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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Forum Expert
Join Date: Oct 2003
Location: Spokane Valley, WA
Age: 24
Posts: 1,533
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This system is no longer supported due to the "poor ass changes that the rules about 1.0 to 2.0!"
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![]() Last edited by Ravenal; 06-18-2006 at 04:53 PM. |
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#3 (permalink) | |
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Forum Expert
Join Date: Oct 2003
Location: Spokane Valley, WA
Age: 24
Posts: 1,533
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Quote:
I shoulda noted that There will be an addon for Jewel Craft System 3.1 and that is the Enchanter Quest, it is about 40-50 or more Files...
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#4 (permalink) |
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Forum Expert
Join Date: Oct 2003
Location: Spokane Valley, WA
Age: 24
Posts: 1,533
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EQEnabled = true should be
EQEnabled = false, although it will NOT effect your shard if you set it to true or false, because the system doesn't have the Enchanter Quest added yet ...
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#7 (permalink) |
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Join Date: Mar 2005
Age: 31
Posts: 135
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Not sure if this is the right thread, but couldn't find any better. I know it's a little old, but I'd like to know about this and for some reason both, RunUO and Orbsydia forums are sorta dead... maybe and hopefully it's because of the holidays.
This is really interesting looking system, but... what exactly it does?? I did read the description several times and it mainly just tells where this system comes from, but I have no experience from EverQuest... I figured it's about jewels and making jewelry out of jewels you get from somewhere I think... Could someone explain me how this system exactly works and what it does? Is it something like Daat's runic tinkering tools to make cool jewelry with lots of attributes or what? I would greatly appreciate an answer or perhaps pointing out where I could find the answer. |
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#8 (permalink) |
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Forum Expert
Join Date: Oct 2003
Location: Spokane Valley, WA
Age: 24
Posts: 1,533
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Luckly I came onto the boards today, last time I came was the last post above....
Jewel Craft System 3.1 is final, and of course I really don't support it much but I will always check from time to time, and now for you answer brainless... Jewel Craft System is a system that allows players to craft, mine resources from mountain side, crystals and including the sea... You can harvest these minerals and base on what you as an administrator of the shard set, will be what you want it to be... Each attribute is controlled from the JCore which is the center of the system.... It is probably like Daat's Runic tinkering or whatever, except I am not sure exactly what his does, his probably enchants them right away, where my system is alittle longer to tinker and craft... You can enchant your rings easily with this system with the resources... THe system is complete but the enchanter system which was suppose to be going with this system is no longer in development and will not continue in development.... Reason why is I am no longer a developer for UO all together, I just wanted to get away from it, except that don't mean i won't support my systems I have developed... If you need me to explain more I can... It just a system to craft jewelry in a concept of like blacksmithing, where you need to go out and get the iron to create a sword, mine just does the same except you need to mine the jewelry bar (such as copper, silver, gold, or platinum much more too) which are the most expensive of the resources, including the gemstones, which you need to find craft them together and you'll get either a ring, bracelet, necklace, and or earrings... It uses the Crafting System from RunUO, the Harvest System and also it uses the BaseJewel.cs which is heavily modifiied....
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#9 (permalink) |
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Join Date: Mar 2005
Age: 31
Posts: 135
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Ah thank you for your very detailed reply Awakenlands that helps a lot. Sounds like a nice system that gives all the gems in UO a better purpose than just "sell-it-to-jeweler-for-10-gold" -kind of thing
I'll give it a try even though it's not developed... final is a final ![]() Thank again for the reply. |
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#10 (permalink) |
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Newbie
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Installing this system on a Fresh distro of install of RunUO and not getting any properties to jewelry using higher bars, sometimes jewelry does not even hue. What props if any are special gems supposed to add to the jewelry? Just a name?
When I try to use Paragon Bars, and have them in my pack it says I do not have enough required Metal.? What metal? Seems like a very complicated system, have had it running on my live shard for months now and no one uses it because it does not make anything good, and half the time doesn't work. So I tested like you suggested on Orbsydia a clean install of runUO over distro files and still have all the same problems. The enchant scrolls do what? besides make a ring say "enchanted" |
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#12 (permalink) |
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Join Date: Feb 2006
Posts: 9
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Not sure if there is still work being done on this system, but I thought I would post my problem anyway. I'm using a fresh install to test this system out before I try to add it to my existing shard. Everything seems to be working wonderfully, except for harvesting from crystals in Malas. I use the Jewelry Shovel provided in the scripts and target the crystals. The player then shows the digging animation, however nothing happens. No messages saying I find nothing or even bars. The shovel remains at its full use of a remaining 50. If you could help me solve this problem that would be great as I am looking forward to implementing this system to my shard.
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#13 (permalink) |
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Forum Expert
Join Date: Oct 2003
Location: Spokane Valley, WA
Age: 24
Posts: 1,533
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Hmm I will take myself over to Malas and test somethings myself and try to figure this out =) Sorry for any issues at the moment... I have found some overlooking bugs in the past so there will be a small update release and also Jewel Craft System Enchanter Quest is not inprogress right now since I have real life issues...
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#14 (permalink) |
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Join Date: Feb 2006
Posts: 9
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I looked through the CrystalMining script to locate any visible errors. There is only one error I found.
Original Code Code:
public override void OnHarvestFinished(Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested)
{
HarvestResource res = vein.PrimaryResource;
if( from.Map == Map.Ilshenar )
{
if( res == resource && res.Types[0] == typeof( ParagonBar ) )
{
base.OnHarvestFinished (from, tool, def, vein, bank, resource, harvested);
}
else if( res == resource && res.Types[0] == typeof( OrbsydianBar ) )
{
base.OnHarvestFinished (from, tool, def, vein, bank, resource, harvested);
}
}
else if( from.Map == Map.Malas )
{
if( res == resource && res.Types[0] == typeof( ArycilanBar ) )
{
base.OnHarvestFinished (from, tool, def, vein, bank, resource, harvested);
}
else if( res == resource && res.Types[0] == typeof( XulianBar ) )
{
base.OnHarvestFinished (from, tool, def, vein, bank, resource, harvested);
}
}
Code:
public override void OnHarvestFinished( Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested)
{
HarvestResource res = vein.PrimaryResource;
if( from.Map == Map.Ilshenar )
{
if( res == resource && res.Types[0] == typeof( ParagonBar ) )
{
base.OnHarvestFinished (from, tool, def, vein, bank, resource, harvested);
}
else if( res == resource && res.Types[0] == typeof( OrbsydianBar ) )
{
base.OnHarvestFinished (from, tool, def, vein, bank, resource, harvested);
}
}
else if( from.Map == Map.Malas )
{
if( res == resource && res.Types[0] == typeof( ArycilanBar ) )
{
base.OnHarvestFinished (from, tool, def, vein, bank, resource, harvested);
}
else if( res == resource && res.Types[0] == typeof( XulianBar ) )
{
base.OnHarvestFinished (from, tool, def, vein, bank, resource, harvested);
}
}
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#15 (permalink) | |
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RunUO Forum Moderator
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Quote:
The compiler doesn't care about this particular space and it'll do the same with or without it.
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I always try to help
![]() Sometimes, I don't know how.... ![]() My Web Page Forum Rules ------------------------------------------------------------- Extensive OWLTR System | Token System | World Teleporters ------------------------------------------------------------- |
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#16 (permalink) |
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Join Date: Feb 2006
Posts: 9
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Odd how with that change I was able to make something happen, while before it would do nothing at all. I've tested it by changing it back to the way it was and it resulted in the same thing, nothing happening. I'm fairly new at scripting, so I'm rather confused as to how a simple space in a code can change the results so. ??
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#17 (permalink) |
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Forum Master
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Questions:
It shows different mining results come up if on Ilsh or Malas (in the code) I have not noticed (but i have not covered the whole map - not even close) - but are there crystals on Ilsh - or do whe have to place them? and how do you get them to be able to mine bars? I have never had a bar come up yet Thanks |
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#18 (permalink) |
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Forum Master
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ok - a new bug - or maybe part of the above question
still can not get bars to come up - but now instead i get "empty strikes" i.e. - mines like it should, but nothing happens - you do not find anything, does not say you did not find anything, etc and no charges are used on the shovel so i am wondering if that is the bars it si trying to mine or it is hitting a code it did not account for? (had 3 veins that way) looking through the code - it is a very complex mining code - and i can not make heads or tails of it to try and find the problem please - i love this system - but i need it to work at 100% updated with more info - looking through the files more - see that gemes are mined on crystal tiles but says bars are on mountain and cave tiles but can not mine mountain and cave tiles - the tool will not let you Last edited by Lord_Greywolf; 02-18-2006 at 04:10 PM. |
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#19 (permalink) |
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Join Date: Feb 2006
Posts: 9
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When I use the Jewelry Shovel to mine Crystals I receive Jewelry Rock. When I use the same shovel on mountains or cave floors, I also receive Jewelry Rock. At no point have I been successful in obtaining any of the various bars needed to create jewelry. I assume that the bars are supposed to be received when mining Crystals, but at this point there seems to be no way to receive them other than resorting to selling them on vendors.
I hope this additional information helps. |
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#21 (permalink) |
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Forum Expert
Join Date: Oct 2003
Location: Spokane Valley, WA
Age: 24
Posts: 1,533
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No fear of course I know its a issue and I have had this issue i believe from the past on this... I believe 3.1 was final for a reason since 4.0 will be all new for RunUO 2.0 and of course I hope it will fix the biggest bugs of all which is the mining parts and also 4.0 is all new it will be nothing like what you see such as jewelry rock etc.
Alot of this stuff you see now will depart... 4.0 will have a new system for RunUO 2.0 of course no worries ![]()
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#22 (permalink) |
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Forum Expert
Join Date: Sep 2005
Location: UK
Age: 29
Posts: 781
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hi there i put this into my server. and when i load the server it comes up with addon: enchanter quest system. where can i find where it gos to. as in so i can put a gate from my gateroom. and also it says on the server there are currently no statsat this time. is there something else i need to do. i did a full instill/
thanks
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#24 (permalink) |
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Forum Expert
Join Date: Oct 2003
Location: Spokane Valley, WA
Age: 24
Posts: 1,533
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Jewel Craft System Enchanter System is NOT even completed and will not be completed because of RunUO 2 which will have JCS4...
Just ignore the Enchanter stuff... Anyway... The executable is an setup method that allows you to install them all into the directed folder basically you target the Scripts folder and it will place all other scripts if you say to NOT override it will have new-BaseJewels.cs or something like that so you can merge them if you have not modified any base scripts... Thats all this setup does and along it installs the Localization Editor that comes with it that I built... Cloned from the original Cliloc Editor made by Outkast
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