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Old 08-29-2005, 03:16 AM   #1 (permalink)
 
Join Date: Jun 2004
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Default a few ML weapon i though i would post

Ok I know this dose not require alot of scripting talent but I though I would post these three I made while serching the new 5.0.0a patch for graphics messing around with item id on a broadsword.

I'm working on making more just I havent had time and also note this is my first script(s) I have ever posted and I have tested these on a server I test stuff on and here they are,

Rune Blade

Radiant Scimitar

Elven Machete

In the scripts I have used the hex value but untill I look into it for the others i have the number value if you wanna find them start from...

Item Id # 11550 to # 11561

the reverse are
Item Id # 11562 to # 11573

I really hope you enjoy these and you all need to remember you have to patch to 5.0.0a for these to work as well

*instalation*
Just place in custom folder

*Edit*
Forgot to say I'm not sure about the sound id's don't have a osi account to check this by listening.

Attachment 8591

Attachment 8592

Attachment 8593
Attached Files
File Type: cs RuneBlade.cs (1.5 KB, 319 views)
File Type: cs RadiantScimitar.cs (1.5 KB, 287 views)
File Type: cs ElvenMachete.cs (1.5 KB, 289 views)
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Old 08-29-2005, 03:19 AM   #2 (permalink)
 
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Thumbs up Omg

You Are God I Have Been Looking For These!!!! Thanks So Much!!!! Now i can start scripting some new weps and armor for my shard!!!!
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Old 08-29-2005, 03:25 AM   #3 (permalink)
 
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Default oh no

just a heads up when i am holding the runeblades in my hand i cant see them.... testing others now
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Old 08-29-2005, 03:26 AM   #4 (permalink)
 
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Default

Well I still haven't found the clothes or armor yet but I am still looking for these they can't be too far off though.
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Old 08-29-2005, 03:26 AM   #5 (permalink)
 
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Default yeppers

ok none of these weps are visable when im holding them... any clue why?
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Old 08-29-2005, 03:29 AM   #6 (permalink)
 
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Default umm

ok dont try setting a item to 11700. i just did and it crashed me lol
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Old 08-29-2005, 03:29 AM   #7 (permalink)
 
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You are patched up fully to 5.0.0a right? i have tested these on my server and they show up just fine heres what i tested with


I'm using UO SE
i updated to the latest patch 5.0.0a

and though these tests i have had no problems with the items here try this

go add a broadsword and set its item id to # 11559 and see if you can see it
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Old 08-29-2005, 03:32 AM   #8 (permalink)
 
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Default hmm

i make sure i am updated every day!!! hold on let me test it on a broadsword bbs
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Old 08-29-2005, 03:33 AM   #9 (permalink)
 
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Default hmm

this is weird.... i can see that im holding it on my lil dude but not in my paperdoll!!! i wonder if its a 3d only thing... bbs trying that
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Old 08-29-2005, 03:35 AM   #10 (permalink)
 
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Default wow

its about time that made a 3d only thing lol. i can see it just fine in 3d...
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Old 08-29-2005, 03:38 AM   #11 (permalink)
 
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um i tested it in 2d it showed for me hmm wierd ill have to look into this somemore
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Old 08-29-2005, 03:40 AM   #12 (permalink)
 
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thanks im looking at it too. i keep picking the wrong item id to try out lol i keep crashing.... lol
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Old 08-29-2005, 03:41 AM   #13 (permalink)
 
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Default hmm

what shard are you testing this on i want to check something..
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Old 08-29-2005, 03:50 AM   #14 (permalink)
 
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well it would be called Worlds of Glory let me get it up real quick and heres are screen shots from my shard using them in 2d client and my server is up it will say its down but im up its Worlds of Glory
*edit* forgot to mention im in the uo gateway server public listing

Attachment 8594


Attachment 8595


Attachment 8596
Attached Images
File Type: jpg Morpheus_8-29_01.46.jpg (188.1 KB, 240 views)
File Type: jpg Morpheus_8-29_01.46-1.jpg (188.1 KB, 163 views)
File Type: jpg Morpheus_8-29_01.47.jpg (188.5 KB, 148 views)
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Old 08-29-2005, 05:47 AM   #15 (permalink)
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If you run your server on a different computer than your client is running on, you also have to patch the server client files that the server uses. Such as, you can find the new dungeons with just your client patched, but you can not walk around in the new dungeons until the server has access to the new patched client files.

Hope this helps.
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Old 08-29-2005, 10:34 AM   #16 (permalink)
 
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Default ummmm

Quote:
Originally Posted by haazen
If you run your server on a different computer than your client is running on, you also have to patch the server client files that the server uses. Such as, you can find the new dungeons with just your client patched, but you can not walk around in the new dungeons until the server has access to the new patched client files.

Hope this helps.
ok......?
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Old 08-29-2005, 09:19 PM   #17 (permalink)
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Default Thank You

Thank You for the scripts i have been looking for these
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Old 08-29-2005, 11:17 PM   #18 (permalink)
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Question New Dungeons

Quote:
Originally Posted by haazen
If you run your server on a different computer than your client is running on, you also have to patch the server client files that the server uses. Such as, you can find the new dungeons with just your client patched, but you can not walk around in the new dungeons until the server has access to the new patched client files.

Hope this helps.

My server is patched up to 5.0.0a (PAtch 18), My PC is patched up to 5.0.0a (patch 18) Both Use Samurai Empire. I have no problem seeing the entrances to the dungeons yet I still cant walk on them. Is this because I dont have Mondains Legacy yet? I was confused by Haazens post thats why I'm asking. I know with SE you couldnt see anything, but I can see the entrances to ML dungeons.
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Old 08-29-2005, 11:33 PM   #19 (permalink)
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Quote:
Originally Posted by Newbiepdo
My server is patched up to 5.0.0a (PAtch 18), My PC is patched up to 5.0.0a (patch 18) Both Use Samurai Empire. I have no problem seeing the entrances to the dungeons yet I still cant walk on them. Is this because I dont have Mondains Legacy yet? I was confused by Haazens post thats why I'm asking. I know with SE you couldnt see anything, but I can see the entrances to ML dungeons.
i think it has to do with the maps they not static yet tommorrow on the new patch that osi is adding you should be able to walk on them oh btw whats are the location numbers for the dungeons if i may ask thank you
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Old 08-30-2005, 12:19 AM   #20 (permalink)
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Dont runuo has to do upgrade to like they did with tokuno before we can go there?
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Old 08-30-2005, 01:24 AM   #21 (permalink)
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Smile Mondain Legacy Dungeon Locations

Quote:
Originally Posted by Erica
i think it has to do with the maps they not static yet tommorrow on the new patch that osi is adding you should be able to walk on them oh btw whats are the location numbers for the dungeons if i may ask thank you

Palace of Paroxysmus (The Lost Lands - 7° 59' North 24° 53' West)
which is 5572 3024 31

Twisted Weald (Ilshenar - 13° 32' North 8° 55' East)
which is 1450 1470 -22

Blighted Grove (Trammel/Felucca - 1° 34' South 52° 6' West)
which is 586 1640 0

Bedlam (Malas - 21° 53' North 53° 9')
which is 2079 1376 -70

Prism of Light (Felucca/Trammel - 45° 52' North 173° 27' East)
which is 3790 1102 21

The Citadel (Tokuno - 75° 14' North 1° 49' East)
which is 1349 768 14

Painted Caves (Felucca/Trammel - 120° 29' South 27° 29' East)
which is 1715 2996 0

Labyrinth (Malas - 56° 36' North 28° 37' East)
which is 1730 980 -80

Sanctuary (Felucca/Trammel - 0° 58' North 37° 3' West)
which is 796 1612 0

These all appear to be "The Entrances to the New Mondain Legacy Dungeons"
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Old 08-30-2005, 05:46 AM   #22 (permalink)
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I have my client and server patched to 5.0.0a patch 18. I have no problem walking on the entrances of the new dungeons. I also have no problem walking in the actual dungeons in Malas and Ilshenar. But to be able to walk in the new dungeons that are in Trammel/Felucca, you have to change the map size in MapDefinitions.cs changing x to cover where the new dungeons are.

BTW, I believe this thread has strayed from the original subject. Maybe best to carry this type of subject under server support.
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Old 08-30-2005, 04:45 PM   #23 (permalink)
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Quote:
Originally Posted by haazen
I have my client and server patched to 5.0.0a patch 18. I have no problem walking on the entrances of the new dungeons. I also have no problem walking in the actual dungeons in Malas and Ilshenar. But to be able to walk in the new dungeons that are in Trammel/Felucca, you have to change the map size in MapDefinitions.cs changing x to cover where the new dungeons are.

BTW, I believe this thread has strayed from the original subject. Maybe best to carry this type of subject under server support.

How did you know what to change the X coord to in MapDefinitions.cs? Im assuming thats what you mean by x. Thanks
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Old 08-31-2005, 12:51 AM   #24 (permalink)
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Question new dungons

does anyone have the actual locations of the new dungions i found one in malas

this is not a request just asking
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Old 08-31-2005, 04:38 PM   #25 (permalink)
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Quote:
Originally Posted by lordrichard
does anyone have the actual locations of the new dungions i found one in malas

this is not a request just asking
I will post these because many others will soon do the same question.
The first 6 I did not find. I read them on a previous post. So I do not take any credit for the first 6. I did find the others.
Dungeon1 Sanctuary
-----------
X1: 6141
Y1: 0
X2: 6401
Y2: 257

Dungeon2 Prizm of Light
--------
X1: 6448
Y1: 17
X2: 6656
Y2: 256

Dungeon3 Palace of Paroxamous
--------
X1: 6198
Y1: 316
X2: 6563
Y2: 676

Dungeon4 (I do NOT believe this is intended for the game. It looks to be a test)
--------
X1: 6907
Y1: 253
X2: 7166
Y2: 512

Dungeon5 Painted Caves
--------
X1: 6243
Y1: 846
X2: 6315
Y2: 919

Dungeon6 Blighted Grove
--------
X1: 6446
Y1: 814
X2: 6596
Y2: 974

So for Trammel/Felucca dungeons, x in MapDefinitions need to be 6656 to cover Prizm of Light.

Malas (not sure where this one ties in. Could not match it with any art I've seen)
--------
X1: 365
Y1: 964
X2: 451
Y2: 1170

Bedlam
X1: 75
Y1: 1594
X2: 205
Y2: 1672

The Citadel
X1: 64
Y1: 1855
X2: 190
Y2: 1982

Labyrinth
X1: 255
Y1: 1791
X2: 510
Y2: 2047

Ilshenar wisted Weald
-------
X1: 2109
Y1: 1143
X2: 2248
Y2: 1297

Malas and Ilshenar maps do not need to be adjusted.


Please correct me or add to my knowledge if some of these valuse are wrong or lacking.
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