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#1 (permalink) |
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Dream Sage
Join Date: Jul 2003
Location: Great Northern Wisconsin
Posts: 841
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Ever wished that the Golden vet robes and cloaks had luck on them for being golden well here is the way to do that
in outertorso.cs look for this code Code:
[Constructable]
public RewardRobe( int hue, int labelNumber ) : base( 0x1F03, hue )
{
Weight = 3.0;
LootType = LootType.Blessed;
m_LabelNumber = labelNumber;
}
Code:
[Constructable]
public RewardRobe( int hue, int labelNumber ) : base( 0x1F03, hue )
{
Weight = 3.0;
LootType = LootType.Blessed;
m_LabelNumber = labelNumber;
if ( hue == 0x8A5)
{
Attributes.Luck = 40;
}
}
__________________
To walk among the few of understanding Admin of Geia Adventures A dead Shard no longer in existsance |
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#2 (permalink) |
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Newbie
Join Date: Dec 2005
Posts: 80
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HTML Code:
public RewardRobe( int hue, int labelNumber ) : base( 0x1F03, hue )
{
Weight = 3.0;
LootType = LootType.Blessed;
Attributes.Luck = 40;
m_LabelNumber = labelNumber;
Hue = 0x8A5;
}
it can actually be like this witout the extra {} |
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