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Old 01-29-2006, 12:26 PM   #1 (permalink)
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Default All Crafts

Code:
 created by:
     /\            888                   888     .d8888b.   .d8888b.  
____/_ \____       888                   888    d88P  Y88b d88P  Y88b 
\  ___\ \  /       888                   888    888    888 888    888 
 \/ /  \/ /    .d88888  8888b.   8888b.  888888 Y88b. d888 Y88b. d888 
 / /\__/_/\   d88" 888     "88b     "88b 888     "Y888P888  "Y888P888 
/__\ \_____\  888  888 .d888888 .d888888 888           888        888 
    \  /      Y88b 888 888  888 888  888 Y88b.  Y88b  d88P Y88b  d88P 
     \/        "Y88888 "Y888888 "Y888888  "Y888  "Y8888P"   "Y8888P"  


    
-<>>--<<>>--<0>>--<< <<2005>> >>--<<0>--<<>>--<<>-
|        ____________________________            |
|     -=(_)__________________________)=-         |
|          \_    All Crafts 3.0      _\          |
|           \_  -------------------   _\         |
|            )       Created By:        )        |
|           /_  Sirsly & Lucid Nagual _/         |
|         _/__________________________/          |
|      -=(_)__________________________)=-        |
|                                                |
-<>>-<< Based off of Daat99's OWLTR system >>-<<>-
All Crafts 3.0 (beta)

about:
This is based off Daat99's OWLTR system, but gives the user more control in renaming their crafting resources in one simple easy to use file. I love daats system, but I disliked the idea that everyone had to use the same names & hues for the resources. With this package you can rename/rehue all the standard resources, and new resources. This package also contains the following systems:

Lucid Nagual's Carpentary & Fletching Bulk Order Systems
Crystal Crafting - A older system which is used to mine the green crystals in Malas.
Clay Crafting - A system that lets the player mine up clay when mining.
Lucid Nagual's Advanced Archery v[2]0.2b
Lucid Nagual's House Building v[2].0.0

Extra Information:
This should only be used on a new server, or one that doesn't mind losing their custom resources.
No other systems are needed, it's trimmed down compared to how Lucid originally released it.

Install:
Just put the data files in your data folder like the Tailoring & Blacksmith are.
Merge the files in the Modified folder into your server

Special thanks to:
Daat99
Lucid Nagual
Heartless
Whoever originally made the crystal crafting system.
Everyone else that has contributed to helping them with their systems.


----------------

I wouldn't put this in a live server just yet, just check it out, and mess around and post some bugs, and leave some feedback. I've got another idea to make it easy to add more resources, and i'm working on adding a toggle to enable/disable certain resources.
Attached Files
File Type: zip Data Files.zip (1.1 KB, 732 views)
File Type: zip System - All Crafts 3.0.1.zip (449.5 KB, 886 views)

Last edited by X-SirSly-X; 01-29-2006 at 12:34 PM.
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Old 01-29-2006, 12:30 PM   #2 (permalink)
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It looks realy good script package.
I'm glad you finally managed to release it
Keep it up SirSly
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Old 01-29-2006, 12:36 PM   #3 (permalink)
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Thumbs up SirSly

Great job! I love the Crystal Crafting
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Old 01-29-2006, 12:36 PM   #4 (permalink)
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Default kool

cool i'll add this one as soon as i get the
Code:
- Error: Scripts\CustomReagents.cs: CS0101: <line 134, column 17>, The namespace'Server.Items' already contains a definition for SpringWater'
out of Lucid Nagual's custom spells script... =/
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Old 01-29-2006, 12:36 PM   #5 (permalink)
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Thanks Daat

I just made a quick fix to 3.0.1 Nothing major just forgot a file.
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Old 01-29-2006, 12:38 PM   #6 (permalink)
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Quote:
Originally Posted by Nine_Coronas
cool i'll add this one as soon as i get the
Code:
- Error: Scripts\CustomReagents.cs: CS0101: <line 134, column 17>, The namespace'Server.Items' already contains a definition for SpringWater'
out of Lucid Nagual's custom spells script... =/
That means you already have a copy of the druid regeants in your server, just delete this file:

/New/Druid Reagents.cs
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Old 01-29-2006, 12:40 PM   #7 (permalink)
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Default hrmm

hrmm, i'll try that, 1 sec
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Old 01-29-2006, 12:51 PM   #8 (permalink)
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it appears there is no "druid reagents" file... o well i'll just remove it, i have over 1500 customs, and i'm not going to take them out for 1 system =/ i'll just go w/o..

Last edited by Nine_Coronas; 01-29-2006 at 12:54 PM.
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Old 01-29-2006, 12:58 PM   #9 (permalink)
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Quote:
Originally Posted by Nine_Coronas
it appears there is no "druid reagents" file... o well i'll just remove it, i have over 1500 customs, and i'm not going to take them out for 1 system =/ i'll just go w/o..
It's most likely that you got a script that contains the druid reagents inside it.
The script doesn't need to be called "druid reagent"...
Do a search for the text inside the files to find out the duplicate.
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Old 01-29-2006, 12:59 PM   #10 (permalink)
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i bet you 1 million jr. bacon cheese burgers their is a file here:

Code:
System - All Crafts 3[2].0.1.zip\System - All Crafts 3.0\New\Druid Reagents.cs
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Old 01-29-2006, 01:08 PM   #11 (permalink)
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its removed, thats it umm i'ma add this all crafts..
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Old 01-29-2006, 01:13 PM   #12 (permalink)
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Thumbs up Nine_Coronas

Quote:
its removed, thats it umm i'ma add this all crafts..
Good to see that is taken care of. I'll delete your PM.
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Old 01-29-2006, 01:16 PM   #13 (permalink)
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kk sry i really want it but i just started my server back up and i'm very stressed, i'm going to get in there just not right now... sry dude
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Old 01-29-2006, 01:20 PM   #14 (permalink)
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kk how should i install this all crafts?, just throw it in my custom's folder?
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Old 01-29-2006, 01:21 PM   #15 (permalink)
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Quote:
Originally Posted by Nine_Coronas
kk how should i install this all crafts?, just throw it in my custom's folder?
Quote:
Originally Posted by SirSly
Install:
Just put the data files in your data folder like the Tailoring & Blacksmith are.
Merge the files in the Modified folder into your server
What part of this didn't you understand?
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Old 01-29-2006, 01:22 PM   #16 (permalink)
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what about the other folder?
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Old 01-29-2006, 01:23 PM   #17 (permalink)
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Quote:
Originally Posted by Nine_Coronas
what about the other folder?
Simply Drag&Drop.
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Old 01-29-2006, 01:25 PM   #18 (permalink)
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ok i'm assuming just put it all in customs so i'm going to try that... lol i so confused... but THANK GOD FOR THESE FORUMS!!!
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Old 01-29-2006, 01:26 PM   #19 (permalink)
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hrmm well considering i got like 200 errors i think i might have done something wronge...
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Old 01-29-2006, 01:35 PM   #20 (permalink)
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grr i'll just save you the trouble of helping me and just take it out..
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Old 01-29-2006, 01:50 PM   #21 (permalink)
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This looks delicious! Good job!

*glomps*
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Old 01-29-2006, 02:15 PM   #22 (permalink)
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Looks good man, thanks.
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Old 01-29-2006, 02:37 PM   #23 (permalink)
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thanks guys
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Old 01-31-2006, 08:01 AM   #24 (permalink)
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hummm Getting an "ERR" error message when I try to open these with Notepad++ I've had that problem with the Older AllSpells Packs too. Is there something Speical about these .cs files that won't let my program use them?

I can open them with notepad and copy past and save as, but I get the same message later when I try to open it.

*EDIT Question* I'm unfinilar with this crystal mining thing. What does it do? and a idea, If a Miner was to lets say take the extra risk and mine in the prisim of light, could it be set so they get double ore Like in Fel for everything else?
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Last edited by MetallicSomber; 01-31-2006 at 08:08 AM.
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Old 01-31-2006, 10:45 AM   #25 (permalink)
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I am getting 3 errors. runicfletchingtools, runictinkertools, and ancientsmithyhammer are all already defined in system.items. If I remove these from the All craft folder though I get around 60 - 70 errors. What should I do since I can't edit the system.items file.
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