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Old 11-05-2005, 03:50 PM   #1 (permalink)
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Default Britain Sewer Monsters

This is my first script packet. containing my first script ever

BRITAIN SEWER MONSTERS:

Poisonus Goo: this guy is a slime type monster that drops sums of gold
Mutated Sludge: this is the big brother of Poisonus goo, it can drop Sludge gems.
Reincarnated Bio Material: this guy can drop "sludge stick" a pretty powerful weapon.
Ancient Sewer Refuse: this guy is the Boss monster of the sewer and can drop the " Longsword (vanquishing) " which is pretty powerful its self, but it may not compare to much of anything else even though it is good.

Please take notice that these are all ELITE creatures.

the package comes in either. ZIP or RAR format
Attached Files
File Type: rar BritainSewer.rar (5.1 KB, 133 views)
File Type: zip BritainSewer.zip (5.4 KB, 159 views)
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Old 11-05-2005, 04:34 PM   #2 (permalink)
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Not bad. Keep up the good work.
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Old 11-13-2005, 02:50 PM   #3 (permalink)
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Oh man I missed this when it first was released...just added it to my server...nice job!
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Old 11-13-2005, 11:22 PM   #4 (permalink)
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Default just wait

im coming out.... not soonish. but eventually with the entire package of diablo 2 plus the exspansion monsters. including the bosses. then some items.

this will be over 300 monsters.
im doing this outta the strategy guide so i got exact life and stuff. but these monsters will easily become way F'ing UBER. and offer major gold and maybe items. it will even have Andariel, Duriel, Mephisto, Diablo, Baal, izual, and tal rasha.
i plan on making the many "set" items for combating the creatures. and yes again. THESE ARE UBER, to the highest extremity of the word. i am trying to revamp the meaning of uber with this Modification.
and i couldnt do it without "Scriptmaker3.25" because (1) im a copy and paste scripter i have a year before i goto college to learn C++ yet. (2) i would have the patience.

Even though im using the scripmaker im going to Modify the important creatures. the monsters bodys im trying to make perfect, but it aint posible. UO has alot but not all.
and i cant remember all of the skin hues when i used to play diablo so they may be different.

and if i feel froggy ill put in the UBER COWS and teh COW KING.
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Old 11-14-2005, 01:04 AM   #5 (permalink)
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This looks great. Keep up the great work, I look forward to seeing the Diablo monsters. May I suggest (if you don't already use it) the Script Creator 3 to help out with some of the meat of making your monsters. You can then modify them afterwards. Again, good luck and keep up the great work!
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Old 11-14-2005, 01:06 AM   #6 (permalink)
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Quote:
Originally Posted by PhantomStranger
im coming out.... not soonish. but eventually with the entire package of diablo 2 plus the exspansion monsters. including the bosses. then some items.

this will be over 300 monsters.
im doing this outta the strategy guide so i got exact life and stuff. but these monsters will easily become way F'ing UBER. and offer major gold and maybe items. it will even have Andariel, Duriel, Mephisto, Diablo, Baal, izual, and tal rasha.
i plan on making the many "set" items for combating the creatures. and yes again. THESE ARE UBER, to the highest extremity of the word. i am trying to revamp the meaning of uber with this Modification.
and i couldnt do it without "Scriptmaker3.25" because (1) im a copy and paste scripter i have a year before i goto college to learn C++ yet. (2) i would have the patience.

Even though im using the scripmaker im going to Modify the important creatures. the monsters bodys im trying to make perfect, but it aint posible. UO has alot but not all.
and i cant remember all of the skin hues when i used to play diablo so they may be different.

and if i feel froggy ill put in the UBER COWS and teh COW KING.

In a few weeks to a month ill have another version of that script creator out - nice to know its being used for something worthwhile
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Old 11-15-2005, 12:24 AM   #7 (permalink)
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Default thank you

id like to know the name of your shard so i can see my work and see if any players actually like it.
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Old 11-15-2005, 12:27 AM   #8 (permalink)
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Default Pandoras box

i need it...... my some how just Doesnt work... i think its from this one game that was installed but... idk. if you could email me a copy of your install or sumtin id be greatful. i use it for the hues. so its important.

mrhanky_88@msn.com

this is my email
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Old 11-16-2005, 12:10 PM   #9 (permalink)
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i got these errors on install

Quote:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (23 errors, 0 warnings)
- Error: : CS1514: (line 0, column 0) { expected
- Error: : CS1519: (line 0, column 0) Invalid token ')' in class, struct, or in
terface member declaration
- Error: : CS1519: (line 0, column 0) Invalid token '{' in class, struct, or in
terface member declaration
- Error: : CS1001: (line 0, column 0) Identifier expected
- Error: : CS1002: (line 0, column 0) ; expected
- Error: : CS1519: (line 0, column 0) Invalid token '=' in class, struct, or in
terface member declaration
- Error: : CS1519: (line 0, column 0) Invalid token '=' in class, struct, or in
terface member declaration
- Error: : CS1519: (line 0, column 0) Invalid token '=' in class, struct, or in
terface member declaration
- Error: : CS1519: (line 0, column 0) Invalid token '=' in class, struct, or in
terface member declaration
- Error: : CS1519: (line 0, column 0) Invalid token '=' in class, struct, or in
terface member declaration
- Error: : CS1519: (line 0, column 0) Invalid token '=' in class, struct, or in
terface member declaration
- Error: : CS1519: (line 0, column 0) Invalid token '=' in class, struct, or in
terface member declaration
- Error: : CS1519: (line 0, column 0) Invalid token '=' in class, struct, or in
terface member declaration
- Error: : CS1519: (line 0, column 0) Invalid token ';' in class, struct, or in
terface member declaration
- Error: : CS1519: (line 0, column 0) Invalid token '=' in class, struct, or in
terface member declaration
- Error: : CS1519: (line 0, column 0) Invalid token ';' in class, struct, or in
terface member declaration
- Error: : CS1518: (line 0, column 0) Expected class, delegate, enum, interface
, or struct
- Error: : CS1518: (line 0, column 0) Expected class, delegate, enum, interface
, or struct
- Error: : CS1518: (line 0, column 0) Expected class, delegate, enum, interface
, or struct
- Error: : CS1022: (line 0, column 0) Type or namespace definition, or end-of-f
ile expected
- Error: Scripts\BritainSewer\Sludgegems.cs: CS0116: (line 5, column 1) A names
pace does not directly contain members such as fields or methods
- Error: Scripts\BritainSewer\Sludgegems.cs: CS1514: (line 7, column 23) { expe
cted
- Error: Scripts\Items\Weapons\Swords\Longsword.cs: CS0101: (line 8, column 15)
The namespace 'Server.Items' already contains a definition for 'Longsword'
Scripts: One or more scripts failed to compile or no script files were found.
i found this at the script start i think the { is in the wrong place and maybe extra or missing a closing }
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Old 11-16-2005, 09:14 PM   #10 (permalink)
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Default hmmm

these monsters arent made for a token system. just gp sry. i think thats the issue. and my diablo creatures wont be for a token system either.....
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Old 11-16-2005, 11:50 PM   #11 (permalink)
 
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Quote:
Originally Posted by PhantomStranger
i need it...... my some how just Doesnt work... i think its from this one game that was installed but... idk. if you could email me a copy of your install or sumtin id be greatful. i use it for the hues. so its important.

mrhanky_88@msn.com

this is my email
Pandora's Box as well as several other programs of Arya are found there.
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Old 11-17-2005, 11:18 AM   #12 (permalink)
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Quote:
Originally Posted by PhantomStranger
these monsters arent made for a token system. just gp sry. i think thats the issue. and my diablo creatures wont be for a token system either.....
I dont have a token system!
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Old 11-22-2005, 02:18 PM   #13 (permalink)
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Default well

you could try deleting and throwing it back in because i dont know what could be wrong. other people have it working.... sry.
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Old 11-22-2005, 02:40 PM   #14 (permalink)
 
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Default Same Error

I just tried downloading and running the script last night and I get the exact same error as orgis. I have not looked at the script in detail but I am pretty new to all this so I am not sure how much sense I will make of it yet.
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Old 11-22-2005, 08:28 PM   #15 (permalink)
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Default ya im in the process of fixing this. sry

just dump the Fing scripts and carry on
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Old 11-22-2005, 08:36 PM   #16 (permalink)
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Default while you wait

feel free to puts around with this, nothing major
10 monsters.
havent tested yet. give me input plz.
Attached Files
File Type: rar Diablo 2 sample pack.rar (7.1 KB, 10 views)
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Old 11-22-2005, 11:39 PM   #17 (permalink)
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Default well i trial tested my sample package

i have a shizzle load of modifying to do.
the useual virtual armor for a diablo zombie is 5. a uo zombie is 18.
no wonder they get owned so fast.
a dragons VA is 60 so im using that as a bse point.
and the fallen are messed up. i looted one and it had orc mage items in it. its a sad day for me.....
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Old 12-06-2005, 12:41 AM   #18 (permalink)
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Default Same errors

Quote:
Originally Posted by Belar
I just tried downloading and running the script last night and I get the exact same error as orgis. I have not looked at the script in detail but I am pretty new to all this so I am not sure how much sense I will make of it yet.
Well something to look at is in the Longsword(vanq).cs file..

It use's ( ) in the name of the weapon.. They are commands.. If you remove them and rename the weapon.. It'll clear up alot of your errors.
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Old 12-14-2005, 12:22 AM   #19 (permalink)
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Default I see....

wow. well at least one of us is a good scriptor lol, ty
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