He You Guys!
These scripts, I have so carfully cut and pasted togeather

, are new items that can be added to the loot.cs listing. The "Circlets" & "Cloaks" have been changed to basejewerly instead of baseclothing. When added to loot.cs they will drop off monsters and have random jewerly properties. The "Robes" I created are made from leather and have basearmor properties. They also can be added to the loot.cs listing. The robes can be dyed by the leather dye tub unlike the circlets or cloaks. I did make the "Robes" & "Cloaks" come in random colors that can be altered easy in these scripts.
You can choose to add just a few or all these items by adding them to the loot.cs. Example below. This example has magic earings and necklaces also added to the loot. This section is only for jewerly. The "Robes" go in the armor section of loot.cs.
Code:
private static Type[] m_JewelryTypes = new Type[]
{
typeof( GoldRing ),
typeof( GoldBracelet ),
typeof( SilverRing ),
typeof( SilverBracelet ),
typeof( GoldNecklace ),
typeof( GoldBeadNecklace ),
typeof( SilverNecklace ),
typeof( SilverBeadNecklace ),
typeof( SilverEarrings ),
typeof( GoldEarrings ),
typeof( Circlet ),
typeof( GemmedCirclet ),
typeof( RoyalCirclet ),
typeof( MagicCloak ),
typeof( MagicFurCape )
};
Below are the attached files needed. No other alterations are required besides adding names to loot.cs. All credit for these scrips goto the wonderfull creators of RunUO. Thanks Ryan and friends! I am just a scrip DJ making some magic happen.
