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Old 09-02-2005, 07:24 PM   #1 (permalink)
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Default ML Animal Lore

Animal Lore determines if what you target is an animal or not using \Data\Binary\BodyTypes.bin.

The attached BodyTypes.bin has the ML critters added so Animal Lore works.

No change to any other script is required.

Backup your current \Data\Binary\BodyTypes.bin.

Unzip and drop this BodyTypes.bin in your \Data\Binary\ folder


Please tell me if you find any bugs. Thanks.
Attached Files
File Type: zip BodyTypesML.zip (314 Bytes, 330 views)
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Old 09-03-2005, 12:17 AM   #2 (permalink)
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Nice. Thanks for sharing.
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Old 09-03-2005, 08:31 AM   #3 (permalink)
 
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very nice ty very much
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Old 09-03-2005, 11:39 AM   #4 (permalink)
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How did you edit that file?
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Old 09-03-2005, 01:06 PM   #5 (permalink)
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Question Atomic

Quote:
How did you edit that file?
Yes I would like to know as well. I have the SE BodyTypes and want to keep them.
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Old 09-03-2005, 01:42 PM   #6 (permalink)
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Thank you for sharing

good work
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Old 09-03-2005, 04:10 PM   #7 (permalink)
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This file has all the SE critters so no worry there.

It is a binary file so it must be edited with a hex editor. (hehe givin up my secrets)
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Old 09-03-2005, 04:39 PM   #8 (permalink)
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Quote:
This file has all the SE critters so no worry there.

It is a binary file so it must be edited with a hex editor. (hehe givin up my secrets)
Oh cool if you added the SE ones then I am set. And BTW how do you read that garbage lol. I d/l a hex editor and didn't see anything but a chart of numbers lol. Thx for posting this.
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Old 09-03-2005, 04:51 PM   #9 (permalink)
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It's positional bytes. Byte 1 is body 1 and so on. The codes are 01 Monster, 03 Animal and the believe 02 is Sea. 04 is probably People and 05 Items. Not absolutly sure on the last 2. If a critter is listed as Monster in bodies.html, then that positional byte needs to be 01.

Does this make sense?

Remember the file startes at byte position 0. So critter 1 is the second byte.
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Old 09-04-2005, 08:55 AM   #10 (permalink)
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o.O How did you discover that?
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Old 09-04-2005, 08:19 PM   #11 (permalink)
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Quick question - does this set the elves to IsHuman?
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Old 09-04-2005, 08:26 PM   #12 (permalink)
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yes...
except elves have a monsterbody... I don't know of any new bodyvalue for elves.

EDIT: Wow nevermind my post, got to check this better...
yes elven bodies are human
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Old 09-04-2005, 08:39 PM   #13 (permalink)
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Elves are 605, 606, 607 and 608, I believe.
They should have IsHuman, as they're player characters
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Old 09-04-2005, 09:19 PM   #14 (permalink)
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Ok, its not set human.
If you wanted Female and male flags you would need to edit the core, if you dont want to change lots of scripts.
He missed out on seting those mentioned positions to 04, so they are not human unfortunately. Think he will fix that soon.
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Old 09-18-2005, 08:57 AM   #15 (permalink)
 
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does this file includes the se monsters and animals too?
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Old 09-18-2005, 09:41 AM   #16 (permalink)
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The time it took you to write that question should exactly the amount of time it would have taken you to download the file and see for yourself.

No, they are not.
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Old 10-10-2005, 07:35 AM   #17 (permalink)
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Quote:
Originally Posted by haazen
This file has all the SE critters so no worry there.

It is a binary file so it must be edited with a hex editor. (hehe givin up my secrets)
Yeah...hmm
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