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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Hiyas,
This package includes some of the mobiles from Mondains Legacy. I got the body values from here in the forumns. Some of them may not be correct and the ones that werent correct that i know for sure i did not make them yet. But all these work good. You can change them to fit your shard however u see fit. Chief Paroxysmus is a king on my shard that throws uneaten bones which spawn ogres, orcs, trolls, and plague beasts. He is kinda tough so u may want to adjust his stats a lil ( we have evos on my shard so i had to make them a lil on the tough side hehe).... anyway here they are: Installation: Drop in custom folder and reboot shard ![]() *Also the changling changes to the attackers form if hit with magery and heals itself and counterstikes the attacker *2 New mounts added, and squirrel hue fixed and added a separate parrot.cs with the correct bodyvalue as requested so u can see how the parrot dont work well with 2D at least from what i have seen and heard. * also i have custom hues on the Charger of the Fallen so u may want to change that to Hue = 0; to get the default colors if u dont want it randomized * fixed typo on the Interrid Grizzle's Body type *added a normal version of the Chief Paroxysmus *Fixed another typo on The Chief Paroxysmus (the king one) *repackaged them all into one folder for more ease of use |
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#3 (permalink) | |
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#4 (permalink) | |
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#5 (permalink) | |
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#6 (permalink) | |
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Forum Expert
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#ep1 creatures 256 MONSTER 0 # Chief Paroxysmus 257 MONSTER 0 # Dread Horn 258 MONSTER 0 # Lady M 259 MONSTER 0 # Monstrous Interred Grizzle 260 MONSTER 0 # Travesty 261 MONSTER 0 # Shimmering Effusion 262 MONSTER 0 # Tormented Minotaur 263 MONSTER 0 # Minotaur 264 MONSTER 0 # Changeling 265 MONSTER 0 # Hydra 266 MONSTER 0 # Dryad 267 MONSTER 0 # Troglodyte 269 MONSTER 0 # Thorn bat 270 MONSTER 0 # Bulbous Putrification 271 MONSTER 0 # Satyr 272 MONSTER 0 # Interred Grizzle 273 MONSTER 0 # Fetid Essence 276 ANIMAL 0 # Chimera 277 ANIMAL 0 # Cu Sidhe 278 ANIMAL 0 # Squirrel 279 ANIMAL 0 # Ferret 280 MONSTER 0 # Plate Armored Minotaur 281 MONSTER 0 # Leather Armored Minotaur 282 ANIMAL 0 # Parrot 283 ANIMAL 0 # Crow 284 ANIMAL 0 # Mondains Steed 285 MONSTER 0 # Reaper Form |
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#8 (permalink) | |
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#9 (permalink) |
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Forum Novice
Join Date: Apr 2005
Age: 39
Posts: 233
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My files, and the files of the server, are both patched to 5.0.0b and there are some discrepancies with the ML mobiles.
Namely, body values 260, 269 and 270 do not show at all in 2D and bodyvalue 272 is a Grizzle in 3D but a Fetid in 2D. Anyone else having this problem, or have a solution for it ? |
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#10 (permalink) | ||
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These are the listed bodyvalues from insideUO: -------------------------------------------------------------------------------- body id for armored horse / Mondains Steed / Charger is 284 mount id is 0x3e92 (16018) body id for Chimera is 276 mount id is 0x3e90 (16016) body id for Cu Sidhe is 277 mount id is 0x3e91 (16017) and the ids for the other creatures 256 Chief Paroxysmus 257 Dread Horn 258 Lady M 259 Monstrous Interred Grizzle 260 Travesty 261 Shimmering Effusion 262 Tormented Minotaur 263 Minotaur 264 Changeling 265 Hydra 266 Dryad 267 Troglodyte 269 Thorn bat 270 Bulbous Putrification 271 Satyr 272 Interred Grizzle 273 Fetid Essence 278 Squirrel 279 Ferret 280 Plate Armored Minotaur 281 Leather Armored Minotaur 282 Parrot 283 Crow 285 Reaper Form so those are the values i used, but there does seem to be probs with the parrot and crow when tamed and 269 and 270 do not seem right either at least in 2D they dont. I dont run with 3D so i have no idea about what they look like in 3D sorry. The changling in osi actaully changes when u get near it not just when attacked...however i dont know exactly how to make it do that so i made it change when u cast on it. Maybe there is another patch or sumthin that will fix the graphics on these but those are the body values it shows ![]() |
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#12 (permalink) | |
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Forum Expert
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#13 (permalink) |
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Forum Expert
Join Date: Mar 2005
Location: Montreal, Canada
Age: 30
Posts: 2,632
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just wondering, im in 2d, i kinda spawned a few chargers of the fallen some come out really beautiful but some come out with really strange hues... do i need a new hue file? like for example hue 1100 unless it was ment to spawn that way
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#14 (permalink) | |||
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Forum Novice
Join Date: Jun 2004
Age: 48
Posts: 782
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Quote:
Inside ChargerOfTheFallen.cs: Quote:
Not sure why this is setup to randomize hue, I don't think it's like that on EA is it? The colors give you that ghayness shard feeling. lol Change the line to: Quote:
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#16 (permalink) | |
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Newbie
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On OSI shards, the parrots don't move or walk around and what not. They are found as loot items on certain monsters (ItemID 11675 (0x2D9B)) and are then placed in your house. They sit on a perch and fidget once in a while. You have to feed them parrot crackers regularly, or they die, and they come in random hues.. My brother has a blue, a purple, a red and a lt. blue colored one. I'm not sure on all the hues, but I'll see what I can find. InsideUO has the bodyvalues for it, but it doesn't include the perch that it sits on. Here'a the info on the perch:
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#18 (permalink) |
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Newbie
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It would have to be scripted to handle the perch. So that its an item, and like any other addon, can only be added to your house under trhe proper conditions (such as the perch being there) then it would appear at the proper z location to be "sitting" on the perch.
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#24 (permalink) |
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Forum Expert
Join Date: Oct 2004
Location: Chesterton, IN
Age: 29
Posts: 288
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Here's how parrots work on OSI (I have about 10 now, and there is a book in the game that lists the known colors):
They come as loot on all the new ML creatures - the "stronger" the creature, the more of a chance of getting one. After you get a parrot, you have to have a Parrot Perch to put it on. Carpenters make the perches. To put a parrot on the perch, you have to place the perch inside your house, double-click the parrot, and the target the perch. Once a parrot is on a perch, it cannot be removed from the perch. Chopping a perch down that has a parrot on it will yield a deed for a parrot perch, with a parrot named "{parrot's name}". Re-constructing the perch will put the parrot back on the perch. Parrots will NOT die. They are more apt to repeat things they overhear if they are fed parrot wafers (created by cooking skill). When fed, they face the direction of the person that fed them, and make a radom sound, and displays random overheard text. Parrots also show how many weeks old they are. They come in quite a few hues: light blue, blue, light green, green, light purple, purple, yellow, orange, red, and pink. There are also the following rare hues (more is possible, I believe, but these are the known one's): Bubblegum Pink, Ice Blue, White, Blaze |
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