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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Account Terminated
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Ok, It took me about and hour and a half to make all this. In this you have AmursaSword, AmursaGorget, AmursaChest, AmursaLegs, AmursaShield, and Amursa.cs. Amursa is a 75% Warrior, and a 25% Mage. His Armor and such are not too urber, and they should all be a good addition to any server. Amursa armor has only Fire and Physical resistance, so the players will have to get the rest themselves. I havn't figured out how to make him drop his stuff, but maybe sombody will tell me how, and I can update this. Well have fun!
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#2 (permalink) |
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Forum Novice
Join Date: Nov 2005
Location: North Carolina
Age: 20
Posts: 195
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Ok, man thats nice but I looked at the coding in your scipt for the armor peaces.
Code:
// Created by Teh Gamer
//From Edge of Chaos
using System;
using Server;
namespace Server.Items
{
public class AmursaGorget : LeatherGorget
{
public override int InitMinHits{ get{ return 255;}}
public override int InitMaxHits{ get{ return 255;}}
[Constructable]
public AmursaGorget()
{
Hue = 1157;
Name = "Gorget of Amursa";
ColdBonus = 0;
EnergyBonus = 0;
PhysicalBonus = 10;
PoisonBonus = 0;
FireBonus = 10;
ArmorAttributes.SelfRepair = 3;
Attributes.BonusDex = 0;
Attributes.BonusInt = 0;
Attributes.BonusStr = 8;
Attributes.CastRecovery = 1;
Attributes.CastSpeed = 2;
Attributes.LowerManaCost = 0;
Attributes.LowerRegCost = 0;
Attributes.SpellDamage = 15;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 0;
LootType = LootType = Blessed;
}
public AmursaGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Code:
// Created by Sarenbou
using System;
using Server;
namespace Server.Items
{
public class AbyssGloves : LeatherGloves
{
public override int InitMinHits{ get{ return 50000;}}
public override int InitMaxHits{ get{ return 50000;}}
[Constructable]
public AbyssGloves()
{
Hue = 1172;
Name = "Abyss Gloves";
ColdBonus = 70;
EnergyBonus = 70;
PhysicalBonus = 70;
PoisonBonus = 70;
FireBonus = 70;
ArmorAttributes.SelfRepair = 10;
Attributes.BonusDex = 205;
Attributes.BonusInt = 205;
Attributes.BonusStr = 205;
Attributes.CastRecovery = 10;
Attributes.CastSpeed = 10;
Attributes.LowerManaCost = 250;
Attributes.LowerRegCost = 100;
Attributes.SpellDamage = 165;
Attributes.WeaponDamage = 200;
Attributes.WeaponSpeed = 75;
LootType = LootType.Blessed;
}
public AbyssGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
but if you ask me ild think you copied it because ive ever seen a script be coded like AnubisM's is Last edited by Ryan_2005; 12-04-2005 at 01:51 AM. |
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#4 (permalink) |
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Forum Novice
Join Date: Nov 2005
Location: North Carolina
Age: 20
Posts: 195
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Code:
I used AnubisM's script as a templet, because its faster, I could do it myself, its just the spacing, but I also added in a few stats and such. Otherwise, it would take hours to accomplish 3 scripts, when I can make over 100 a day if I wanted. Last edited by Ryan_2005; 12-04-2005 at 02:05 AM. |
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