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Custom Script Release Archive This is a pre-script database archive of what our users had released.

 
 
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Old 08-03-2005, 10:05 PM   #101 (permalink)
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Quote:
Originally Posted by Marak
Ahh i think he's missed what this is - its not actually part of runuo at all - its a 3rd party tool i created to make scripts - THOSE you install into your runuo server.
i know what it is ^^ lol i need it to make 14 or 15 custom mobiles and 47 artys for them to drop loli just dont know how to run it lol any one know where i can find winrar?
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Old 08-03-2005, 10:18 PM   #102 (permalink)
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Cool

Where does the script go after it says"created Script" =/
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Old 08-03-2005, 11:30 PM   #103 (permalink)
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Hmm some more improvements could be done but after all this is a handy thing you shared with us it will improve others whom dont know what is what would be handy for them.
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Old 08-04-2005, 12:22 AM   #104 (permalink)
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Angry

i dont know man my scripts i made seem to have over 100 errors in them when i try to put them in the server =/
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Old 08-04-2005, 11:30 AM   #105 (permalink)
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Hey artesia post one in here so we can have a look, and everyone else, im re-building(again lol) i want to try out some new code line's ive learnt(mostly funky looking stuff) so ill recode the lot - no copy and paste. This will take a while, but it will run smoother, and give me a chance to check over EVERYTHING - atm everytime i fix a problem, another previous one decides to raise its head - so give me a day or two(ill answer q's in here, but wont be able to provide an update until im finished). Hopefully i can get the nail on the head this time. Ill release it in batches again, so mobiles first this time - as usual ill post in segments so we can all have a go and find any bugs while im doing it
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Old 08-04-2005, 01:11 PM   #106 (permalink)
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Just an Idea from someone who cannot script

Is there anyway you can tie the program you created (which is just awesome) to the creature files within UO. Example below...

When I click on creature, and choose the mobile such as lich, it shows me what the lich looks like in that window that the code is in when I preview. Just have the code open up in a new window instead of that little window.

I understand I would have to probibly change the file path to the program, but moving the .exe file is easy

Just an Idea...

Scott Hathaway
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Old 08-04-2005, 11:16 PM   #107 (permalink)
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Quote:
Originally Posted by reverian
Just an Idea from someone who cannot script

Is there anyway you can tie the program you created (which is just awesome) to the creature files within UO. Example below...

When I click on creature, and choose the mobile such as lich, it shows me what the lich looks like in that window that the code is in when I preview. Just have the code open up in a new window instead of that little window.

I understand I would have to probibly change the file path to the program, but moving the .exe file is easy

Just an Idea...

Scott Hathaway
Hey you know that little box up the top right - the one that isnt used? thats what i created it for - im still learning the best way to get that to work atm, thats part of this rebuild, although it *may* not go in if i cannot find a reliable way yet.
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Old 08-05-2005, 01:27 PM   #108 (permalink)
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Marak,

I was wondering if that is what that space was for!

Awesome... keep up the great work!

Cheers,

Scott Hathaway
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Old 08-08-2005, 06:35 PM   #109 (permalink)
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Do you think you could add more to it like being able to create custom Ingots? Just a suggestion.

Thanks,
Lith
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Old 08-08-2005, 09:58 PM   #110 (permalink)
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Default i dont know if this was stated

but i dont have the time right now to go in and check if it was reported so
Name = Death Claw;
BonusDamage = 75;
WeaponAttributes.SelfRepair = 100;
Attributes.BonusHits = 50;
Attributes.CastSpeed = 1;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 20;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 50;
LootType = LootType.Blessed;


BonusDamage = 75;
would you mind changing this to
Attributes.WeaponDamage =
Thanks, thats one of my only problems
Awesome script and even though this minor setback occurs, this is one of the best things out there
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Old 08-13-2005, 01:08 AM   #111 (permalink)
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ok guys had a busy week (as you can tell from the lack of updates lol) im back onto the new build today, so *hopefully* if everythign go's right i can get a new release out tonight - about the ingots, i had them in a previous version and if you guys want ill wack them back in this build.
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Old 08-13-2005, 01:48 AM   #112 (permalink)
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Quote:
Originally Posted by Lithium16
Do you think you could add more to it like being able to create custom Ingots? Just a suggestion.

Thanks,
Lith
You have to edit alot of files with different things to add new ingots
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Old 08-13-2005, 01:52 AM   #113 (permalink)
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there is a tutorial somewhere around here on how to make custom ores, i was able to complete the process in under 24hours with 0 skill in scripting
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Old 08-13-2005, 02:54 AM   #114 (permalink)
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At least 2 ppl read his post properly - sorry i thought you meant getting it to USE custom ingots - as for CREATING ingots - i have created a system before for new ore system - and its not something to be taken lightly - it modifys a lot of distro scripts so its not something you really want to rely on a sub-program for. Its definatly Get-you-hands-on-and-get-em-dirty type of modification.
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Old 08-13-2005, 05:26 AM   #115 (permalink)
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Not going to be finished by tonight, hopefully i can release it late tomorrow
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Old 08-18-2005, 08:06 PM   #116 (permalink)
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tomorrow turned into the next day, turned into..... TODAY! ok there's a new version release(denoted 3.beta) contains the monsters - ive cleaned it up a LOT (learnt some new ways to organise both C# and VB code). Enjoy!
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Old 08-19-2005, 01:46 AM   #117 (permalink)
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any bugs yet guys? im working on the items again now - they shouldnt take too long - im going todo the same thing(base them off the pre-existing weapons) so there's less to input - and less chance for a bug.
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Old 08-19-2005, 10:20 AM   #118 (permalink)
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Thumbs up Error

Hey Marak
Just wanted to say thanx for all your hard work on this project i think it is a great idea. I just downloaded the newest files. Tried to create a new mobile and these are the errors i got

RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (4 errors, 0 warnings)
- Error: Scripts\Custom\ArcaneDragon.cs: CS1518: (line 49, column 8) Expected c
lass, delegate, enum, interface, or struct
- Error: Scripts\Custom\ArcaneDragon.cs: CS1518: (line 53, column 17) Expected
class, delegate, enum, interface, or struct
- Error: Scripts\Custom\ArcaneDragon.cs: CS1518: (line 59, column 25) Expected
class, delegate, enum, interface, or struct
- Error: Scripts\Custom\ArcaneDragon.cs: CS1022: (line 65, column 1) Type or na
mespace definition, or end-of-file expected
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.


I know how to fix these but i know of some who will be using this system that dont know how to fix em.

I also made several items like swords and armo didnt have any problems with those

Keep up the good work.
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Old 08-19-2005, 10:26 AM   #119 (permalink)
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err... im checking the file now... but the new version dosnt have items in it??? give me a min ill re-dl it myself and make sure its right..

EDIT:

yeah i just checked it - its definatly the right version there now - you must be using an old one - the new one dosnt have items enabled yet. D/L again and have another go mate(btw im crashing now so i wont see ur reply until the morning)
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Old 08-19-2005, 12:16 PM   #120 (permalink)
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oops clicked on the wrong icon sorry tried the new version with a mobile and got the same errors hehe
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Old 08-19-2005, 04:11 PM   #121 (permalink)
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im having a odd problom with this script creator i double click begin to make a item and it does nothing but when i double click to make a monster it works just fine i uninstalled it and then reinstalled it but its still the same can someone help me
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Old 08-19-2005, 10:13 PM   #122 (permalink)
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ill have a look at those admin vile -= can you post what you created? i wouldnt mind seeing so i can track the error(i didnt get any on mine , so you i must have missed a field to trial).

one insane dude: The items arnt implimented in this version yet - ive released the mobiles first so i can track any errors easier(and im still working on re-creating the items section now)
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Old 08-19-2005, 10:16 PM   #123 (permalink)
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ooh good thinking very good idea i really love this tool good job man
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Old 08-20-2005, 10:10 AM   #124 (permalink)
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thnx man those posts keep me going (even when common sense says GET OUT NOW BEFORE IT GETS ANY BIGGER lol)
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Old 08-20-2005, 10:27 AM   #125 (permalink)
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Default Trying to help

Hey Bud,

Here is the script and errors on a dragon

PHP Code:
RunUO - [www.runuo.comVersion 1.0.0Build 36918
Scripts
Compiling C# scripts...failed (4 errors, 0 warnings)
 
ErrorScriptsCustomvilesbeast.csCS1518: (line 50column 8Expected cla
ss
delegateenum, interface, or struct
 
ErrorScriptsCustomvilesbeast.csCS1518: (line 54column 17Expected cl
ass
delegateenum, interface, or struct
 
ErrorScriptsCustomvilesbeast.csCS1518: (line 60column 25Expected cl
ass
delegateenum, interface, or struct
 
ErrorScriptsCustomvilesbeast.csCS1022: (line 66column 1Type or name
space definition
, or end-of-file expected
Scripts
One or more scripts failed to compile or no script files were found.
 - 
Press return to exit, or R to try again

PHP Code:
// Created by Script Creator

using System;
using Server.Items;

namespace Server.Mobiles

{
[
CorpseName" corpse of a vilesbeast" )]
public class 
vilesbeast Dragon
{
     [
Constructable]
        public 
vilesbeast() : base()
{
     
Name "vilesbeast";
     
Hue 1132;
     
Body 362;
     
BaseSoundID 0;
     
SetStr1000 );
     
SetDex1000 );
     
SetInt1000 );
     
SetHits5000 );
     
SetDamage23,35 );
     
SetDamageTypeResistanceType.Physical100 );
     
SetDamageTypeResistanceType.Cold);
     
SetDamageTypeResistanceType.Fire);
     
SetDamageTypeResistanceType.Energy);
     
SetDamageTypeResistanceType.Poison);

     
SetResistanceResistanceType.Physical100 );
     
SetResistanceResistanceType.Cold100 );
     
SetResistanceResistanceType.Fire100 );
     
SetResistanceResistanceType.Energy100 );
     
SetResistanceResistanceType.Poison100 );
     
Fame 5000;
     
Karma 5000;
     
VirtualArmor 10;
     
     
PackGold5001000 );
     
PackItem( new Longsword() ); 

}
     public 
override bool HasBreathget{ return true ; } }
     public 
override bool AutoDispelget{ return true; } }
     public 
override bool BardImmuneget{ return true; } }
     public 
override bool Unprovokableget{ return true; } }
     public 
override bool AlwaysMurdererget{ return true; } }
}

public 
vilesbeastSerial serial ) : baseserial )
        {
        }

public 
override void SerializeGenericWriter writer )
        {
            
base.Serializewriter );
            
writer.Write( (int) );
        }

        public 
override void DeserializeGenericReader reader )
        {
            
base.Deserializereader );
            
int version reader.ReadInt();
        }
    }

The script is straight out of script creater 3 without any changes
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