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Old 09-01-2005, 05:31 PM   #1 (permalink)
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Default main backpack weight & pet weight question

I just noticed today on OSI shards your main backpack now holds up to 550 stones, where it use to only hold 400, this is in part to the effects of stat scrolls, and the ability to have 125 str, which turns out to ba about 477 stones you can carry, but the pack could not hold that much, so you having 125 str was doing no real good....

So, My qyestion is this,
How, or better yet, Where or what script has that information in it, is that in the client? or hard coded into the server? If there is a script that handles this, I cant seen to find it yet, If somone here can help point me in that direction I woule be a happy man...


Also, I want to make a super mule, One that with training, can hold more than the 1600 stones, But I cant so far find where that is at either, or what to add where... Since im not a scripter I have nothing to go on but others ideas....

Im thinking about maybe even using the iron golem script, and adding in the ability to be a packer.. I will post anything i get working, or what Im having problems with as they come up...
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Old 09-01-2005, 06:07 PM   #2 (permalink)
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Try looking in BaseContainer.cs...
Quote:
Originally Posted by coyan
Also, I want to make a super mule, One that with training, can hold more than the 1600 stones, But I cant so far find where that is at either, or what to add where... Since im not a scripter I have nothing to go on but others ideas....
I don't think this is possible...
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Old 09-01-2005, 06:37 PM   #3 (permalink)
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Default [viewequip

you could do [viewequip on your player and then props your backpack to change the limits,
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Old 09-01-2005, 06:50 PM   #4 (permalink)
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First off let me say that this post is in the wrong forum.....

But I will give you the answer to the question anyway. Look in your Containers.cs file and find the part for the part for the backpack and put in a line to overide the defaultmaxweight for the bacckpack. Look at the StrongBackPack for help.
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Old 09-01-2005, 06:53 PM   #5 (permalink)
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thank you for your replys, Im sorry this is in the wrong place, but as you see, I am quite new, and with all the forums around, its hard to tell .. Im sorry....

again, thank you...
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