Go Back   RunUO - Ultima Online Emulation > RunUO > Custom Script Release Archive

Custom Script Release Archive This is a pre-script database archive of what our users had released.

 
 
Thread Tools Display Modes
Old 12-06-2005, 08:49 AM   #1 (permalink)
Account Terminated
 
Join Date: Jul 2005
Age: 18
Posts: 455
Default Heartless Package..

****** ****** *************** ***** ***************** *************************** ********** **********
****** ****** *************** ******* ****************** *************************** * * * *
****** ****** ****** ********** ***** ***** *************************** * * * *
****** ****** ****** ************ ***** ******* ********* * ** *
******************** *************** ***** ***** ******************* ********* * * *
******************** *************** ****** ***** ***************** ********* * *
****** ****** ****** ******************** ******************** ********* * *
****** ****** ****** ********************** ****** ******* ********* * *
****** ****** *************** ******** ******** ****** ****** ********* * *
****** ****** *************** ******** ******** ****** ****** ********* * *
This script is written by Heartless Productions. * *
*****



Alright, my first Heartless Productions package.

This file contains the following :

20 new artifacts :


BallOfMaps, allows players to see what lvel a Treasure map is.

BalOfMurderCounts, allows players to see how many short and long murders they have.

ChairOfColorisation, everytime you walk over this one, the hue changes,

CoinOftossing, you throw a coin in the air, and it flips Black or white, usefull to choose who may start in a tourney or something, or just as deco.

DeceptionRobe, if you equip this, your sex changes.

DominoTile, if ya walk over it, hue changes from black to white, and white to black.

FlameTile, if you walk over it, it sends a Flamestrike efect, on the tile.

FlamingShroom, if you eat this, "you get on fire" for 1 minute

Flyer, allows players to line 4 lines of tekst, and then lay it nextto there house, if a other player clicks it, it will send the 4 lines.

GlovesOfPushing, equip them, and target a player, you will be pushed over.

GlovesOfSlapping, same as pushing, only this glove will rotate the target a bit.

GlovesOfZapping, this glove will ZAP the target ( no damage )

Inferalrobe. If equiped, it sends a 5x5 flamestrike effect.

LightningTile, same as FlameTile, only this one has a lightning effect.

RobeOfColorisation, everytime you equip this robe, the hue changes...

ThroneOfColorisation, when you move over it, the hue changes.

TileOfColorisation, same as the throne.


Armors :

Vampire Bone, can be found on Vampire Corpses, full set gives 30 armor to all stats.

Daemon bone, can be found on daemons, full set gives 50 armor to all stats.

Balron bone, can be found on balrons, full set gives 70 armor to all stats..


Knifes chat system


Chocobo's :

For the final fantasy freaks, like me, the normal, river, mountain, black, and golden chocobo, breadable with ZeoNuts.

Crafts :

25 new kinds of ores, ALL OLD ONES DELETED, so no more agapite, valorite, verite, and shit.

8 new kinds of logs.

3 new leathers, horned and Spiner deleted...

All Crafts are edited, so you can use all new resourse, based on a 100% skillcap...


the emote system...


Fishing is changed a bit, i removed the Big fish, and balanced the magic fish, MIB, and treasure map catch %...


When players login, they get a gump, wich allows them in wich city they would like to start in. and removes there YOUNG status...


treasure chest loot changed a bit, so you got a chance to get my Arti's



When ya use this, you’ll need to edit some of the monsters hide type,a nd delete a bunch of old files.



I didnt find any bugs in this, but If you find some, report me,

another package is on its way




Heartless Productions.


a yea, you also NEED THE FILES IN THE NEXT TWO POSTS!
Attached Files
File Type: zip HP1.zip (21.3 KB, 237 views)
File Type: zip HP4.zip (11.8 KB, 216 views)
File Type: zip HP5.zip (25.9 KB, 213 views)
File Type: zip HP6.zip (28.0 KB, 214 views)
File Type: zip HP8.zip (20.8 KB, 208 views)

Last edited by Heartless; 12-07-2005 at 02:58 PM.
Heartless is offline  
Old 12-06-2005, 09:03 AM   #2 (permalink)
Account Terminated
 
Join Date: Jul 2005
Age: 18
Posts: 455
Default

Second part
Attached Files
File Type: zip HP9.zip (24.3 KB, 186 views)
File Type: zip HP12.zip (23.2 KB, 175 views)
File Type: zip HP13.zip (17.8 KB, 170 views)
File Type: zip HP21.zip (23.5 KB, 169 views)
File Type: zip HP22.zip (17.5 KB, 167 views)
Heartless is offline  
Old 12-06-2005, 09:04 AM   #3 (permalink)
Account Terminated
 
Join Date: Jul 2005
Age: 18
Posts: 455
Default

last part, there is now a 5 attack max limit, and 39 KB each file... so it are pretty much files now... but hey, have fun with them


and post if you like em ... or not
Attached Files
File Type: zip HP28.zip (7.3 KB, 172 views)
File Type: zip HP23.zip (31.0 KB, 169 views)

Last edited by Heartless; 12-06-2005 at 09:20 AM.
Heartless is offline  
Old 12-07-2005, 03:19 AM   #4 (permalink)
 
Join Date: May 2004
Location: Florida
Age: 19
Posts: 2
Send a message via AIM to Ninja
Default

ROFLmao, dude do you play on Neverlands Pol95 or RunUO Edition?? thats basicaly all the rares they have.... rofl thats funny.... nice work tho...
Ninja is offline  
Old 12-10-2005, 02:50 PM   #5 (permalink)
 
Join Date: Jun 2003
Posts: 53
Default

actually he was with Knights Of Terror suorised he hasnt released their race script and other player files
hehehe is offline  
Old 12-10-2005, 03:17 PM   #6 (permalink)
Account Terminated
 
Join Date: Jul 2005
Age: 18
Posts: 455
Default

Race system wasnt mine


there ae much much much more scripts i made, but all Final Fantasy 7 style, wich most people prolly wont like
Heartless is offline  
Old 12-10-2005, 03:51 PM   #7 (permalink)
 
Join Date: Jun 2003
Posts: 53
Default

had to bug u heartless this is thoren (uggblug)
hehehe is offline  
Old 12-10-2005, 03:58 PM   #8 (permalink)
Forum Novice
 
Join Date: Jun 2005
Location: New Castle, Indiana
Age: 20
Posts: 215
Send a message via AIM to Deaths Advocate Send a message via MSN to Deaths Advocate Send a message via Yahoo to Deaths Advocate
Default

wow very nice tis a great addition to my shard
Deaths Advocate is offline  
Old 12-10-2005, 04:16 PM   #9 (permalink)
Account Terminated
 
Join Date: Jul 2005
Age: 18
Posts: 455
Default

woohoo .
Heartless is offline  
Old 12-10-2005, 06:03 PM   #10 (permalink)
Account Terminated
 
Join Date: Apr 2004
Location: Titusville PA
Age: 26
Posts: 975
Default

Go ahead and release the final fantasy style stuff if some people dont like it oh well but some people might there were alot of final fantasy fans out there many of which im sure are here and wouldnt mind checking out what youve done.
evil lord kirby is offline  
Old 12-11-2005, 10:30 AM   #11 (permalink)
Account Terminated
 
Join Date: Jul 2005
Age: 18
Posts: 455
Default

oh alright, here is all that i have left, i had a few ore things, but those where or bugged, to Uber, or something like that, so i deleted those a while ago.


Includes:


Save Point, this allows player to Ress themself when tehre death, or full restore HP/MANA/STAM, but for this, a tent is needed, so you can "sleep" near the savepoint

Accessoires, near 20-25 FF7 style accessoires, use this link for more info about there functions : http://www.ffinvincible.nl/ff7/accessoires.php


Chocobo's, already was in the previous package, but who cares, breedable chocobo, from Normal, to rive, mountain, black and golden...


Items, a few FF7 style items, like potion- hi potion - Xpotion - anitdote - hero drink - ether - turbo ether ^^


For all FF7 fans here

please post if you like them ^^


*EDIT* Since im in a good mood, the next... week... ill rewrite all the final fantasy scripts, also, if you got and Requests, send me a PM, i wanna make something... just dunno what ^^
Attached Files
File Type: zip FF7stuff.zip (30.3 KB, 70 views)

Last edited by Heartless; 12-11-2005 at 10:33 AM.
Heartless is offline  
Old 12-13-2005, 07:06 PM   #12 (permalink)
 
Join Date: Dec 2005
Posts: 4
Default

hey dude this is Drop Kick from KoT dude i got my shard up but its only local i was wondering if you wanted to script stuff for me :P send me a message at ccisfun@hotmail.com
Doombuddy is offline  
Old 12-14-2005, 01:24 AM   #13 (permalink)
 
Join Date: Sep 2005
Location: Roxboro, NC, USA
Age: 32
Posts: 139
Default

Thanks for these. I love FFVII and so do a lot of my players these are a definate addition to my shard excellent job.
dashiznit_76 is offline  
Old 12-14-2005, 08:30 AM   #14 (permalink)
Account Terminated
 
Join Date: Jul 2005
Age: 18
Posts: 455
Default

he he, you welcome

another cool update coming for the FF7 fans...

Shinra versus Avalance battle system...

legal to kill other team, without getting murderer or criminal, chosing a nice outfit, and Killpoints, for nice rewards
Heartless is offline  
Old 12-14-2005, 11:04 AM   #15 (permalink)
 
Join Date: Sep 2005
Location: Roxboro, NC, USA
Age: 32
Posts: 139
Default

Sweet cant wait for that one. I wonder how hard it would be to script a Break System hehehe.
dashiznit_76 is offline  
Old 12-14-2005, 02:42 PM   #16 (permalink)
Account Terminated
 
Join Date: Jul 2005
Age: 18
Posts: 455
Default

if you give me more detail on what ya want
Heartless is offline  
Old 12-17-2005, 03:53 AM   #17 (permalink)
 
Join Date: Sep 2005
Location: Roxboro, NC, USA
Age: 32
Posts: 139
Default

Well I know there's no way graphically to reproduce Clouds awesome Limit Breaks. But Aeris' and some of the others may be possible like having them cast spells back to back with no mana drain and in rapid succession the thing I'm wondering is how would you specify when a Limit Break would be achieved. Timers are ok but if that was the case someone could sit around and wait for it to build maybe base it on how many times the player gets hit. It's a big oprder I know and I'm not real sure it would be worth doing LOL.
dashiznit_76 is offline  
Old 12-17-2005, 06:01 AM   #18 (permalink)
Account Terminated
 
Join Date: Jul 2005
Age: 18
Posts: 455
Default

Yea ive ben thinking about limit breaks, and what do ya know, the Onmislash is almost done , but i took a little scriptin'break now so you'll have to wait a few weeks for the next package.
Heartless is offline  
Old 12-18-2005, 02:57 AM   #19 (permalink)
 
Join Date: Sep 2005
Location: Roxboro, NC, USA
Age: 32
Posts: 139
Default

wow nice I am a patient person so take your time. and remeber quality over quantity. keep up the good work.
dashiznit_76 is offline  
Old 12-18-2005, 05:51 PM   #20 (permalink)
 
Join Date: Jan 2004
Posts: 17
Exclamation I FLugged Up Big time

DUDE you have me going in circles i need BOD scripts but i cannt find none you add so so my BODs dont soppost your ores/ingots and i cannt not have none so WTF is a kid that cannt script to do???

Last edited by moongrowler; 12-18-2005 at 05:55 PM.
moongrowler is offline  
Old 12-19-2005, 08:37 AM   #21 (permalink)
Account Terminated
 
Join Date: Jul 2005
Age: 18
Posts: 455
Default

The BOD is in the package...
Heartless is offline  
Old 12-19-2005, 01:16 PM   #22 (permalink)
 
Join Date: Mar 2005
Location: San Jose CA USA
Age: 22
Posts: 427
Send a message via AIM to XxPrinceValoxX
Default

these are soooo Neverlands
XxPrinceValoxX is offline  
Old 12-19-2005, 04:06 PM   #23 (permalink)
 
Join Date: Mar 2005
Location: San Jose CA USA
Age: 22
Posts: 427
Send a message via AIM to XxPrinceValoxX
Default

these are errors I got

Quote:
Scripts: Compiling C# scripts...failed (45 errors, 0 warnings)
- Error: Scripts\Items\Special\Bulk Order Rewards\Blacksmithy\ColoredAnvil.cs:
CS0117: (line 11, column 98) 'Server.Items.CraftResource' does not contain a def
inition for 'DullCopper'
- Error: Scripts\Items\Special\Bulk Order Rewards\Blacksmithy\ColoredAnvil.cs:
CS0117: (line 11, column 129) 'Server.Items.CraftResource' does not contain a de
finition for 'Valorite'
- Error: Scripts\Items\Special\Bulk Order Rewards\Blacksmithy\GlovesOfMining.cs
: CS0117: (line 207, column 80) 'Server.Items.CraftResource' does not contain a
definition for 'DullCopper'
- Error: Scripts\Items\Special\Bulk Order Rewards\Blacksmithy\GlovesOfMining.cs
: CS0117: (line 207, column 111) 'Server.Items.CraftResource' does not contain a
definition for 'Valorite'
- Error: Scripts\Items\SupplyBags\BagOfIngots.cs: CS0246: (line 17, column 18)
The type or namespace name 'DullCopperIngot' could not be found (are you missing
a using directive or an assembly reference?)
- Error: Scripts\Items\SupplyBags\BagOfIngots.cs: CS0246: (line 18, column 18)
The type or namespace name 'ShadowIronIngot' could not be found (are you missing
a using directive or an assembly reference?)
- Error: Scripts\Items\SupplyBags\BagOfIngots.cs: CS0246: (line 21, column 18)
The type or namespace name 'GoldIngot' could not be found (are you missing a usi
ng directive or an assembly reference?)
- Error: Scripts\Items\SupplyBags\BagOfIngots.cs: CS0246: (line 22, column 18)
The type or namespace name 'AgapiteIngot' could not be found (are you missing a
using directive or an assembly reference?)
- Error: Scripts\Items\SupplyBags\BagOfIngots.cs: CS0246: (line 23, column 18)
The type or namespace name 'VeriteIngot' could not be found (are you missing a u
sing directive or an assembly reference?)
- Error: Scripts\Items\SupplyBags\BagOfIngots.cs: CS0246: (line 24, column 18)
The type or namespace name 'ValoriteIngot' could not be found (are you missing a
using directive or an assembly reference?)
- Error: Scripts\Items\SupplyBags\SmithBag.cs: CS0246: (line 17, column 18) The
type or namespace name 'DullCopperIngot' could not be found (are you missing a
using directive or an assembly reference?)
- Error: Scripts\Items\SupplyBags\SmithBag.cs: CS0246: (line 18, column 18) The
type or namespace name 'ShadowIronIngot' could not be found (are you missing a
using directive or an assembly reference?)
- Error: Scripts\Items\SupplyBags\SmithBag.cs: CS0246: (line 21, column 18) The
type or namespace name 'GoldIngot' could not be found (are you missing a using
directive or an assembly reference?)
- Error: Scripts\Items\SupplyBags\SmithBag.cs: CS0246: (line 22, column 18) The
type or namespace name 'AgapiteIngot' could not be found (are you missing a usi
ng directive or an assembly reference?)
- Error: Scripts\Items\SupplyBags\SmithBag.cs: CS0246: (line 23, column 18) The
type or namespace name 'VeriteIngot' could not be found (are you missing a usin
g directive or an assembly reference?)
- Error: Scripts\Items\SupplyBags\SmithBag.cs: CS0246: (line 24, column 18) The
type or namespace name 'ValoriteIngot' could not be found (are you missing a us
ing directive or an assembly reference?)
- Error: Scripts\Mobiles\Animals\Canines\DireWolf.cs: CS0117: (line 50, column
50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Animals\Felines\HellCat.cs: CS0117: (line 55, column 5
0) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Animals\Felines\PredatorHellCat.cs : CS0117: (line 53,
column 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Animals\Misc\GiantToad.cs: CS0117: (line 52, column 50
) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Animals\Mounts\Kirin.cs: CS0117: (line 72, column 50)
'Server.Mobiles.HideType' does not contain a definition for 'Horned'
- Error: Scripts\Mobiles\Animals\Mounts\Ridgeback.cs: CS0117: (line 55, column
50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Animals\Mounts\SavageRidgeback.cs: CS0117: (line 55, c
olumn 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Animals\Mounts\Unicorn.cs: CS0117: (line 71, column 50
) 'Server.Mobiles.HideType' does not contain a definition for 'Horned'
- Error: Scripts\Mobiles\Animals\Reptiles\Alligator.cs: CS0117: (line 48, colum
n 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Animals\Reptiles\GiantSerpent.cs: CS0117: (line 63, co
lumn 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Animals\Reptiles\IceSerpent.cs: CS0117: (line 58, colu
mn 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Animals\Reptiles\LavaLizard.cs: CS0117: (line 58, colu
mn 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Animals\Reptiles\LavaSerpent.cs: CS0117: (line 60, col
umn 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Monsters\Humanoid\Magic\Imp.cs: CS0117: (line 59, colu
mn 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Monsters\Humanoid\Magic\RatmanMage .cs: CS0117: (line 6
1, column 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spine
d'
- Error: Scripts\Mobiles\Monsters\Humanoid\Melee\Ratman.cs: CS0117: (line 55, c
olumn 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Monsters\Humanoid\Melee\RatmanArch er.cs: CS0117: (line
59, column 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spi
ned'
- Error: Scripts\Mobiles\Monsters\Misc\Magic\Pixie.cs: CS0117: (line 55, column
50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Monsters\Misc\Melee\Centaur.cs: CS0117: (line 58, colu
mn 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'
- Error: Scripts\Mobiles\Monsters\Ore Elementals\AgapiteElemental.cs: CS0246: (
line 47, column 18) The type or namespace name 'AgapiteOre' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\Mobiles\Monsters\Ore Elementals\DullCopperElemental.cs: CS0246
: (line 47, column 18) The type or namespace name 'DullCopperOre' could not be f
ound (are you missing a using directive or an assembly reference?)
- Error: Scripts\Mobiles\Monsters\Ore Elementals\GoldenElemental.cs: CS0246: (l
ine 47, column 18) The type or namespace name 'GoldOre' could not be found (are
you missing a using directive or an assembly reference?)
- Error: Scripts\Mobiles\Monsters\Ore Elementals\ShadowIronElemental.cs: CS0246
: (line 47, column 18) The type or namespace name 'ShadowIronOre' could not be f
ound (are you missing a using directive or an assembly reference?)
- Error: Scripts\Mobiles\Monsters\Ore Elementals\ValoriteElemental.cs: CS0246:
(line 51, column 18) The type or namespace name 'ValoriteOre' could not be found
(are you missing a using directive or an assembly reference?)
- Error: Scripts\Mobiles\Monsters\Ore Elementals\VeriteElemental.cs: CS0246: (l
ine 48, column 18) The type or namespace name 'VeriteOre' could not be found (ar
e you missing a using directive or an assembly reference?)
- Error: Scripts\Mobiles\Monsters\Reptile\Magic\SeaSerpent. cs: CS0117: (line 58
, column 50) 'Server.Mobiles.HideType' does not contain a definition for 'Horned
'
- Error: Scripts\Mobiles\Monsters\Reptile\Melee\Drake.cs: CS0117: (line 60, col
umn 50) 'Server.Mobiles.HideType' does not contain a definition for 'Horned'
- Error: Scripts\Mobiles\Monsters\Reptile\Melee\Lizardman.c s: CS0117: (line 55,
column 50) 'Server.Mobiles.HideType' does not contain a definition for 'Spined'

- Error: Scripts\Mobiles\Monsters\Reptile\Melee\Wyvern.cs: CS0117: (line 61, co
lumn 50) 'Server.Mobiles.HideType' does not contain a definition for 'Horned'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
XxPrinceValoxX is offline  
Old 12-19-2005, 05:38 PM   #24 (permalink)
Forum Expert
 
Join Date: Mar 2004
Location: MDI Maine
Age: 19
Posts: 833
Send a message via ICQ to bacaw Send a message via MSN to bacaw
Default

sounds to me like you missed a bunch of files
bacaw is offline  
Old 12-19-2005, 05:42 PM   #25 (permalink)
 
Join Date: Mar 2005
Location: San Jose CA USA
Age: 22
Posts: 427
Send a message via AIM to XxPrinceValoxX
Default

Yea sounds like that but I redidd the files same errors
XxPrinceValoxX is offline  
 

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5