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Custom Script Release Archive This is a pre-script database archive of what our users had released.

 
 
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Old 01-28-2006, 11:12 PM   #1 (permalink)
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Default First Scripts Released.

These are the first scripts I have ever released. It is a set of monsters and items that resembles Greek Mythology with some of the Gods. Basically the set is called Mount Olympus. Brief history for all that don't know, Mount Olympus was where Zeus lived in Greek Mythology. The main monster is Zeus and he spawns the lesser gods while you fight him. Some of the armor and weapons will be too overpowered for a normal shard but I hope you all still enjoy them.

One small change need to be made, I forgot to make it before I added the scripts. In Zeus.cs change the BaseGrandChampion line to BaseChampion. That should make them compile smoothly.
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File Type: zip Mount Olympus.zip (17.7 KB, 149 views)

Last edited by BTuesday22; 01-28-2006 at 11:17 PM.
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Old 01-29-2006, 01:56 AM   #2 (permalink)
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If the script won't work right out of the bat. Uh Upload it again.
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Old 01-29-2006, 06:44 AM   #3 (permalink)
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Nice scripts, well done.
Will be looking forward to seeing more of your work.

Thanks

Kieran
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Old 01-29-2006, 10:35 AM   #4 (permalink)
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Good job, keep it up.
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Old 01-29-2006, 02:32 PM   #5 (permalink)
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i'm going to add it to my shard and see how it goes!
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Old 01-29-2006, 02:38 PM   #6 (permalink)
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i got an error when i edited it like you said, here it is.

Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
 - Error: Scripts\customs\Mount Olympus\Mobiles\Zeus.cs: CS0534: (line 11, colum
n 15) 'Server.Mobiles.Zeus' does not implement inherited abstract member 'Server
.Mobiles.BaseChampion.SkullType.get'
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
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Old 02-14-2006, 08:46 AM   #7 (permalink)
 
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in Zeus.cs change this

Code:
//public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Death; } }

to this

Code:
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Death; } }
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Old 02-14-2006, 03:52 PM   #8 (permalink)
 
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The scripter should change it. Not us.
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Old 02-14-2006, 05:31 PM   #9 (permalink)
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Quote:
Originally Posted by Ajantis
The scripter should change it. Not us.
not neccesarily if the scriptor isnt supporting it... i think that decision should be made by him/her but not a bad set of scripts here god job!
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Old 02-16-2006, 04:58 PM   #10 (permalink)
 
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Thanks. Works now.
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Old 02-16-2006, 05:25 PM   #11 (permalink)
 
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Awsome script. I love it. It works good on my shard.
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Old 02-16-2006, 05:31 PM   #12 (permalink)
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great fun, just need an addon to go with it. lol
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