player posses all 6 of the unrighteous souls. Double clicking the soul collector with the right souls will give the player rare coins. (provided) The soul collector does not vanish and can be used over and over again. This quest also comes with its own gate which takes players to the specific islands used for spawned mobile placements.

The unrighteous drop 6 variations of a soul each with its own color at random. They also walk around in a flamestrike spell and make burning noises.
The four horseman each posses a specific quality. 1 horseman is immune to poison, another auto dispells, another cant be barded, and the other insta kills pets. Each horseman spawns unrighteous mobiles.
The anti christ and false prophet can not be attacked by pets.

The token system (provided) works like this;
1 green gold coin = 10 gold coins (Token)
1 platinum coin = 100 gold coins (Token2)
1 rare gold coins = 1000 gold coins (Token3)
1 rare coin = 10000 gold coins (Token4)
Modification
I have modified my lootpack.cs to drop the appropriate amount of each of these coins to equal what the spawn would normally drop in gold. I have done this so players can spend longer times hunting in between banking. They can sell the coins to the currency exchanger (provided) for gold and buy coins for gold from the currency exchanger. There is no loss of gold or coin value when buying or selling from the exchanger. If you have a token system already in place then you will need to modify the token scripts provided. You may also need to modify the SBExchanger.cs as well to fit your needs.

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Power Plum Quest

Description
There are two mobiles for this quest with variations. A power plum ferry who attacks anything with negative karma and a power plum tree (walking reaper) that responds to aggressor attacks. Plum ferries do not leave corpses and are annoying as all h3ll. Pets will not attack either the ferries or the trees. Killing ferries and especially trees gives mega negative karma and fame.

The power plum trees drop power plums. A player must obtain power plums in order to obtain leaves. Leaves are used to purchase cap raising deeds from a reward stone.
Skill deeds that raise skill cap by 10 as in 910 (9100), 8, 6, 4, and 2. Stat deeds raise by 5, 4, 3, 2, and 1.

In order for plums to give you leaves (10 plums altogether) you must double click a plum and it must be accompanied by the right kind and amount of other plums. Example is:

If a player d-clicks a fire hued plum, they must have in their packs a sky blue plum, a ice blue plum, a purple plum, and a red plum to recieve 5 leaves (bright green coins)
The order of the plums is as follows:
Sky Blue = 1 leaf
Purple = 2 leaves
Red = 3 leaves
Ice Blue = 4 leaves
Fire = 5 leaves
Brown = 6 leaves
Gold = 7 leaves
Orange = 8 leaves
Green = 9 leaves
White = 10 leaves
Anytime a player double clicks a plum, they must have all the plums that preceeded it for it to give them the appropriate amount of leaves.

Players have the opportunity to become super charactor but with negative fame/karma loss, the double click plum system, non tamer kills, and the leaf prices for scrolls, the balance of the shard remains.
Modification
EDIT == Since I run a pre AOS/SE shard I have enabled some AOS/SE features on my shard sush as AOS/SE housing, damage counters, AOS monster graphics, auto loot corpse w/double click, and the power plum trees do drop SE style containers at random

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Chess Men-players on my shard can challenge me to a game of chess in nujelm (havent lost yet) using life size chess pieces ( i make the moves for them, they just say what piece and where). If they win, they get a second account.

ALL THESE SCRIPTS WERE MADE FOR A PRE AOS/SE SHARD. MOST OF THESE MOBILES MAY BE VERY EASY TO KILL ON MOST AOS SHARDS! TEST THEM FIRST. OTHER THAN THE SMALL MODS MENTIONED, JUST DROP THESE IN YOUR CUSTOM SCRIPTS FOLDER.

YOU WILL NEED TO ADD THE REWARD STONE ITEMS TO YOUR OWN REWARD STONE.
Attached Files
File Type: zip Scripts.zip (66.7 KB, 415 views)
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Old 06-06-2005, 02:24 PM   #2 (permalink)
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Nice man, thanks for the scripts and keep it comin!

btw, i like the Apocolypics Quest, nice idea with the horseman..
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Old 06-27-2005, 03:47 PM   #3 (permalink)
 
Join Date: Jun 2005
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Unhappy Missing something here I think.....

Ok, I've downloaded the scripts pack, and I must be missing something because if the Power Plums there is supposed to be a Reward stone in order to get the deeds for stat scrolls. It was supposed to be included, I think, but I don't see it anywhere to have it available to my players. Have I missed them somewhere or are they available for download somewhere else? Also, I need to know how I can change the quest center coordinates in the gump, because for me, it sends me to Brit in the wall. But, I would like to change it to where I have the stone located. Any help I would greatly appreciate....thanks!
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Old 08-04-2005, 10:25 AM   #4 (permalink)
 
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Sorry it took so long to reply, my computer has been down for quite some time. Capaciter in my mother board went out so I figured I would just upgrade the whole thing.

I did not include the reward stone because the script itself would be useless to you unless for a template to script one your self. about 95% of the items available were unique to my shard and with items only purchasable with certain custom quest items which were all my scripts too, the rewardstone.cs would never have loaded on anybodies shard and the changes that would have been had to have been made would have been over whelming so I didnt include it. You will have to script your own reward stone.

If you are talking about the location the Unrighteous quest gate sends you that should be in the gate script. That would be an easy change to make.
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