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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Forum Novice
Join Date: Apr 2003
Age: 32
Posts: 248
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Custom Vehicles
SUMMARY Vehicle that can move and fly. DESCRIPTION This script implement a base class for the 2D clients, that allow to manage vehicles by adding their custom design by any third party mul altering tool such as "mulpatcher" (8 new tiles). An example is given with the package, demonstrating the use of such script. The example come from a sci-fi shard, but you can imaging designing med-fan vehicle to your shard. TUTORIAL: Please read the online >>> TUTORIAL <<< for implementing new vehicles design. PACKAGE You will need the >>> PACKAGE <<< that contains: * images: - 8 bitmaps of the Octonuker vehicle as an example * scripts: - the Vehicle base class - the OctoNuker lunar car example - the EagleGear flying wing example - the optional AddShadow command (command still in beta! be careful!) * documentation: - tutorial for implementing new a new vehicle classe and associated design. FEATURES - earth, sea, flying, and space vehicles - fuel management - hit resistance points before being broken - vehicle square size - vehicles keys - vehicle shadow on the earth for flying vehicles - engines sound - basic colisions management (landtiles/statics/dynamic items) - 4 customizable special functions to implement - French or English language configuration KNOWN ISSUES - Can't go under the bridges - When added, shadow will sometimes cause bugs at server load (please help me on this point: when attaching a shadow addon to a vehicle instance, the server has sometime a bug on load, I don't understand the problem.) UPDATES 18th January 2006: - Added the "InvisibleMobile" overridable property that make the rider invisible - Added the EagleGear flying vehicle example - Fixed: bug of the collision when size is too large - Fixed: if the rider is killed, the vehicle is stopping/landing and the dead player is then exited from the vehicle. This is an example: the Octonuker lunar vehicle ![]() Here is the real commands gump: ![]() You will need Mulpatcher: ![]() The Octonuker car anf the EagleGear flying vehicle. ![]() Enjoy. Last edited by alambik; 01-19-2006 at 09:39 AM. |
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#2 (permalink) |
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Master of the Internet
Join Date: Aug 2003
Posts: 5,688
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very cool.
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The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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#5 (permalink) | ||
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Forum Expert
Join Date: Apr 2004
Location: Another state of mind
Age: 27
Posts: 2,875
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Quote:
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#7 (permalink) | |
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Forum Novice
Join Date: Apr 2003
Age: 32
Posts: 248
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Even if shadows are optional, it would be great to make it fully work ![]() Thank's for any help! |
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#10 (permalink) |
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Join Date: Jul 2005
Location: Next Door
Age: 36
Posts: 83
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Well, the images are in french... and when i try and translate them, i get lower-right hand side or something like that. Could someone send me the BMPs that are in English? I dont mean to offend or anything, but i dont know french, lol.
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#11 (permalink) | |
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Forum Expert
Join Date: Jan 2004
Location: UK, Essex
Age: 20
Posts: 1,166
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#12 (permalink) |
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Dream Sage
Join Date: Jul 2003
Location: Great Northern Wisconsin
Posts: 841
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what would be nice is if this could be just a land based multi like a boat but land based dunno just a thought
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To walk among the few of understanding Admin of Geia Adventures A dead Shard no longer in existsance |
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#13 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,435
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#14 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,435
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#17 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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Sweet! Was wondering if anyone was gonna figure this out
Thanks.Quote:
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Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#21 (permalink) | ||
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Forum Novice
Join Date: Apr 2003
Age: 32
Posts: 248
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Thank's for the english bitmap files names translations! I forgot them... I'll update the package for the next fix.
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The "MountainAllowed" property was intended to included also lava. If you switched this property to "false" and you can move over lava, there is probably some missing lantiles or items ID. So: is it a lantile or an item ID, and, then what is the corresponding ID ? (a way to see this: set the Size of the Vehicle to "0" and set the DebugMessages property to "true", then move over the place where it shouldn't go... the landtile or item id will be shown). The actual landtiles checked for MountainAllowed are: ( corresponding method: verifyLandTileID(int id) ) from 543 to 560 from 1754 to 1757 from 1771 to 1790 from 1821 to 1824 from 1851 to 1854 from 1881 to 1884 from 2001 to 2004 The actual static/dynamic items checked for MountainAllowed are: (corresponding method: verifyItemID(int id) ) from 4846 to 4941 4974 4990 4992 4994 from 6681 to 6782 from 11070 to 11109 from 12950 to12953 from 13121 to 13137 from 13371 to 13420 from 13639 to 13644 |
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