|
||
|
|
#101 (permalink) | |
|
Newbie
|
Quote:
|
|
|
|
|
|
#105 (permalink) |
|
Forum Novice
Join Date: Mar 2005
Location: Firmly Seated Infront of the Computer.
Age: 26
Posts: 429
|
Hey artesia post one in here so we can have a look, and everyone else, im re-building(again lol) i want to try out some new code line's ive learnt(mostly funky looking stuff) so ill recode the lot - no copy and paste. This will take a while, but it will run smoother, and give me a chance to check over EVERYTHING - atm everytime i fix a problem, another previous one decides to raise its head - so give me a day or two(ill answer q's in here, but wont be able to provide an update until im finished). Hopefully i can get the nail on the head this time. Ill release it in batches again, so mobiles first this time - as usual ill post in segments so we can all have a go and find any bugs while im doing it
![]() |
|
|
|
|
#106 (permalink) |
|
Newbie
|
Just an Idea from someone who cannot script
![]() Is there anyway you can tie the program you created (which is just awesome) to the creature files within UO. Example below... When I click on creature, and choose the mobile such as lich, it shows me what the lich looks like in that window that the code is in when I preview. Just have the code open up in a new window instead of that little window. I understand I would have to probibly change the file path to the program, but moving the .exe file is easy ![]() Just an Idea... Scott Hathaway |
|
|
|
|
#107 (permalink) | |
|
Forum Novice
Join Date: Mar 2005
Location: Firmly Seated Infront of the Computer.
Age: 26
Posts: 429
|
Quote:
- im still learning the best way to get that to work atm, thats part of this rebuild, although it *may* not go in if i cannot find a reliable way yet. |
|
|
|
|
|
#110 (permalink) |
|
Newbie
Join Date: Jul 2005
Age: 22
Posts: 59
|
but i dont have the time right now to go in and check if it was reported so
Name = Death Claw; BonusDamage = 75; WeaponAttributes.SelfRepair = 100; Attributes.BonusHits = 50; Attributes.CastSpeed = 1; Attributes.NightSight = 1; Attributes.ReflectPhysical = 20; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 50; LootType = LootType.Blessed; BonusDamage = 75; would you mind changing this to Attributes.WeaponDamage = Thanks, thats one of my only problems Awesome script and even though this minor setback occurs, this is one of the best things out there ![]() |
|
|
|
|
#111 (permalink) |
|
Forum Novice
Join Date: Mar 2005
Location: Firmly Seated Infront of the Computer.
Age: 26
Posts: 429
|
ok guys had a busy week (as you can tell from the lack of updates lol) im back onto the new build today, so *hopefully* if everythign go's right i can get a new release out tonight - about the ingots, i had them in a previous version and if you guys want ill wack them back in this build.
|
|
|
|
|
#114 (permalink) |
|
Forum Novice
Join Date: Mar 2005
Location: Firmly Seated Infront of the Computer.
Age: 26
Posts: 429
|
At least 2 ppl read his post properly - sorry i thought you meant getting it to USE custom ingots - as for CREATING ingots - i have created a system before for new ore system - and its not something to be taken lightly - it modifys a lot of distro scripts so its not something you really want to rely on a sub-program for. Its definatly Get-you-hands-on-and-get-em-dirty type of modification.
|
|
|
|
|
#116 (permalink) |
|
Forum Novice
Join Date: Mar 2005
Location: Firmly Seated Infront of the Computer.
Age: 26
Posts: 429
|
tomorrow turned into the next day, turned into..... TODAY! ok there's a new version release(denoted 3.beta) contains the monsters - ive cleaned it up a LOT (learnt some new ways to organise both C# and VB code). Enjoy!
|
|
|
|
|
#117 (permalink) |
|
Forum Novice
Join Date: Mar 2005
Location: Firmly Seated Infront of the Computer.
Age: 26
Posts: 429
|
any bugs yet guys? im working on the items again now - they shouldnt take too long - im going todo the same thing(base them off the pre-existing weapons) so there's less to input - and less chance for a bug.
|
|
|
|
|
#118 (permalink) |
|
Forum Novice
|
Hey Marak
Just wanted to say thanx for all your hard work on this project i think it is a great idea. I just downloaded the newest files. Tried to create a new mobile and these are the errors i got RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (4 errors, 0 warnings) - Error: Scripts\Custom\ArcaneDragon.cs: CS1518: (line 49, column 8) Expected c lass, delegate, enum, interface, or struct - Error: Scripts\Custom\ArcaneDragon.cs: CS1518: (line 53, column 17) Expected class, delegate, enum, interface, or struct - Error: Scripts\Custom\ArcaneDragon.cs: CS1518: (line 59, column 25) Expected class, delegate, enum, interface, or struct - Error: Scripts\Custom\ArcaneDragon.cs: CS1022: (line 65, column 1) Type or na mespace definition, or end-of-file expected Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. I know how to fix these but i know of some who will be using this system that dont know how to fix em. I also made several items like swords and armo didnt have any problems with those Keep up the good work. |
|
|
|
|
#119 (permalink) |
|
Forum Novice
Join Date: Mar 2005
Location: Firmly Seated Infront of the Computer.
Age: 26
Posts: 429
|
err... im checking the file now... but the new version dosnt have items in it??? give me a min ill re-dl it myself and make sure its right..
EDIT: yeah i just checked it - its definatly the right version there now - you must be using an old one - the new one dosnt have items enabled yet. D/L again and have another go mate(btw im crashing now so i wont see ur reply until the morning) |
|
|
|
|
#121 (permalink) |
|
Newbie
Join Date: Jul 2005
Posts: 32
|
im having a odd problom with this script creator i double click begin to make a item and it does nothing but when i double click to make a monster it works just fine i uninstalled it and then reinstalled it but its still the same can someone help me
|
|
|
|
|
#122 (permalink) |
|
Forum Novice
Join Date: Mar 2005
Location: Firmly Seated Infront of the Computer.
Age: 26
Posts: 429
|
ill have a look at those admin vile -= can you post what you created? i wouldnt mind seeing so i can track the error(i didnt get any on mine , so you i must have missed a field to trial).
one insane dude: The items arnt implimented in this version yet - ive released the mobiles first so i can track any errors easier(and im still working on re-creating the items section now) |
|
|
|
|
#125 (permalink) |
|
Forum Novice
|
Hey Bud,
Here is the script and errors on a dragon PHP Code:
PHP Code:
|
|
|
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|