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Old 08-28-2005, 06:01 PM   #1 (permalink)
 
Join Date: Jun 2005
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Post Revealer (my first script submission)

Ok this is just a creature that can reveal a hidden or stealthing player. Great for those areas you want a player to have to work their way through. This creature is not extremely tough he's meant to be a part of a group not a solo. This is the first script I've done, and I couldnt have done it without the help I got from ArteGordon and TMSTKSBK. Thanks guys

Just drop in your customs folder
Attached Files
File Type: cs Revealer.cs (2.1 KB, 72 views)
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Old 08-28-2005, 07:25 PM   #2 (permalink)
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Nice concept, and well implemented!
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Old 08-28-2005, 07:44 PM   #3 (permalink)
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Nice, this is so simple, but working. :P
But I don't like it too much... If I don't move at all I don't get revealed. This is because he actually isn't using the skill properly. The Revealer BaseCreature AI gets a target curser, (I think) but he actually doesn't use it. All the code does is checking, if the Revealer can use the Detect hidden skill, which he always can, since there is no delay for detect, as far, as I know and hands the Revealer a target curser, which he doesn't use ( well he uses it, or discards it, but at that point I am already revealed) and then the script reveals the moving Mobile, which could even be another basecreature.
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Old 08-29-2005, 12:06 AM   #4 (permalink)
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interesting idea thanks for sharing with us also get rid of the bad karma
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Old 08-29-2005, 12:17 AM   #5 (permalink)
 
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I had good karma until someone hit me for posting in the wrong forum (and called me names I might add). Oh well easy come easy go...

I'm glad you like the script
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Old 08-29-2005, 12:29 AM   #6 (permalink)
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Good first script, keep up the good work
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