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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Newbie
Join Date: Dec 2002
Posts: 63
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I know that three of these were posted by Drake010000 so credits for those to him, the rest I was able to get together with some of the proper abilities. Remember you need to have patched to 5.0.0. and server side have ML from what I understand.
I also made a Vendor to go with them. |
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#2 (permalink) |
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.
Join Date: Jul 2004
Location: Plainfield, Indiana
Age: 34
Posts: 26
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I had some issues with them.
Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (6 errors, 0 warnings) - Error: Scripts\Custom\ml\testing\Elven Weapons\ElvenCompositeLongBow.cs: CS01 17: (line 14, column 61) 'Server.Items.WeaponAbility' does not contain a definit ion for 'DoubleShot' - Error: Scripts\Custom\ml\testing\Elven Weapons\ElvenMachete.cs: CS0117: (line 11, column 63) 'Server.Items.WeaponAbility' does not contain a definition for ' DefenseMastery' - Error: Scripts\Custom\ml\testing\Elven Weapons\Leafblade.cs: CS0117: (line 10 , column 61) 'Server.Items.WeaponAbility' does not contain a definition for 'Fei nt' - Error: Scripts\Custom\ml\testing\Elven Weapons\MagicalShortbow.cs: CS0117: (l ine 14, column 61) 'Server.Items.WeaponAbility' does not contain a definition fo r 'ArmorPierce' - Error: Scripts\Custom\ml\testing\Elven Weapons\WildStaff.cs: CS0117: (line 10 , column 61) 'Server.Items.WeaponAbility' does not contain a definition for 'Blo ck' - Error: Scripts\Custom\ml\testing\Elven Weapons\WildStaff.cs: CS0117: (line 11 , column 63) 'Server.Items.WeaponAbility' does not contain a definition for 'Fre nziedWhirlwind' Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. |
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#3 (permalink) |
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Newbie
Join Date: Dec 2002
Posts: 63
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Sorry about that I had the abilities from this post used in those weapons.
http://runuo.com/forum/showthread.ph...apon+abilities |
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#11 (permalink) |
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Forum Master
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
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I am fully patched and I can't weild the weapons. I think it is either:
1. A problem with the RunUO core not recognizing those weapons as equip-able, or 2. A problem clientside (Paperdoll art not yet done?) ***EDIT*** I bet the host pc is not fully patched O.o |
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#14 (permalink) | |
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Forum Master
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
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Quote:
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#15 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 26
Posts: 1,797
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Quote:
__________________
New shard coming soon! |
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#16 (permalink) |
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Newbie
Join Date: Dec 2002
Posts: 63
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All I can say is that I am fully patched up to client 5.0.0b and I can see the items I have posted and wear them and use the weapons, I am using SE Client fully patched. and for the ablitites I gave a post for the ones I used, you could also just change them in the scripts, or comment them out. Hope this helps.
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#17 (permalink) | |
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Join Date: Aug 2004
Age: 19
Posts: 188
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Quote:
The weapons and items work on my shard and I can use them in battles. Just not the abilities. |
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#19 (permalink) |
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Join Date: Jun 2004
Age: 28
Posts: 21
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Well i looked though the weapons and I will tell you I havent found any problems using them although i did change the weapon abilities around so I wouldn't get any errors, but one thing i can say is these do register as weapons because if you for one go and lets say take a broad sword and change it to item id 11559 ( Radiant Scimitar ) youll notice that the weapon abilites thats suposed to be with that weapon changes from the one for the broadswrod to the one with the Radiant Scimitar. As for not wielding them I have had no problems with this either and am not sure why your having this problem all i can say is it may be a few things...
1. You are not patched fully 2. Your server is using another data path from your uo directory and is not using the files from the patched uo game. 3. Something went wrong in the install of the patches and messed with your install of uo. The first 2 all you need to do is 1 patch to lastest patch 5.0.0a or if you patch but didnt redo the server data files copy the required files for uo to run to your folder you use for the data path and put the updated files in there. As for no. 3 I had this problem and had to uninstall and reinstall UO to correct this but my problem was my character was bald had no backpack and would fall though some of the floors on brit bank. uninstalling and reinstalling should correct this I hope this helps alittle and about the abilites you can either go to the link he posted for you to get them or you can go into each script mannualy and change to overides for the primaryh and secondary abilities to ones that you already have in your abilities folder in the weapons directory. I really hope this helps alittle and good luck and as i said before Great work on the weapons and getting them out here for everyone to enjoy ![]() |
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#21 (permalink) | |
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Forum Novice
Join Date: Mar 2006
Location: upstate NY
Age: 35
Posts: 437
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Quote:
i am not able to see this webpage i have posted it before that i cant but never recieved a response, the weapon abilities that i am missing are BladeWeave, ForceArrow, and LightningArrow, can anyone help me find these please??? |
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#22 (permalink) |
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Newbie
Join Date: May 2006
Posts: 61
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"but one thing i can say is these do register as weapons because if you for one go and lets say take a broad sword and change it to item id 11559 ( Radiant Scimitar ) youll notice that the weapon abilites thats suposed to be with that weapon changes from the"
This happens because the ability commands are hard coded client side with the weapon. So if you change the item id on the boardsword its going to change the abilities to?? Or so I think. As far as I know the ML weapon abilities have not Been scripted. I have the SE weapon abilities working 100% on my test shard. Basically all you have to do, is find the abilities.cs on the other more comprensive ML item thread, then alter the individual weapon .cs's because they do not have the corrent ability matched up with them. Also need to take the ninjitsu reference out of the Dismount ability Not sure if any of that is coherrent. |
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#23 (permalink) |
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Forum Novice
Join Date: Mar 2006
Location: upstate NY
Age: 35
Posts: 437
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i looked through the forums for quite awhile and havent found them yet, i have all the other weapon ablilities working fine (se as well) i just cant find anything for ML weapons. the weapons themselves work fine its just the special abilities to the weapons that arent working as they should, oh well i guess ill just have to keep looking hehe, thanks for the help.
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#25 (permalink) |
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Forum Novice
Join Date: Mar 2006
Location: upstate NY
Age: 35
Posts: 437
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oh..... im just missing the ML too i dont think anyone has scripted it, talismans either
, now if i could do more then just edit i would jump right on scripting all that stuff, i stopped playing OSI about 3 months ago and I kinda miss all the new stuff they had, the one thing i always liked about UO is that it was an expanding world with new things added, i think it would be rather boring if nothing changed and it was always the same places and same things, but thats just me hehe |
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