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Old 10-30-2005, 04:03 PM   #1 (permalink)
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Default Halloween 2005 Gifts

I have just made a set of halloween gifts for my players. It uses RunUO's GiftGiver script to hand the gifts out from tomorrow until the 5th of November.
I'd like to say thanks to RoninGT for his Valentines Day 2005 package on which I based my Halloween 2005 GiftGiver script.

Installation: Just drop the Halloween 2005 folder into your RunUO scripts folder.

Ok no on to what this pack contains .

Each bag will contain:

One Spooky Lantern - 5 colours available: Green, Black, White, Red and Orange.
One piece of spectral clothing - Tunic, Boots, Cloak or Tunic (This clothing uses the transparent 0x4001 hue, appears black on paperdoll but teansparent on player.)

And finally (I like this best ) there is a 10% chance of the bag having a Oui-Ja board in it. When used the Oui-Ja board will give out a random selection of scary sounds (10 different) and a randomly rendered effect (15 different) in a random hue (10 different). That's 150+ different effects!!!

Anyway I hope you and your players all enjoy this pack .

Happy Halloween .


EDIT: Noticed a small error with Halloween Bag not displaying it's object properties, uploaded new archive.

EDIT2: Added a pre-filled Halloween bag to the archive that uses the same randomisers as the GiftGiver for anyone who wants to add the bags outside of the GiftGiver time period.

EDIT3: Fixed definitions problem with the pre-filled halloween bag. Also added a second pre-filled bag (HalloweenBagAllGifts2005) that comes complete with all the gifts (no randomisers).

EDIT4: Fixed the naming error in the Halloween Boots script - thanks WanderingRage for pointing that out.
Attached Files
File Type: rar Halloween 2005.rar (5.6 KB, 228 views)
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Old 10-30-2005, 04:18 PM   #2 (permalink)
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Good job. I'm sure everyone will enjoy this.
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Old 10-30-2005, 04:50 PM   #3 (permalink)
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hey, thanks for this script,I got it to work. I'm just a noob.
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Old 10-30-2005, 04:51 PM   #4 (permalink)
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excellent!
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Old 10-30-2005, 05:13 PM   #5 (permalink)
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Unhappy Problem

I downloaded your script and when I went to add a bag on my shard it did not have nothing in the bag do you half to put the items in the bag yourself or what?
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Old 10-30-2005, 07:17 PM   #6 (permalink)
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Quote:
Originally Posted by WanderingRage
I downloaded your script and when I went to add a bag on my shard it did not have nothing in the bag do you half to put the items in the bag yourself or what?
The bag will be added automatically to players with it's contents from the 31st Oct to 5th Nov. However if you want I will add a pre-filled bag to the archive so you cna use it at other times if you wish .
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Old 10-30-2005, 07:29 PM   #7 (permalink)
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Talking Thanks

Yes, that would be realy great if you could do that for me it would help out alot.
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Old 10-30-2005, 07:31 PM   #8 (permalink)
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Quote:
Originally Posted by WanderingRage
Yes, that would be realy great if you could do that for me it would help out alot.
There you go just redownload the package and add HalloweenBagFilled2005 .
It still uses the same randomisers as the GiftGiver so you may want to add several bags just to see what you'll get
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Old 10-30-2005, 07:44 PM   #9 (permalink)
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Unhappy Problem

For some reason there is an error in it.
PHP Code:
 ErrorScriptsCustomHalloween 2005HalloweenBagFilled2005.csCS0246: (line
 27
column 5The type or namespace name 'bag' could not be found (are you miss
ing a using directive 
or an assembly reference?) 
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Old 10-30-2005, 07:52 PM   #10 (permalink)
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Ok, sorry about that.
Should work fine now .
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Old 10-30-2005, 07:57 PM   #11 (permalink)
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Talking Working!

Thanks the script seems to be working fine now.
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Old 10-30-2005, 08:44 PM   #12 (permalink)
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Right on...halloween is my favorite holiday of the year! Nice job!
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Old 10-30-2005, 11:37 PM   #13 (permalink)
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Sweet! Thanks alot, this looks great... glad to see more Halloween scripts

+Karma
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Old 10-31-2005, 01:45 PM   #14 (permalink)
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I had a bit of an Y-file (not X-file, we're beyond that). I made a few changes (items only) to the great script you just posted. Ran it on my test-shard and whoopla. Worked like a charm. Then I uploaded the files to the public server (which is identical to the one at my comp). Put the files in and waited for the daily restart.

When the server restarted, everything compiled fine, but it didn't distribute anything... weird.. so I booted up my test-shard again to test (maybe it was a time-issue I thought), nope. Still works local. Both time/date and regional settings are identical locally and at the host where the shard is at.

I haven't changed anything in the script-files except for the items distributed (and the shard name in the text). Anyone got an idea of what went wrong? ... Since it works like clockwork locally I mean?
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Old 10-31-2005, 02:04 PM   #15 (permalink)
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Quote:
Originally Posted by sordican
I had a bit of an Y-file (not X-file, we're beyond that). I made a few changes (items only) to the great script you just posted. Ran it on my test-shard and whoopla. Worked like a charm. Then I uploaded the files to the public server (which is identical to the one at my comp). Put the files in and waited for the daily restart.

When the server restarted, everything compiled fine, but it didn't distribute anything... weird.. so I booted up my test-shard again to test (maybe it was a time-issue I thought), nope. Still works local. Both time/date and regional settings are identical locally and at the host where the shard is at.

I haven't changed anything in the script-files except for the items distributed (and the shard name in the text). Anyone got an idea of what went wrong? ... Since it works like clockwork locally I mean?

Unfortunatly I can't help there. I have heard things about the GiftGiver not working properly and sadly I have no idea of how to fix this. Perhaps tomorrow the gifts will be dished out, I know that doesn't really help concidering today is Halloween but sorry . If anytone knows why this happens it would be good if they could tell us how to fix it.

Thanks ,
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Old 10-31-2005, 02:11 PM   #16 (permalink)
 
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Default What in the world.lol

hmmm would loove to down load this but every time i do it's in chinese, what is a .rar script and how do i chang it to a ,cs
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Old 10-31-2005, 02:20 PM   #17 (permalink)
 
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Quote:
Originally Posted by devil6
hmmm would loove to down load this but every time i do it's in chinese, what is a .rar script and how do i chang it to a ,cs
Download a rar program, such as winrar from the web. It is just an alternative to zip files. Unzip them and drop them in. HTH
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Old 10-31-2005, 02:31 PM   #18 (permalink)
 
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thanks!!!1
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Old 10-31-2005, 03:23 PM   #19 (permalink)
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Quote:
Originally Posted by LordHogFred
Unfortunatly I can't help there. I have heard things about the GiftGiver not working properly and sadly I have no idea of how to fix this. Perhaps tomorrow the gifts will be dished out, I know that doesn't really help concidering today is Halloween but sorry . If anytone knows why this happens it would be good if they could tell us how to fix it.

Thanks ,
That's probably what will happen... lol.

The really weird part is that it works on my local computer. I have one question though. This part:
Code:
public override DateTime Start{ get{ return new DateTime( 2005, 10, 31 ); } }
		public override DateTime Finish{ get{ return new DateTime( 2005, 11, 5 ); } }
Is the date-format defined somewhere? I mean, is it stated somewhere that it uses [YYYY](year), [MM](month), [DD])date), or does it check against the OS' date-settings. Here in Europe we use [DD], [MM], [YYYY]. (Eventhough I have the same settings localy as I do on the server, I run XP pro and the server runs Win 2003).

Thanks for the reply though LordHogFred, worst case scenario I'll do an addtopack on the items instead followed by a broadcast. I am just curious why this work at home, but not at the server.

Its still a great script, and I'll probably use the same template for other holidays/anniversaries. :-)
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Old 10-31-2005, 04:05 PM   #20 (permalink)
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Boots say Dublet but I know how it is to rush to add something lol. been up since 3am getting my shard ready for halloween and STILL adding stuff to it. Good work so far
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Old 10-31-2005, 05:16 PM   #21 (permalink)
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I keep getting the error that HalloweenBag does not contain a definition for 'DropItem' are you missing a using directive etc...

Any idea's?
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Old 10-31-2005, 05:39 PM   #22 (permalink)
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Talking Problems??

I downloaded this script last night and I have no problems with this script, I got on my shard and it gave the Halloween Items to all my players. The only thing I see wrong is the Boots are named wrong
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Old 10-31-2005, 05:52 PM   #23 (permalink)
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WIsh I could say the same but it keeps telling me that Halloween2005.cs does not contain a definition for 'DropItem'. =(
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Old 10-31-2005, 05:58 PM   #24 (permalink)
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Quote:
Originally Posted by WanderingRage
I downloaded this script last night and I have no problems with this script, I got on my shard and it gave the Halloween Items to all my players. The only thing I see wrong is the Boots are named wrong
Thanks for pointing that out. Will upload a fixed version.

Quote:
Originally Posted by Packer898
WIsh I could say the same but it keeps telling me that Halloween2005.cs does not contain a definition for 'DropItem'. =(
I don't know what coudl be wrong, everyone elses seems to have compiled fine. Try using the new version I'm about to upload.
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