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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Join Date: Jun 2004
Age: 28
Posts: 21
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Ok I know this dose not require alot of scripting talent but I though I would post these three I made while serching the new 5.0.0a patch for graphics messing around with item id on a broadsword.
I'm working on making more just I havent had time and also note this is my first script(s) I have ever posted and I have tested these on a server I test stuff on and here they are, Rune Blade Radiant Scimitar Elven Machete In the scripts I have used the hex value but untill I look into it for the others i have the number value if you wanna find them start from... Item Id # 11550 to # 11561 the reverse are Item Id # 11562 to # 11573 I really hope you enjoy these and you all need to remember you have to patch to 5.0.0a for these to work as well *instalation* Just place in custom folder *Edit* Forgot to say I'm not sure about the sound id's don't have a osi account to check this by listening. Attachment 8591 Attachment 8592 Attachment 8593 |
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#7 (permalink) |
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Join Date: Jun 2004
Age: 28
Posts: 21
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You are patched up fully to 5.0.0a right? i have tested these on my server and they show up just fine heres what i tested with
I'm using UO SE i updated to the latest patch 5.0.0a and though these tests i have had no problems with the items here try this go add a broadsword and set its item id to # 11559 and see if you can see it |
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#14 (permalink) |
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Join Date: Jun 2004
Age: 28
Posts: 21
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well it would be called Worlds of Glory let me get it up real quick and heres are screen shots from my shard using them in 2d client and my server is up it will say its down but im up its Worlds of Glory
*edit* forgot to mention im in the uo gateway server public listing Attachment 8594 Attachment 8595 Attachment 8596 |
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#15 (permalink) |
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Forum Novice
Join Date: Jul 2004
Location: IL, USA
Posts: 581
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If you run your server on a different computer than your client is running on, you also have to patch the server client files that the server uses. Such as, you can find the new dungeons with just your client patched, but you can not walk around in the new dungeons until the server has access to the new patched client files.
Hope this helps. |
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#16 (permalink) | |
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Join Date: Aug 2005
Age: 19
Posts: 78
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#18 (permalink) | |
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Forum Novice
Join Date: Jun 2005
Age: 40
Posts: 114
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Quote:
My server is patched up to 5.0.0a (PAtch 18), My PC is patched up to 5.0.0a (patch 18) Both Use Samurai Empire. I have no problem seeing the entrances to the dungeons yet I still cant walk on them. Is this because I dont have Mondains Legacy yet? I was confused by Haazens post thats why I'm asking. I know with SE you couldnt see anything, but I can see the entrances to ML dungeons. |
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#19 (permalink) | |
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Forum Expert
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#21 (permalink) | |
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Forum Novice
Join Date: Jun 2005
Age: 40
Posts: 114
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Quote:
Palace of Paroxysmus (The Lost Lands - 7° 59' North 24° 53' West) which is 5572 3024 31 Twisted Weald (Ilshenar - 13° 32' North 8° 55' East) which is 1450 1470 -22 Blighted Grove (Trammel/Felucca - 1° 34' South 52° 6' West) which is 586 1640 0 Bedlam (Malas - 21° 53' North 53° 9') which is 2079 1376 -70 Prism of Light (Felucca/Trammel - 45° 52' North 173° 27' East) which is 3790 1102 21 The Citadel (Tokuno - 75° 14' North 1° 49' East) which is 1349 768 14 Painted Caves (Felucca/Trammel - 120° 29' South 27° 29' East) which is 1715 2996 0 Labyrinth (Malas - 56° 36' North 28° 37' East) which is 1730 980 -80 Sanctuary (Felucca/Trammel - 0° 58' North 37° 3' West) which is 796 1612 0 These all appear to be "The Entrances to the New Mondain Legacy Dungeons" |
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#22 (permalink) |
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Forum Novice
Join Date: Jul 2004
Location: IL, USA
Posts: 581
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I have my client and server patched to 5.0.0a patch 18. I have no problem walking on the entrances of the new dungeons. I also have no problem walking in the actual dungeons in Malas and Ilshenar. But to be able to walk in the new dungeons that are in Trammel/Felucca, you have to change the map size in MapDefinitions.cs changing x to cover where the new dungeons are.
BTW, I believe this thread has strayed from the original subject. Maybe best to carry this type of subject under server support. |
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#23 (permalink) | |
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Forum Novice
Join Date: Jun 2005
Age: 40
Posts: 114
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Quote:
How did you know what to change the X coord to in MapDefinitions.cs? Im assuming thats what you mean by x. Thanks |
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#25 (permalink) | |
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Forum Novice
Join Date: Jul 2004
Location: IL, USA
Posts: 581
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Quote:
The first 6 I did not find. I read them on a previous post. So I do not take any credit for the first 6. I did find the others. Dungeon1 Sanctuary ----------- X1: 6141 Y1: 0 X2: 6401 Y2: 257 Dungeon2 Prizm of Light -------- X1: 6448 Y1: 17 X2: 6656 Y2: 256 Dungeon3 Palace of Paroxamous -------- X1: 6198 Y1: 316 X2: 6563 Y2: 676 Dungeon4 (I do NOT believe this is intended for the game. It looks to be a test) -------- X1: 6907 Y1: 253 X2: 7166 Y2: 512 Dungeon5 Painted Caves -------- X1: 6243 Y1: 846 X2: 6315 Y2: 919 Dungeon6 Blighted Grove -------- X1: 6446 Y1: 814 X2: 6596 Y2: 974 So for Trammel/Felucca dungeons, x in MapDefinitions need to be 6656 to cover Prizm of Light. Malas (not sure where this one ties in. Could not match it with any art I've seen) -------- X1: 365 Y1: 964 X2: 451 Y2: 1170 Bedlam X1: 75 Y1: 1594 X2: 205 Y2: 1672 The Citadel X1: 64 Y1: 1855 X2: 190 Y2: 1982 Labyrinth X1: 255 Y1: 1791 X2: 510 Y2: 2047 Ilshenar wisted Weald ------- X1: 2109 Y1: 1143 X2: 2248 Y2: 1297 Malas and Ilshenar maps do not need to be adjusted. Please correct me or add to my knowledge if some of these valuse are wrong or lacking. |
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