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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Master of the Internet
Join Date: Feb 2004
Location: NC/NC State Univ
Age: 23
Posts: 16,424
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- TM DCC 1.0 / TM GS 0.1a (core test) for RunUO 1.0Greets. This is the latest invention of mine. With some help from notable others: A_Li_N - design & implementation ideas Phantom - Putting me on the right track TheOutkastDev - giving me the correct class to call This system is pretty small. It's integral to TMSS 3.0 in another form (with more options, heh). This system is expandable, and you can add any functions you like to it. Read the comment in the file to know more. What is this: This is a distributed control center for systems. Distributed reflects its ability to be released separately, and at different times, and still work. How to use it: You use it by creating a "plugin". The details of this are outlined in the file. The file is pretty generic. You can modify it to be more custom if you like. When to use: Use this when you have a large system and you don't want to release "replace file x with this" type patches all the time. Just release a new plugin, which will be dynamically added to the list. Difficulty of use: High -- need to have a working knowledge of interfaces, gumps, and response code. Rewards for use: High -- allows you to create new gumps in half the time, and base them off a template easily. Look forward to the initial release of TM GS (Gump Skins) within a few months ![]() Version: 1.0 Changelog: 11-4-05: Initial Release (v 0.1a) 11-4-05(2): Initial Release (bf) - Thanks, Lucid Nagual 11-13-05: Initial Release - Change to v1.0
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Goodbye, folks. Last edited by TMSTKSBK; 02-21-2006 at 09:54 PM. |
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#2 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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Thanks I'll check it out.
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Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#4 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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I got an error:
Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#5 (permalink) | |
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Forum Expert
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Quote:
What's the ETA on TMSS 3.0 since you informed me earlier that the current version is kinda not completly umm operational? |
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#6 (permalink) |
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Master of the Internet
Join Date: Feb 2004
Location: NC/NC State Univ
Age: 23
Posts: 16,424
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hahaha...oh well hold on a minute guys.
@ PS - Read the TMSS 2.1 thread ![]() @ LN - thought I fixed this >_< Ah. I remember what it was. Forgot to have "public" before interface BCPlugin...>_< *doh* Fix released - Thanks, LucidNagual
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Goodbye, folks. |
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#8 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#11 (permalink) |
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Master of the Internet
Join Date: Feb 2004
Location: NC/NC State Univ
Age: 23
Posts: 16,424
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BTW...yeah...if you do this wrong, you can really fubar your shard. So I suggest you take CAUTION when using it. I've tried to make sure it won't crash, but I can't guarantee it won't crash.
Basically, you can call things that are not there. Yes, the compiler will let you get away with it. Heck you could call *@$)PH TOIWNDGO:UIWBD:GUBWIUOGHB:UWOI REUGWEU(Fbh() if you wanted to. And no, that's not a valid type name.
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Goodbye, folks. |
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#13 (permalink) |
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Master of the Internet
Join Date: Feb 2004
Location: NC/NC State Univ
Age: 23
Posts: 16,424
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What is this:
This is a distributed control center for systems. Distributed reflects its ability to be released separately, and at different times, and still work. How to use it: You use it by creating a "plugin". The details of this are outlined in the file. The file is pretty generic. You can modify it to be more custom if you like. When to use: Use this when you have a large system and you don't want to release "replace file x with this" type patches all the time. Just release a new plugin, which will be dynamically added to the list.
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Goodbye, folks. |
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