Go Back   RunUO - Ultima Online Emulation > RunUO > Custom Script Release Archive

Custom Script Release Archive This is a pre-script database archive of what our users had released.

 
 
Thread Tools Display Modes
Old 08-29-2005, 11:55 PM   #1 (permalink)
Newbie
 
Join Date: Dec 2002
Posts: 63
Smile Elven Weapons

I know that three of these were posted by Drake010000 so credits for those to him, the rest I was able to get together with some of the proper abilities. Remember you need to have patched to 5.0.0. and server side have ML from what I understand.

I also made a Vendor to go with them.
Attached Files
File Type: rar Elven Weapons.rar (7.5 KB, 666 views)
mikial is offline  
Old 08-30-2005, 02:01 AM   #2 (permalink)
.
 
Join Date: Jul 2004
Location: Plainfield, Indiana
Age: 34
Posts: 26
Default

I had some issues with them.


Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (6 errors, 0 warnings)
 - Error: Scripts\Custom\ml\testing\Elven Weapons\ElvenCompositeLongBow.cs: CS01
17: (line 14, column 61) 'Server.Items.WeaponAbility' does not contain a definit
ion for 'DoubleShot'
 - Error: Scripts\Custom\ml\testing\Elven Weapons\ElvenMachete.cs: CS0117: (line
 11, column 63) 'Server.Items.WeaponAbility' does not contain a definition for '
DefenseMastery'
 - Error: Scripts\Custom\ml\testing\Elven Weapons\Leafblade.cs: CS0117: (line 10
, column 61) 'Server.Items.WeaponAbility' does not contain a definition for 'Fei
nt'
 - Error: Scripts\Custom\ml\testing\Elven Weapons\MagicalShortbow.cs: CS0117: (l
ine 14, column 61) 'Server.Items.WeaponAbility' does not contain a definition fo
r 'ArmorPierce'
 - Error: Scripts\Custom\ml\testing\Elven Weapons\WildStaff.cs: CS0117: (line 10
, column 61) 'Server.Items.WeaponAbility' does not contain a definition for 'Blo
ck'
 - Error: Scripts\Custom\ml\testing\Elven Weapons\WildStaff.cs: CS0117: (line 11
, column 63) 'Server.Items.WeaponAbility' does not contain a definition for 'Fre
nziedWhirlwind'

Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
Dollar is offline  
Old 08-30-2005, 02:28 AM   #3 (permalink)
Newbie
 
Join Date: Dec 2002
Posts: 63
Default

Sorry about that I had the abilities from this post used in those weapons.

http://runuo.com/forum/showthread.ph...apon+abilities
mikial is offline  
Old 08-30-2005, 07:23 AM   #4 (permalink)
 
Join Date: May 2005
Location: london
Age: 21
Posts: 898
Send a message via MSN to etherkye
Default

they compile but i can't weild them.
etherkye is offline  
Old 08-30-2005, 02:05 PM   #5 (permalink)
Newbie
 
Join Date: Dec 2002
Posts: 63
Default

make sure you have all the patches needed on both sides.
mikial is offline  
Old 08-30-2005, 04:26 PM   #6 (permalink)
 
Join Date: Jun 2004
Age: 28
Posts: 21
Default

It's great to see someone has did the rest of the weapons hehe I was going to but like i said before I have barly any time to do it.

Lol I had only a little time today to look in the fourms so great work on the weapons
drake010000 is offline  
Old 08-30-2005, 05:39 PM   #7 (permalink)
 
Join Date: May 2005
Location: london
Age: 21
Posts: 898
Send a message via MSN to etherkye
Default

i have all the patches and i can see that items, but they can't be weilded for some reason.
etherkye is offline  
Old 08-30-2005, 07:13 PM   #8 (permalink)
 
Join Date: Aug 2004
Posts: 50
Default

im getting that error messgae too, abotu the abilities, have they been fixed, and if not any idea how i can do that myself?
Necrotecha is offline  
Old 08-30-2005, 07:21 PM   #9 (permalink)
 
Join Date: Aug 2004
Age: 19
Posts: 188
Default

They won't work till they script them into runuo.
Viper23 is offline  
Old 08-30-2005, 07:22 PM   #10 (permalink)
 
Join Date: Aug 2004
Posts: 50
Default

but could the script be fixed so that though the abilities dont work at th mometn the server would load with the items anyway?
Necrotecha is offline  
Old 08-30-2005, 07:23 PM   #11 (permalink)
Forum Master
 
Joeku's Avatar
 
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
Default

I am fully patched and I can't weild the weapons. I think it is either:
1. A problem with the RunUO core not recognizing those weapons as equip-able, or
2. A problem clientside (Paperdoll art not yet done?)

***EDIT***
I bet the host pc is not fully patched O.o
Joeku is offline  
Old 08-30-2005, 07:24 PM   #12 (permalink)
Forum Novice
 
Join Date: Aug 2005
Age: 34
Posts: 105
Default

the runuo client does not recognize the new weapons as weapons yet. Same thing with the new dungeons and new areas. We have to wait for runuo to be updated
AdminVile is offline  
Old 08-30-2005, 07:27 PM   #13 (permalink)
 
Join Date: Aug 2004
Posts: 50
Default

well what i eman is can i puit the weapons in, even as deco, nothing else, i just wanna know how to edit these sscripts so they dont cause the server to not load.
Necrotecha is offline  
Old 08-30-2005, 07:27 PM   #14 (permalink)
Forum Master
 
Joeku's Avatar
 
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
Default

Quote:
Originally Posted by mikial
Sorry about that I had the abilities from this post used in those weapons.

http://runuo.com/forum/showthread.ph...apon+abilities
Did you see that post? Maybe you overlooked it .
Joeku is offline  
Old 08-30-2005, 07:54 PM   #15 (permalink)
Forum Expert
 
Join Date: Oct 2002
Age: 26
Posts: 1,797
Default

Quote:
Originally Posted by AdminVile
the runuo client does not recognize the new weapons as weapons yet. Same thing with the new dungeons and new areas. We have to wait for runuo to be updated
If you're using the standard OSI client, you just need scripts. Walking in dungeons and equipping items is handled clientside by TileData.mul and Satics0.mul/Stadix0.mul
__________________
New shard coming soon!
Voran is offline  
Old 08-30-2005, 08:14 PM   #16 (permalink)
Newbie
 
Join Date: Dec 2002
Posts: 63
Default

All I can say is that I am fully patched up to client 5.0.0b and I can see the items I have posted and wear them and use the weapons, I am using SE Client fully patched. and for the ablitites I gave a post for the ones I used, you could also just change them in the scripts, or comment them out. Hope this helps.
mikial is offline  
Old 08-30-2005, 10:20 PM   #17 (permalink)
 
Join Date: Aug 2004
Age: 19
Posts: 188
Default

Quote:
Originally Posted by AdminVile
the runuo client does not recognize the new weapons as weapons yet. Same thing with the new dungeons and new areas. We have to wait for runuo to be updated

The weapons and items work on my shard and I can use them in battles. Just not the abilities.
Viper23 is offline  
Old 08-30-2005, 11:06 PM   #18 (permalink)
 
Join Date: Mar 2005
Age: 21
Posts: 41
Default

woah is nice, works on my shard...cannot wait for the rest of it....thank you for sharing those scripts with us
Anadin is offline  
Old 08-31-2005, 11:25 AM   #19 (permalink)
 
Join Date: Jun 2004
Age: 28
Posts: 21
Default

Well i looked though the weapons and I will tell you I havent found any problems using them although i did change the weapon abilities around so I wouldn't get any errors, but one thing i can say is these do register as weapons because if you for one go and lets say take a broad sword and change it to item id 11559 ( Radiant Scimitar ) youll notice that the weapon abilites thats suposed to be with that weapon changes from the one for the broadswrod to the one with the Radiant Scimitar. As for not wielding them I have had no problems with this either and am not sure why your having this problem all i can say is it may be a few things...

1. You are not patched fully
2. Your server is using another data path from your uo directory and is not using the files from the patched uo game.
3. Something went wrong in the install of the patches and messed with your install of uo.

The first 2 all you need to do is 1 patch to lastest patch 5.0.0a
or if you patch but didnt redo the server data files copy the required files for uo to run to your folder you use for the data path and put the updated files in there.

As for no. 3 I had this problem and had to uninstall and reinstall UO to correct this but my problem was my character was bald had no backpack and would fall though some of the floors on brit bank. uninstalling and reinstalling should correct this

I hope this helps alittle and about the abilites you can either go to the link he posted for you to get them or you can go into each script mannualy and change to overides for the primaryh and secondary abilities to ones that you already have in your abilities folder in the weapons directory.

I really hope this helps alittle and good luck and as i said before Great work on the weapons and getting them out here for everyone to enjoy
drake010000 is offline  
Old 10-18-2005, 10:15 AM   #20 (permalink)
Forum Newbie
 
Join Date: Oct 2005
Location: maine
Age: 24
Posts: 35
Send a message via AIM to Foreverzero
Default

Well just installed it after i changed all the weapon skills, i can fully see them and they work great, good job.
Foreverzero is offline  
Old 05-31-2006, 12:13 AM   #21 (permalink)
Forum Novice
 
Fixxxer's Avatar
 
Join Date: Mar 2006
Location: upstate NY
Age: 35
Posts: 437
Default cant see the webpage

Quote:
Originally Posted by mikial
Sorry about that I had the abilities from this post used in those weapons.

http://runuo.com/forum/showthread.ph...apon+abilities

i am not able to see this webpage i have posted it before that i cant but never recieved a response, the weapon abilities that i am missing are BladeWeave, ForceArrow, and LightningArrow, can anyone help me find these please???
Fixxxer is offline  
Old 05-31-2006, 02:27 AM   #22 (permalink)
Newbie
 
Join Date: May 2006
Posts: 61
Default

"but one thing i can say is these do register as weapons because if you for one go and lets say take a broad sword and change it to item id 11559 ( Radiant Scimitar ) youll notice that the weapon abilites thats suposed to be with that weapon changes from the"

This happens because the ability commands are hard coded client side with the weapon. So if you change the item id on the boardsword its going to change the abilities to?? Or so I think.

As far as I know the ML weapon abilities have not Been scripted.

I have the SE weapon abilities working 100% on my test shard.

Basically all you have to do, is find the abilities.cs on the other more comprensive ML item thread, then alter the individual weapon .cs's because they do not have the corrent ability matched up with them. Also need to take the ninjitsu reference out of the Dismount ability

Not sure if any of that is coherrent.
BaronVallyr is offline  
Old 05-31-2006, 02:56 AM   #23 (permalink)
Forum Novice
 
Fixxxer's Avatar
 
Join Date: Mar 2006
Location: upstate NY
Age: 35
Posts: 437
Default thanks

i looked through the forums for quite awhile and havent found them yet, i have all the other weapon ablilities working fine (se as well) i just cant find anything for ML weapons. the weapons themselves work fine its just the special abilities to the weapons that arent working as they should, oh well i guess ill just have to keep looking hehe, thanks for the help.
Fixxxer is offline  
Old 05-31-2006, 05:25 AM   #24 (permalink)
Newbie
 
Join Date: May 2006
Posts: 61
Default

was refering to the SE abilities being on the ML threard err. I have not found ML ones either
BaronVallyr is offline  
Old 05-31-2006, 09:06 AM   #25 (permalink)
Forum Novice
 
Fixxxer's Avatar
 
Join Date: Mar 2006
Location: upstate NY
Age: 35
Posts: 437
Default

oh..... im just missing the ML too i dont think anyone has scripted it, talismans either , now if i could do more then just edit i would jump right on scripting all that stuff, i stopped playing OSI about 3 months ago and I kinda miss all the new stuff they had, the one thing i always liked about UO is that it was an expanding world with new things added, i think it would be rather boring if nothing changed and it was always the same places and same things, but thats just me hehe
Fixxxer is offline  
 

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5