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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#7 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#12 (permalink) |
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Join Date: Aug 2005
Age: 19
Posts: 78
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Ok for all of you who cant see the cloths.... only thing i know of that made the cloths invisable in the paperdoll, besides not being fully patched..., is haveing a custom look to your shard. i used to have my shard with a bunch of curves and green stuff and what not and i could not see the cloths untill i removed it. try it out if it dont work you can always add the patch back to your shard. oh and to get the change you MUST remove your shard from your list and re-add it. thats the easyest way to remove the patch from your computer. hope this helps
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#14 (permalink) | |
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Forum Expert
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Quote:
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#17 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Location: Germany (american though)
Age: 33
Posts: 957
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Quote:
you need a program to unpack *.rar files Demon. after you open the .rar file, you can extract the .cs files into your RunUO script folders. |
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#18 (permalink) |
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Guest
Posts: n/a
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when i try to add a Elven Clothier i get this error
Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the ta rget of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at Server.Items.BaseClothing.OnAdded(Object parent) at Server.Mobile.AddItem(Item item) at Server.Mobiles.ElvenClothier.InitOutfit() at Server.Mobiles.BaseVendor..ctor(String title) at Server.Mobiles.ElvenClothier..ctor() --- End of inner exception stack trace --- at System.Reflection.RuntimeConstructorInfo.InternalInvoke(BindingFlags invok eAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean isBinder Default) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, B inder binder, Object[] parameters, CultureInfo culture) at Server.Scripts.Commands.Add.Build(Mobile from, ConstructorInfo ctor, Objec t[] values, String[,] props, PropertyInfo[] realProps, Boolean& sendError) at Server.Scripts.Commands.Add.Build(Mobile from, Point3D start, Point3D end, ConstructorInfo ctor, Object[] values, String[,] props, PropertyInfo[] realProp s, ArrayList packs) |
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#21 (permalink) |
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Forum Expert
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yes its just the items, but if you take a look in defblacksmithy and deftailoring and do a search on the forums its not too hard to add things to the menu.
i.e. // CUSTOM index = AddCraft( typeof( SwampBoots ), "Custom", "swamp boots", 92.6, 100.0, typeof( Leather ), 1044462, 60, 1044463 ); index = AddCraft( typeof( BagOfBlessing ), "Custom", "bag of blessing", 120.0, 100.0, typeof( Leather ), 1044462, 60000, 1044463 ); // CUSTOM END |
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