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Custom Script Release Archive This is a pre-script database archive of what our users had released.

 
 
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Old 09-03-2005, 04:17 AM   #1 (permalink)
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Default Color Wars [RunUO 2.0]

to find out how everything works go to this linkhttp://www.freewebs.com/ageoflegends-uo/index.htm

to install just switch my playermobile.cs with the normal one, and the Notoriety.cs
then drop the color wars folder into you custom folder and ur ready for the reboot



*edit*
well Grom has informed me that instead of dropping tokens the stones drop 1 gold, fixed it so now it drops 10 tokens and i removed SBNecromancer and Necromancer files out of the color wars files
*edit*
*Edit*
kk the now file has everything set up like the runuo 2.0 scripts are, figured it would make it easyer finding the files u got to replace
and u dont go into stat loss in color wars anymore with the new faction file
made editing the scripts easy added //colorwars// at every point and stopping point of the script i added
*Edit*
Attached Files
File Type: zip Scripts.zip (89.7 KB, 181 views)

Last edited by Lagg Master; 06-19-2006 at 03:08 PM.
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Old 09-03-2005, 02:11 PM   #2 (permalink)
 
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kinda reminds me of factions!! what does everyone else think?
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Old 09-03-2005, 02:13 PM   #3 (permalink)
 
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Doesn't remind me of factions at all. I think he did very well on this script. Thanks for sharing it with us Lagg Master.
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Old 09-03-2005, 02:21 PM   #4 (permalink)
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thanks Corbo6969
i think this game is fun for a none item based war

and atm there is no token reward stone
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Old 09-03-2005, 02:36 PM   #5 (permalink)
 
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Great idea for events.
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Old 09-03-2005, 02:40 PM   #6 (permalink)
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ohh and if you want to static the arena i think you have to rebuild it, u cant use the script for it
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Old 09-03-2005, 02:54 PM   #7 (permalink)
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ohh and if you want to static the arena i think you have to rebuild it, u cant use the script for it
First of all nice job with this script. I have been building a massive color wars script myself since Archeronne went down. But you can take an addon and make them static items again easily with a command somewhere here in the forums called "AddToStatic". Once that is done it can be frozen.
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Old 09-03-2005, 03:18 PM   #8 (permalink)
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ohh cool, and who were u on archeronne?
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Old 09-03-2005, 03:26 PM   #9 (permalink)
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Old 09-03-2005, 03:30 PM   #10 (permalink)
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i was Demandred, a Hammer, and Rand al'Thor
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Old 09-10-2005, 08:14 PM   #11 (permalink)
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i have a modified playermobile... hehe what part of the file do i have to add to make this work?
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Old 09-10-2005, 10:31 PM   #12 (permalink)
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Quote:
Originally Posted by Khephren
i have a modified playermobile... hehe what part of the file do i have to add to make this work?
You can use a nifty little program called winmerge (don't know the URL, but you can google for it), and compare the two playermobiles and merge them into your existing one. It works great
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Old 09-12-2005, 10:43 PM   #13 (permalink)
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Code:
	[Flags]
	public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
	{
		None				= 0x00000000,
		Glassblowing		= 0x00000001,
		Masonry				= 0x00000002,
		SandMining			= 0x00000004,
		StoneMining			= 0x00000008,
		ToggleMiningStone	= 0x00000010,
		KarmaLocked			= 0x00000020,
		AutoRenewInsurance	= 0x00000040,
		UseOwnFilter		= 0x00000080,
		PublicMyRunUO		= 0x00000100,
		PagingSquelched		= 0x00000200,

//    COLOR WARS PART ADDED     //
	    	ColorWarRed              = 0x00020000,
		ColorWarBlue              = 0x00040000,
		ColorWarWhite             = 0x00080000,
		ColorWarBlack            = 0x00100000,
		FreeForAll              = 0x00200000,
//   ENDS HERE     //

		Young				= 0x00000400
	}

	public enum NpcGuild
	{
		None,
		MagesGuild,
		WarriorsGuild,
		ThievesGuild,
		RangersGuild,
		HealersGuild,
		MinersGuild,
		MerchantsGuild,
		TinkersGuild,
		TailorsGuild,
		FishermensGuild,
		BardsGuild,
		BlacksmithsGuild
	}

	public enum SolenFriendship
	{
		None,
		Red,
		Black
	}

	public class PlayerMobile : Mobile
	{
		private class CountAndTimeStamp
		{
			private int m_Count;
			private DateTime m_Stamp;

			public CountAndTimeStamp()
			{
			}

			public DateTime TimeStamp { get{ return m_Stamp; } }
			public int Count 
			{ 
				get { return m_Count; } 
				set	{ m_Count = value; m_Stamp = DateTime.Now; } 
			}
		}

		private DesignContext m_DesignContext;

		private NpcGuild m_NpcGuild;
		private DateTime m_NpcGuildJoinTime;
		private TimeSpan m_NpcGuildGameTime;
		private PlayerFlag m_Flags;
		private int m_StepsTaken;
		private int m_Profession;

//         COLOR WAR PART ADDED       //

		[CommandProperty( AccessLevel.GameMaster )]
		public bool ColorWarRed
		{
			get{ return GetFlag( PlayerFlag.ColorWarRed ); }
			set{ SetFlag( PlayerFlag.ColorWarRed, value ); }
		}
		
		[CommandProperty( AccessLevel.GameMaster )]
		public bool ColorWarBlue
		{
			get{ return GetFlag( PlayerFlag.ColorWarBlue ); }
			set{ SetFlag( PlayerFlag.ColorWarBlue, value ); }
		}
		
		[CommandProperty( AccessLevel.GameMaster )]
		public bool ColorWarWhite
		{
			get{ return GetFlag( PlayerFlag.ColorWarWhite ); }
			set{ SetFlag( PlayerFlag.ColorWarWhite, value ); }
		}
		
		[CommandProperty( AccessLevel.GameMaster )]
		public bool ColorWarBlack
		{
			get{ return GetFlag( PlayerFlag.ColorWarBlack ); }
			set{ SetFlag( PlayerFlag.ColorWarBlack, value ); }
		}
		
		[CommandProperty( AccessLevel.GameMaster )]
		public bool FreeForAll
		{
			get{ return GetFlag( PlayerFlag.FreeForAll ); }
			set{ SetFlag( PlayerFlag.FreeForAll, value ); }
		}
// END OF COLOR WAR PART //
thats all thats added
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Old 09-12-2005, 11:58 PM   #14 (permalink)
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ya i think i fixed it thanx.... i was using winmerge but it seems that it dont always do the job, thats why ive been getting a few errors when i tried to mix a few systems but now everything works thanx
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Old 09-23-2005, 02:58 PM   #15 (permalink)
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lol just noticed that i got a sb necro and necromancer file inside the color war script, u dont need those files to run color wars
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Old 12-05-2005, 01:08 AM   #16 (permalink)
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Ahh the golden days of Arch and Color Wars!
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Old 03-17-2006, 10:32 PM   #17 (permalink)
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Default color wars play..

hi, i didn't think i could make a account, but i had to dl the thing..
so help listen
i put all the stones, and stuff,
but you cant click on the "join stone"
*edit* and also , where do i put the "teleport pad"
please help to make this thing work,
and also, what is the middle pad?-- to what shall i target?

Last edited by Grom09; 03-17-2006 at 10:58 PM.
 
Old 03-18-2006, 12:34 AM   #18 (permalink)
 
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This is the EXACT same script from the old Archeronne shard. I absolutely LOVED this event, and have been looking for the same script for ages!
THANKS!
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Old 03-18-2006, 02:31 PM   #19 (permalink)
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please help
read up ^
 
Old 03-18-2006, 02:33 PM   #20 (permalink)
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Quote:
Originally Posted by Grom09
please help
read up ^
wtf dude, you just posted that help today, stop bumping shit like this, they will help you when they can, they do have lives and do this for free, either learn to help yourself or wait for others to help you, stop bumping this thread.
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Old 03-18-2006, 02:41 PM   #21 (permalink)
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wtf dude, you just posted that help today, stop bumping shit like this, they will help you when they can, they do have lives and do this for free, either learn to help yourself or wait for others to help you, stop bumping this thread.
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Old 03-18-2006, 03:27 PM   #22 (permalink)
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can we get some pics of it
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Old 03-18-2006, 03:33 PM   #23 (permalink)
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the pics are at the very first post on this thread, That website,
 
Old 03-19-2006, 07:12 PM   #24 (permalink)
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the invisable tile in the middle (only staff can see it) is to [add ffawall and [add cwwall
u do those commands and click it, the enter stone, you are expose to move it into the little arena thing players come into

and the tele pad that sends you to the arena, u put it wherever you want the players to go to to enter color wars
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Old 03-20-2006, 08:10 PM   #25 (permalink)
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thanks but...
you dbl click on join stone it says "faction stone" and nothing happens.
the bagsending tile sends to where the players wait =/
i DOnt know how you actually get to the arena... um, or when your the last man standing.. aslo dont know what needs to happen (on this script)
 
 

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