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Old 03-16-2006, 11:29 PM   #426 (permalink)
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I was wondering if there was any way to edit this to where you could still add custom house items with the static housing? such as additional walls and teleporters?

would it be possible to do or is this out of the question?

also, i had an interesting thing happen that resulted in the crash....im trying to see if i can redo it right now...it haad to do when you demolished a town house, it seemed like it was duping all the items within so....looking into it now
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Old 03-17-2006, 09:29 PM   #427 (permalink)
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I had the same problem as Pyro-Tech here. One of my players had one of the Britain Castles using the Town House system, and there were some problems with him so I removed his account, and when I removed his account, I tried to go into the castle to pick up any items he had in there, and as soon as I got within 1 tile of the castle, the shard crashed.

I ended up permintly removing this system from my shard, because this isn't the first time this has happened.
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Old 03-19-2006, 07:42 AM   #428 (permalink)
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im get overide errors when i sart my server for townhouse.cs and rentalcontract.cs
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Old 03-19-2006, 11:33 AM   #429 (permalink)
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Quote:
Originally Posted by xetear
im get overide errors when i sart my server for townhouse.cs and rentalcontract.cs
Post them (the errors)
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Old 03-22-2006, 06:17 AM   #430 (permalink)
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Default Bug when owning two townhomes

Theres a problem when a player owns two town homes. They are only able to lockdown and secure in one of the homes. As an admin i would redo the "Area" on the home that wasnt working and then it would work fine. Problem is then their other home they arent able to lockdown or secure. Its a see-saw effect. Fix one other one gets messed up and vice versa. I didnt have this problem with your older version. Dont know why it exists in this one
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Old 03-22-2006, 01:19 PM   #431 (permalink)
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Default Same issue

I think it doesn't matter if you have two houses or not it is all about server restart for me... If I restart the server it kills the houses, well doesn't kill them but they lose the ability to use commands on them... i have players owning some houses and the doors will stop working but some will work and I was thinking it might have to do with "Z". But I might be wrong because I am still trying it out to see what is causing it.
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Old 03-22-2006, 09:00 PM   #432 (permalink)
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Question Still havin same problem with townhouses...

I read all the posts in here and found that posts 375-377 mention the problem we are having on our shard. We have to go through each house sign so that players can once again lock items down. We do have the latest release installed, instead of the patches. Has this been fixed, or am I doing something wrong?

We built a custom town in the stars in Malas complete with a static housing district specifically for this script, so this is where we are using it and testing it.
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Old 03-22-2006, 09:43 PM   #433 (permalink)
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I think you're supposed to install the latest release AND the patches.

However, IANTA (I am not the Author...)
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Old 03-23-2006, 05:56 AM   #434 (permalink)
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Default Well I went back to the old version.

Had to redo all the town houses though. If you do go back to old version beware that all the secures and lockdowns in the home will be set to Decays=false. Therefore you cant pick them up. Dont know why i ever installed this new version. Nothing but problems
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Old 04-04-2006, 11:45 AM   #435 (permalink)
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Default TownHouse Issues

I tried to go threw and read all the post but OH My there is alot of them.
We have a somewhat small player base and we allow for 2 houses 1 normal or custom and 1 townhouse. Not all town houses but some we find need to be refreshed each day for player to have there lock downs work correctly, they stay locked down but lose there security letting anyone walk in and take there belongings. We had one player after fulling paying for there townhouse get a meesage they where getting booted out and it pack up his stuff and the place went up for sale again. Our biggest issue is the crashing we are getting from deleting inactive players that own the townhouses when the account is deleted, the townhouse does not go back up for sale and stays sold to no one and when we go near the townhouse at that point we crash. I have also been getting error logs threw the chat system and them I dont understand to save my life LOL... We like the system alot and will hang on to it but will most likely wait to hear from you befor we use it agian. Oh and the renting seems to work the best, no known issues at the moment.
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Old 04-04-2006, 08:42 PM   #436 (permalink)
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ok love this system one small bug or whatnot.. maybe its jsut me

when i try to creat a rental license it stats that it is non constructable

someone know how to incorporate the rental license?

i know i have to change the general.cs script. but if i cannot make the rental license there is not reason to change the script at this time


any help pweese?
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Old 04-04-2006, 09:10 PM   #437 (permalink)
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is the townhouse owned already? and your trying to rent part of the house to someone or? To make a place a rental I just added the townhouse sign and choose the area like it tells you to and then it asks if the place is going to be for sale or rent and then if you look within the scripts theres a folder for commands cause I dont remember them all right now but once the place is owned by someone they can say a command for a license to rent an area of the property. Now if you tried all this already and it still isnt working then yes there something wrong LOL. I havent gotten past the issues I am having to even test that part of it yet so my info is coming from what I read within the scripts. Hope I helped alittle.
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Old 04-10-2006, 01:46 AM   #438 (permalink)
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Too bad players cant build in the area what they have bought...
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Old 04-21-2006, 03:38 PM   #439 (permalink)
 
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i have a problem with this script...
i add the townhousesign... i set the area, but if i go on next, the gump closed i have patched all (1 and 2) but the problem persists
what is the problem .?ideas?

ps: sorry for my English :P
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Old 04-21-2006, 07:13 PM   #440 (permalink)
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IMHO This is one of the finest custom scripts written for RunUO. The incredible ease of use that Knives has incorperated into such an extraordinary system really shows the skill he has.

I am willing to help in any way possible to incorperate this system into RunUO 2.0 upon it's release. I heard it through the grapevine that 1.0 customs will need modded to function in the RunUO 2.0 environment therefore priceless scripts like these need to be upgraded before they are lost forever. If there isnt one in the works than I will dedicate resources to seeing a working TownHouse System broughtback to life with this most anticipated release!
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Old 04-23-2006, 02:21 AM   #441 (permalink)
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Quote:
Originally Posted by nickomash
IMHO This is one of the finest custom scripts written for RunUO. The incredible ease of use that Knives has incorperated into such an extraordinary system really shows the skill he has.

I am willing to help in any way possible to incorperate this system into RunUO 2.0 upon it's release. I heard it through the grapevine that 1.0 customs will need modded to function in the RunUO 2.0 environment therefore priceless scripts like these need to be upgraded before they are lost forever. If there isnt one in the works than I will dedicate resources to seeing a working TownHouse System broughtback to life with this most anticipated release!
Knives hasn't left the community though, so i am sure he will update it when it comes out....

or if anything, get his permission before you change it over on your own.
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Old 04-23-2006, 06:33 PM   #442 (permalink)
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This really is a great script, has to be one of the best at that...

Im curiouse about the Renting and Rent to own

the Rent to own seems alot similer to the regular renting...

say you set the price example 100,000 gold, and now you have the
Daily
Weekly
Monthly

payment options, then you have the option for "Recurring Payments" or "rent to own"
and the only way to get "rent to own" is by clicking the Recurring payments"
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Old 04-24-2006, 12:26 AM   #443 (permalink)
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Quote:
Originally Posted by Pyro-Tech
or if anything, get his permission before you change it over on your own.
^ I wouldn't dare, nor have the capability to undergo such a task.

I do however want a working RunUO 2.0 TH System in place as it will be integral theme within my shard. My comment was to produce resources to meet the goal. If Knives is considering the upgrade than once the release is official I would be willing to donate in order to expedite my request.

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Old 04-25-2006, 10:24 AM   #444 (permalink)
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I am still here, patiently waiting for RunUO 2.0 to be released =)

I am reading through the posts I have missed though, and am looking for more information on the two major bugs that have popped up.

Pyro and seanandre, do you have the crashlog for your crashes?

For the locking down bug, does everyone have the most recent patch installed? Previously the problem has been the z-level, but that has been corrected.

If you see me not commenting in topic for an extended period, please feel free to send me a PM, that way I get an email notification! I have a couple more weeks of class left brefore my schedule clears a bit =)
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Old 04-25-2006, 10:25 AM   #445 (permalink)
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Quote:
Originally Posted by cavatappi
i have a problem with this script...
i add the townhousesign... i set the area, but if i go on next, the gump closed i have patched all (1 and 2) but the problem persists
what is the problem .?ideas?

ps: sorry for my English :P
Do you get any error messages at all?
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Old 05-11-2006, 04:12 PM   #446 (permalink)
 
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What is Costum Map dont Understand where should i put the townhoues 1.0 map
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Old 05-12-2006, 02:29 PM   #447 (permalink)
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Quote:
Originally Posted by pellebeck
What is Costum Map dont Understand where should i put the townhoues 1.0 map
It doesn't come with a custom map =P
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Old 05-12-2006, 04:09 PM   #448 (permalink)
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Just an idea... might have already been suggested....

Allow someone who owns a house, rent it out and recieve the rent for it. Remove the owners abilities in the house, so only the renter can lock things and so forth, but allow the owner the ability to 'boot out' the renter if rent hasn't been paid?
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Old 05-12-2006, 04:16 PM   #449 (permalink)
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Quote:
Originally Posted by Montac
Just an idea... might have already been suggested....

Allow someone who owns a house, rent it out and recieve the rent for it. Remove the owners abilities in the house, so only the renter can lock things and so forth, but allow the owner the ability to 'boot out' the renter if rent hasn't been paid?
Already in =)

Because a house can't have two owners, the Renter won't have any kind of access in the rentee's property. They can, however, click a single button in their rental contract or destroy the rental contract to boot the rentee out. If they break the contract they won't get to keep the security deposit though =)
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Old 05-12-2006, 04:54 PM   #450 (permalink)
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Ahh yes... found that Sorry I wasn't paying much attention when I was looking over it.

Now i've installed it on my shard and am trying it out... got a question:

How does someone 'sign' the rental contract? I've created one for a house, but theres no button or anything to offer it to someone.
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