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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Join Date: Jun 2005
Location: Tampa, FL
Age: 34
Posts: 183
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Ok, here is my version of the infamous vampire/werewolf battle
Credits for people helping me with stuff I used in this: Admin Vorspire: showed me how to make monster already damaged ArteGordon: his code addition for the LastSpell tracking, and most importantly, helping me understand how many methods worked so I could do many things on my own (even a lot other than this script) Files Included / Installation: ** Just unzip the folder in the customs directory ** 2 files you may already have (1)the RandomHue from my Random Dye Tub already released (2)BaseHire from nerun's distro. If you already have these somewhere, just delete those files. I didn't edit anything on those files for this release, you will just need to have them ** Instructions.txt shows what files you will need to edit (I didn't include already edited files because many people will already have those edited already, I just showed what to add) Description: ** Spawn in human form, have a chance to convert to a stronger form while fighting(melee or magic attacks), and then before being killed, turn into a weaker form. Once idle (no more combatant, they revert back to human form. ** The weak form has increased hit point regeneration and they have a chance to flee and hide. Once healed (regen to full hits), they revert back to human form. ** Each has specialty ability to drain their opponent's life and add to their own (most of the time is just a random amount of damage, but sometimes will completely heal the vampire/ww) ** Immune to summoned creatures, pets, most spells (see the following exceptions), and any weapon other than silver Vampires - lower resistance to fire, take damage from spells (fireball, fire field, flamestrike) and fire elementals WereWolf - lower resistance to Energy, take damage from spells (Lightning, Explosion, Chain Lightning) and air elementals ** Sunlight is lethal. Vampires are instantly killed and werewolves can not convert. Dungeon light counts as night regardless of the time of day. ** They are in an opposition group (like orcs/savages) and will fight each other. They have a small chance of dropping special loot (vampire robe and werewolf claws). These work like the Orcish Kin Mask, if you are wearing one you are a friend to that side. ** Each side has a hireable NPC that specializes in killing them. They suck against anything other than their sworn enemy (do 1/2 damage attacks and rcv dbl damage from an attack). If the enemy they are fighting attempts to hide and flee, they may reveal them and continue fighting. They are a friend to the opposite side also. So check it out and let me know what you think. |
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#4 (permalink) | |
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Join Date: Jun 2005
Location: Tampa, FL
Age: 34
Posts: 183
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#5 (permalink) | |
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Join Date: Oct 2005
Posts: 169
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Why am I getting these errors after I did everything in the instructions?:
Quote:
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#6 (permalink) |
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Moderate
Join Date: Nov 2002
Location: USA
Posts: 6,598
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Interesting script, I missed the initial posting of it. Thanks for sharing!
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#7 (permalink) | |
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Join Date: Jun 2005
Location: Tampa, FL
Age: 34
Posts: 183
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Quote:
public ISpell LastSpell; near the top of each file Nothing in there about a { near lines 150 Those errors must be from something else you have added...or maybe you didn't add the line within the public class. I loaded this onto a default install and all worked ok... |
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