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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Join Date: Feb 2004
Posts: 11
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With the New Patch I made some basic scripts for some of the items i saw, i will update if/when i make more. Im having trouble being able to sit on the couch, and you can pass through the table. I dont know how the mirror works so i did it my own way. Some of the items look like they are supposed to be annimated but im not sure about how to to that. Well they all should go in without errors, if you're fully patched up.
P.S. Updated To Includ Bed Of Nails, I think they are supposed to be animated, but i have no idea where to begin to do that. |
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#3 (permalink) |
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Join Date: Feb 2004
Posts: 11
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The New Patch that came out today 4.0.11.a (Patch 12)
P.S. The Mirror i dont know how to get it to change when you get in range or something so i just made it double click based, so if anyone has and ideas/suggestions it would be appreciated |
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#7 (permalink) | |
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#9 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
There is nothing in the patch folder on a NORMAL basis unless you have a failed patch. But connecting to EA via the UOPatch.exe will do it to, or UOTD.exe or UO.exe or client.exe since they basically almost all do the same thing now adays. but you have to have a default login.cfg like the others mentioned. Updates are free its just expansions you have to pay for. BTW BerserkerGuts, how did you find the items and what not? Just looking through InsideUO or do you have another utility that is more efficient? Now I can finally see the Tokuno stuff with the newest version of InSideUO, but if there is a better utility I'd like to get my hands on it.
__________________
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Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#10 (permalink) | |
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Join Date: May 2005
Location: Montreal
Age: 40
Posts: 114
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Quote:
True about patch, mixed up folder and .exe =] About the login.cfg, I just updated (Yesterday) using uo.exe, and I don't have a default .cfg file, so it works even without the default file. Update completed, closed the game, voila! =] the [ issue I have, so it's def'nitely patched! =] |
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#11 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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oh crap how do i use commands now that [ says"GM"?
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#13 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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Quote:
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__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#14 (permalink) |
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i think it is hit space bar [ admin or [spacebar admin i saw a thread on this if u do a search u might can find it not sure where i saw it at however it is recent so should not be hard to find
Help me with SMTP and FREEZE try that link |
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#16 (permalink) |
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I noticed one small error with the mounted pixie script. When you flip the pink mounted pixie, it turns into part of the bone couch.
You should change this line Code:
[FlipableAttribute( 0x2A79, 0x2A80 )] Code:
[FlipableAttribute( 0x2A79, 0x2A7A )] I also found another error on this line in the Haunted Mirror East script Code:
public override int UnlitItemID{ get { return 0x2AD; } }
Code:
public override int UnlitItemID{ get { return 0x2A7D; } }
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#17 (permalink) |
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Dream Sage
Join Date: Jul 2003
Location: Great Northern Wisconsin
Posts: 841
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I don't know if this is the plans for OSI or not but it seems to me that the paintings will be animated like blue sparkles and other things but it isnt in the tiledata.mul yet
__________________
To walk among the few of understanding Admin of Geia Adventures A dead Shard no longer in existsance |
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#18 (permalink) |
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Join Date: Feb 2004
Posts: 11
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Thanks I fixed those 2 errors, i have been away for the past day or 2. I didnt go the paintings cause i had no idea how to do them to make them change/animate like it looks like they will. If you find any more problems let me know and i'll fix it. Hope they work good for you all, as long as your up to the newest patch they should appear fine.
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#19 (permalink) | |
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