Go Back   RunUO - Ultima Online Emulation > RunUO > Custom Script Release Archive

Custom Script Release Archive This is a pre-script database archive of what our users had released.

 
 
Thread Tools Display Modes
Old 09-01-2005, 04:40 AM   #1 (permalink)
 
Join Date: Aug 2004
Location: 127.0.0.1
Age: 35
Posts: 234
Send a message via ICQ to Thundar
Default Mondain Mobiles

Hiyas,

This package includes some of the mobiles from Mondains Legacy. I got the body values from here in the forumns. Some of them may not be correct and the ones that werent correct that i know for sure i did not make them yet. But all these work good. You can change them to fit your shard however u see fit. Chief Paroxysmus is a king on my shard that throws uneaten bones which spawn ogres, orcs, trolls, and plague beasts. He is kinda tough so u may want to adjust his stats a lil ( we have evos on my shard so i had to make them a lil on the tough side hehe).... anyway here they are:

Installation:

Drop in custom folder and reboot shard

*Also the changling changes to the attackers form if hit with magery and heals itself and counterstikes the attacker

*2 New mounts added, and squirrel hue fixed and added a separate parrot.cs with the correct bodyvalue as requested so u can see how the parrot dont work well with 2D at least from what i have seen and heard.

* also i have custom hues on the Charger of the Fallen so u may want to change that to Hue = 0; to get the default colors if u dont want it randomized
* fixed typo on the Interrid Grizzle's Body type
*added a normal version of the Chief Paroxysmus
*Fixed another typo on The Chief Paroxysmus (the king one)
*repackaged them all into one folder for more ease of use
Attached Files
File Type: rar Mondain Mobiles.rar (26.8 KB, 1761 views)
Thundar is offline  
Old 09-01-2005, 11:36 AM   #2 (permalink)
 
Join Date: Aug 2005
Location: Battle Creek MI
Age: 30
Posts: 75
Send a message via ICQ to devilstail Send a message via Yahoo to devilstail
Thumbs up

sweet keep all the ML comming
devilstail is offline  
Old 09-01-2005, 12:05 PM   #3 (permalink)
Forum Expert
 
Erica's Avatar
 
Join Date: Jan 2005
Location: Laramie Wyoming
Age: 43
Posts: 1,323
Send a message via ICQ to Erica Send a message via AIM to Erica Send a message via MSN to Erica Send a message via Yahoo to Erica Send a message via Skype™ to Erica
Default

Quote:
Originally Posted by Thundar
Hiyas,

This package includes some of the mobiles from Mondains Legacy. I got the body values from here in the forumns. Some of them may not be correct and the ones that werent correct that i know for sure i did not make them yet. But all these work good. You can change them to fit your shard however u see fit. Chief Paroxysmus is a king on my shard that throws uneaten bones which spawn ogres, orcs, trolls, and plague beasts. He is kinda tough so u may want to adjust his stats a lil ( we have evos on my shard so i had to make them a lil on the tough side hehe).... anyway here they are:

Installation:

Drop in custom folder and reboot shard

*Also the changling changes to the attackers form if hit with magery and heals itself and counterstikes the attacker
havent checked all your mobiles but the parrot body number you put is 5 and hawk or eagle body is 5 new parrot should be on body number 282 and dont have to put hue there hue should be 0 so dont need to add hue will show there original color without you putting hue on them . and squirrel dont need hue either shows original color without you putting a hue on squirrel thought you might want to know that i fixed mines
Erica is offline  
Old 09-01-2005, 01:23 PM   #4 (permalink)
 
Join Date: Aug 2004
Location: 127.0.0.1
Age: 35
Posts: 234
Send a message via ICQ to Thundar
Default

Quote:
Originally Posted by Erica
havent checked all your mobiles but the parrot body number you put is 5 and hawk or eagle body is 5 new parrot should be on body number 282 and dont have to put hue there hue should be 0 so dont need to add hue will show there original color without you putting hue on them . and squirrel dont need hue either shows original color without you putting a hue on squirrel thought you might want to know that i fixed mines
Thank for lookin at them. But the Parrot bodyvalue seems of 282 only seems to work on 2D so what i did was use the eagle body value and hue it as close as i could to match a Parrot for now til i can gettin a workin 2D body value that shows up. If u use 282 as the body value the Parrot shows up fine and u can see it walkin around, but if it is tame it will now show up while walkin around for some reason.... and the squirrel yes i forgot to take the hue off of...i will fix that right now and i will also throw in another Parrot with the right body value for those with 3D from my understanding so they can have the choice of which to use...thanx again for all comments ;_
Thundar is offline  
Old 09-01-2005, 02:08 PM   #5 (permalink)
Forum Expert
 
Erica's Avatar
 
Join Date: Jan 2005
Location: Laramie Wyoming
Age: 43
Posts: 1,323
Send a message via ICQ to Erica Send a message via AIM to Erica Send a message via MSN to Erica Send a message via Yahoo to Erica Send a message via Skype™ to Erica
Default

Quote:
Originally Posted by Thundar
Thank for lookin at them. But the Parrot bodyvalue seems of 282 only seems to work on 2D so what i did was use the eagle body value and hue it as close as i could to match a Parrot for now til i can gettin a workin 2D body value that shows up. If u use 282 as the body value the Parrot shows up fine and u can see it walkin around, but if it is tame it will now show up while walkin around for some reason.... and the squirrel yes i forgot to take the hue off of...i will fix that right now and i will also throw in another Parrot with the right body value for those with 3D from my understanding so they can have the choice of which to use...thanx again for all comments ;_
maybe the next patch we get today will fix this in uo stratics there was a alert attetion on mounts disappearing not sure if this has to do with it too we get another patch today
Erica is offline  
Old 09-03-2005, 02:10 PM   #6 (permalink)
Forum Expert
 
Erica's Avatar
 
Join Date: Jan 2005
Location: Laramie Wyoming
Age: 43
Posts: 1,323
Send a message via ICQ to Erica Send a message via AIM to Erica Send a message via MSN to Erica Send a message via Yahoo to Erica Send a message via Skype™ to Erica
Default

Quote:
Originally Posted by Thundar
Hiyas,

This package includes some of the mobiles from Mondains Legacy. I got the body values from here in the forumns. Some of them may not be correct and the ones that werent correct that i know for sure i did not make them yet. But all these work good. You can change them to fit your shard however u see fit. Chief Paroxysmus is a king on my shard that throws uneaten bones which spawn ogres, orcs, trolls, and plague beasts. He is kinda tough so u may want to adjust his stats a lil ( we have evos on my shard so i had to make them a lil on the tough side hehe).... anyway here they are:

Installation:

Drop in custom folder and reboot shard

*Also the changling changes to the attackers form if hit with magery and heals itself and counterstikes the attacker

*2 New mounts added, and squirrel hue fixed and added a separate parrot.cs with the correct bodyvalue as requested so u can see how the parrot dont work well with 2D at least from what i have seen and heard.
The Interred Grizzle is 272 you got 259 wrong number heres what the file of osi directory shows in file MobType not sure if osi got this all mixed up but thats what it shows in that file.


Code:
#ep1 creatures				
256	MONSTER		0 #	Chief Paroxysmus
257	MONSTER		0 #	Dread Horn
258	MONSTER		0 #	Lady M
259	MONSTER		0 #	Monstrous Interred Grizzle
260	MONSTER		0 #	Travesty
261	MONSTER		0 #	Shimmering Effusion
262	MONSTER		0 #	Tormented Minotaur
263	MONSTER		0 #	Minotaur
264	MONSTER		0 #	Changeling
265	MONSTER		0 #	Hydra
266	MONSTER		0 #	Dryad
267	MONSTER		0 #	Troglodyte
269	MONSTER		0 #	Thorn bat
270	MONSTER		0 #	Bulbous Putrification
271	MONSTER		0 #	Satyr
272	MONSTER		0 #	Interred Grizzle
273	MONSTER		0 #	Fetid Essence

276	ANIMAL		0 #	Chimera
277	ANIMAL		0 #	Cu Sidhe
278	ANIMAL		0 #	Squirrel
279	ANIMAL		0 #	Ferret
280	MONSTER		0 #	Plate Armored Minotaur
281	MONSTER		0 #	Leather Armored Minotaur
282	ANIMAL		0 #	Parrot
283	ANIMAL		0 #	Crow
284	ANIMAL		0 #	Mondains Steed
285	MONSTER		0 #	Reaper Form
Erica is offline  
Old 09-03-2005, 06:42 PM   #7 (permalink)
 
Join Date: Aug 2004
Location: 127.0.0.1
Age: 35
Posts: 234
Send a message via ICQ to Thundar
Default

your right Erica on that i made a typo on the Interid Grizzle i am gonna add it to the main post right now

*main post now edited with the fixes
Thundar is offline  
Old 09-03-2005, 06:59 PM   #8 (permalink)
Forum Expert
 
Erica's Avatar
 
Join Date: Jan 2005
Location: Laramie Wyoming
Age: 43
Posts: 1,323
Send a message via ICQ to Erica Send a message via AIM to Erica Send a message via MSN to Erica Send a message via Yahoo to Erica Send a message via Skype™ to Erica
Default

Quote:
Originally Posted by Thundar
your right Erica on that i made a typo on the Interid Grizzle i am gonna add it to the main post right now

*main post now edited with the fixes
Question Thundar by any chance are theses the right sounds they make or you just adding sounds that you think goes with them . cause im trying to figure out the right sounds they make!!
Erica is offline  
Old 09-04-2005, 01:22 AM   #9 (permalink)
Forum Novice
 
Join Date: Apr 2005
Age: 39
Posts: 233
Default

My files, and the files of the server, are both patched to 5.0.0b and there are some discrepancies with the ML mobiles.

Namely, body values 260, 269 and 270 do not show at all in 2D and bodyvalue 272 is a Grizzle in 3D but a Fetid in 2D.

Anyone else having this problem, or have a solution for it ?
Geezer is offline  
Old 09-04-2005, 08:41 AM   #10 (permalink)
 
Join Date: Aug 2004
Location: 127.0.0.1
Age: 35
Posts: 234
Send a message via ICQ to Thundar
Default

Quote:
Originally Posted by Erica
Question Thundar by any chance are theses the right sounds they make or you just adding sounds that you think goes with them . cause im trying to figure out the right sounds they make!!
these are the sounds that i think they would make

Quote:
My files, and the files of the server, are both patched to 5.0.0b and there are some discrepancies with the ML mobiles.

Namely, body values 260, 269 and 270 do not show at all in 2D and bodyvalue 272 is a Grizzle in 3D but a Fetid in 2D.

Anyone else having this problem, or have a solution for it ?

These are the listed bodyvalues from insideUO:



--------------------------------------------------------------------------------

body id for armored horse / Mondains Steed / Charger is
284

mount id is
0x3e92 (16018)


body id for Chimera is
276

mount id is
0x3e90 (16016)

body id for Cu Sidhe is
277

mount id is
0x3e91 (16017)

and the ids for the other creatures

256 Chief Paroxysmus
257 Dread Horn
258 Lady M
259 Monstrous Interred Grizzle
260 Travesty
261 Shimmering Effusion
262 Tormented Minotaur
263 Minotaur
264 Changeling
265 Hydra
266 Dryad
267 Troglodyte
269 Thorn bat
270 Bulbous Putrification
271 Satyr
272 Interred Grizzle
273 Fetid Essence

278 Squirrel
279 Ferret
280 Plate Armored Minotaur
281 Leather Armored Minotaur
282 Parrot
283 Crow
285 Reaper Form

so those are the values i used, but there does seem to be probs with the parrot and crow when tamed and 269 and 270 do not seem right either at least in 2D they dont. I dont run with 3D so i have no idea about what they look like in 3D sorry. The changling in osi actaully changes when u get near it not just when attacked...however i dont know exactly how to make it do that so i made it change when u cast on it. Maybe there is another patch or sumthin that will fix the graphics on these but those are the body values it shows
Thundar is offline  
Old 09-04-2005, 10:01 PM   #11 (permalink)
Forum Expert
 
Join Date: Jan 2003
Location: Denver, CO
Age: 21
Posts: 282
Send a message via ICQ to irro Send a message via AIM to irro Send a message via MSN to irro Send a message via Yahoo to irro Send a message via Skype™ to irro
Default

Ill try and use this to add mobiles to Pandoras Box.. thanks
irro is offline  
Old 09-04-2005, 11:45 PM   #12 (permalink)
Forum Expert
 
Erica's Avatar
 
Join Date: Jan 2005
Location: Laramie Wyoming
Age: 43
Posts: 1,323
Send a message via ICQ to Erica Send a message via AIM to Erica Send a message via MSN to Erica Send a message via Yahoo to Erica Send a message via Skype™ to Erica
Default

Quote:
Originally Posted by Thundar
these are the sounds that i think they would make




These are the listed bodyvalues from insideUO:



--------------------------------------------------------------------------------

body id for armored horse / Mondains Steed / Charger is
284

mount id is
0x3e92 (16018)


body id for Chimera is
276

mount id is
0x3e90 (16016)

body id for Cu Sidhe is
277

mount id is
0x3e91 (16017)

and the ids for the other creatures

256 Chief Paroxysmus
257 Dread Horn
258 Lady M
259 Monstrous Interred Grizzle
260 Travesty
261 Shimmering Effusion
262 Tormented Minotaur
263 Minotaur
264 Changeling
265 Hydra
266 Dryad
267 Troglodyte
269 Thorn bat
270 Bulbous Putrification
271 Satyr
272 Interred Grizzle
273 Fetid Essence

278 Squirrel
279 Ferret
280 Plate Armored Minotaur
281 Leather Armored Minotaur
282 Parrot
283 Crow
285 Reaper Form

so those are the values i used, but there does seem to be probs with the parrot and crow when tamed and 269 and 270 do not seem right either at least in 2D they dont. I dont run with 3D so i have no idea about what they look like in 3D sorry. The changling in osi actaully changes when u get near it not just when attacked...however i dont know exactly how to make it do that so i made it change when u cast on it. Maybe there is another patch or sumthin that will fix the graphics on these but those are the body values it shows
you should put some pitures of them to see what you mean tho and explain what you mean
Erica is offline  
Old 09-21-2005, 09:41 AM   #13 (permalink)
Forum Expert
 
Join Date: Mar 2005
Location: Montreal, Canada
Age: 30
Posts: 2,632
Default

just wondering, im in 2d, i kinda spawned a few chargers of the fallen some come out really beautiful but some come out with really strange hues... do i need a new hue file? like for example hue 1100 unless it was ment to spawn that way
Khephren is offline  
Old 09-21-2005, 12:20 PM   #14 (permalink)
CEO
Forum Novice
 
CEO's Avatar
 
Join Date: Jun 2004
Age: 48
Posts: 782
Default

Quote:
Originally Posted by Khephren
just wondering, im in 2d, i kinda spawned a few chargers of the fallen some come out really beautiful but some come out with really strange hues... do i need a new hue file? like for example hue 1100 unless it was ment to spawn that way
I'm glad someone mentioned this, was just playing around with this myself and wondered too.
Inside ChargerOfTheFallen.cs:

Quote:
Hue = Utility.RandomList ( 1, 1174, 1153, 1456, 1170, 1360, 1109, 33, 1061, 1072, 1090, 1098, 1100, 1151, 1155, 1171, 1173, 1179 );

Not sure why this is setup to randomize hue, I don't think it's like that on EA is it? The colors give you that ghayness shard feeling. lol

Change the line to:

Quote:
Hue = 0;
And let it default to the normal way it should look or remove the colors in the Random list that you don't like.
CEO is offline  
Old 09-21-2005, 09:27 PM   #15 (permalink)
 
Join Date: Aug 2004
Location: 127.0.0.1
Age: 35
Posts: 234
Send a message via ICQ to Thundar
Default

oops sorry i left that in, as on my shard the players wanted random hues, i just forgot to take that part out for the post here ... but all u have to do is what CEO suggested Hue = 0; instead of all those hues.
Thundar is offline  
Old 09-23-2005, 03:02 PM   #16 (permalink)
Newbie
 
Kiki's Avatar
 
Join Date: Feb 2005
Location: Florida
Age: 28
Posts: 93
Send a message via Yahoo to Kiki
Default

On OSI shards, the parrots don't move or walk around and what not. They are found as loot items on certain monsters (ItemID 11675 (0x2D9B)) and are then placed in your house. They sit on a perch and fidget once in a while. You have to feed them parrot crackers regularly, or they die, and they come in random hues.. My brother has a blue, a purple, a red and a lt. blue colored one. I'm not sure on all the hues, but I'll see what I can find. InsideUO has the bodyvalues for it, but it doesn't include the perch that it sits on. Here'a the info on the perch:
Quote:
General Information:
A Parrot Perch is a piece of furniture that can be crafted by Carpenters who have access to the elven city of Heartwood.

A Perrot Perch is needed if you want to place a Parrot in your house.

Crafting Information:
Skill Required: 50.0 Carpentry
Success Chance:
0%

Resources Needed: 50 Boards or Logs

- Can retain the color of the material.
Kiki is offline  
Old 09-24-2005, 01:11 PM   #17 (permalink)
Forum Novice
 
Join Date: Jun 2005
Age: 30
Posts: 111
Default How do you get the parrots on the perch?

How do you get the parrots on the perch? Mine just lays on the ground motionless. I have the parrot id you stated in your above post
Dave1969 is offline  
Old 09-24-2005, 01:46 PM   #18 (permalink)
Newbie
 
Kiki's Avatar
 
Join Date: Feb 2005
Location: Florida
Age: 28
Posts: 93
Send a message via Yahoo to Kiki
Default

It would have to be scripted to handle the perch. So that its an item, and like any other addon, can only be added to your house under trhe proper conditions (such as the perch being there) then it would appear at the proper z location to be "sitting" on the perch.
Kiki is offline  
Old 10-02-2005, 12:59 AM   #19 (permalink)
Newbie
 
Join Date: Dec 2003
Posts: 43
Default

Fully patched and I have tried to spawn several of these items. They crash the client on spawning. Any ideas why this might be? Had to log in another area, xmlfind, and delete in order to go back into those areas.
Jebbit is offline  
Old 10-02-2005, 01:26 AM   #20 (permalink)
 
Join Date: Aug 2004
Age: 19
Posts: 188
Default

are you patched? to 5.0.1c
Viper23 is offline  
Old 10-15-2005, 04:38 AM   #21 (permalink)
Forum Newbie
 
Join Date: Sep 2004
Age: 26
Posts: 17
Default how to make new creatures have their animations?

all new SE and ML creatures don't have any animations!What's the problem?
pharaogh is offline  
Old 10-15-2005, 11:06 AM   #22 (permalink)
 
Join Date: Aug 2004
Age: 19
Posts: 188
Default

Quote:
Originally Posted by pharaogh
all new SE and ML creatures don't have any animations!What's the problem?
What patch do you have?
Viper23 is offline  
Old 01-03-2006, 01:32 PM   #23 (permalink)
Forum Novice
 
Join Date: May 2005
Location: Canada
Posts: 147
Send a message via MSN to Lachuille
Default sure how to make it work....

I know you need a patch to do thia but i dont know how to set it up can anyone help me? would be greatly appreciated..
Lachuille is offline  
Old 01-03-2006, 03:28 PM   #24 (permalink)
Forum Expert
 
wieganka's Avatar
 
Join Date: Oct 2004
Location: Chesterton, IN
Age: 29
Posts: 288
Default OSI Parrot Information

Here's how parrots work on OSI (I have about 10 now, and there is a book in the game that lists the known colors):

They come as loot on all the new ML creatures - the "stronger" the creature, the more of a chance of getting one.

After you get a parrot, you have to have a Parrot Perch to put it on. Carpenters make the perches.

To put a parrot on the perch, you have to place the perch inside your house, double-click the parrot, and the target the perch.

Once a parrot is on a perch, it cannot be removed from the perch. Chopping a perch down that has a parrot on it will yield a deed for a parrot perch, with a parrot named "{parrot's name}". Re-constructing the perch will put the parrot back on the perch.

Parrots will NOT die. They are more apt to repeat things they overhear if they are fed parrot wafers (created by cooking skill). When fed, they face the direction of the person that fed them, and make a radom sound, and displays random overheard text.

Parrots also show how many weeks old they are.

They come in quite a few hues: light blue, blue, light green, green, light purple, purple, yellow, orange, red, and pink.

There are also the following rare hues (more is possible, I believe, but these are the known one's): Bubblegum Pink, Ice Blue, White, Blaze
wieganka is offline  
Old 01-03-2006, 06:50 PM   #25 (permalink)
Forum Expert
 
Sunshine's Avatar
 
Join Date: Mar 2005
Location: Hopefully not near you
Posts: 2,233
Default

If I may ask a question, these sould delightful., is there a 2D option? I fell in love with the whole idea just reading your post about them...

Thank you in advance
Sunshine is offline  
 

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools